1. Introduction to Strategic Innovation Management Flashcards

1
Q

Definition of an innovation

A

An innovation is the creation (invention), introduction (launch) and successful diffusion of products, systems, or processes, which are new from the perspective of the particular organization and/or user.

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2
Q

Invention terminology

A

Creation of idea to do or make something (profitability not yet verified)

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3
Q

Innovation terminology

A

Introducing a new product that is commercially valuable (i.e., successfully developed inventions)

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4
Q

Adoption terminology

A

Consumer purchasing and using a new product

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5
Q

Diffusion terminology

A

Spread of new invention/innovation throughout target population

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6
Q

Technology terminology

A

Application of scientific knowledge for practical purposes

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7
Q

Valley of death

A

A metaphor to describe space between research/discovery and product development

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8
Q

Four levels of innovation

A
  • Business model innovation: Profound changes in how a company creates value
  • Process innovation: Changes in the company’s logistics and operations
  • Market innovation: Targeting new market segment, meeting new needs or new purchasing/consumption situation
  • Product innovation: Technological change, line extensions targeted at the same consumer situation
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9
Q

Definition of a product

A

A product is an item or product or good offered for sale and consists of all tangible and intangible product facets that can result in customer benefits

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10
Q

Product newness dimensions

A
  • Performance capabilities of the product
  • Application advise for product
  • Promoted image of the product
  • Availability of product
  • Price of product
  • Packing of prodcut
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11
Q

Innovation based on exploration or exploitation of knowledge

A
  • Exploration: Development of new/different technologies and finding new ways to meet customer needs
  • Exploitation: Use and development of things that are already known.
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12
Q

Sustainable technologies

A

Incremental innovations introduced by incumbents with focus on improving margins for best existing customers

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13
Q

Disruptive technologies

A

Innovation beyond the high-volume, high-margin spotlight.
• Compete against non-consumption
• Compete against industry incumbents: target over-/under-served customers

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14
Q

Incremental innovation

A
  • involves modest changes to existing products
  • is a linear process
  • occurs frequently
  • favors existing players
  • seeks increasing market penetration
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15
Q

Breakthrough innovation

A
  • results from major breakthroughs
  • is nonlinear and discontinous
  • occurs rarely
  • favors new market entries
  • seeks to create new markets
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16
Q

Schumpeter’s theory of innovation profit extraction

A

Through innovation, firms gain a temporary monopolistic position that allows them to extract abnormal rents.

Such rents can be ceased for two reasons:
• Imitation from competitors that erode focal firm’s monopolistic power
• New innovation that makes focal firm’s innovation obsolete

17
Q

Linear model of innovation

A

Science/technology push model:
RD –> Manufacturing –> Marketing –> User
Imply a strong product orientation

Market-based/demand pull model
Marketing –> RD –> Manufacturing –> User
Customer-centricity in firm to understand customer needs

18
Q

Interactive model

A

Interactive models emphasize that innovations occur as a result of interaction of marketplace, science base and firm capabilities

19
Q

Open innovation model

A

Innovation system has shifted from closed system internal to firm to new mode of open systems involving range of players
–> External sources contribute to innovation process

20
Q

Stylized innovation process

A
  1. Idea generation
  2. Concept definition
  3. Concept evaluation and selection
  4. Development
  5. Market launch
21
Q

Innovation of the day: Bose

A
  • Example description: Noise-canceling headphones
  • What made it stand out: Headphones that actively cancel out noise and provide considerably better travel and audio listening experience