1-2-3 Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

inertia

A

The property of an object to resist changes in motion. is the resistance of any physical object to any change in its state of motion including changes to its speed and direction or the state of rest.

It is the tendency of objects to keep moving in a straight line at constant velocity.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Newton’s first law of inertia

A

Every object continues in a state of rest or of uniform speed in a straight line unless acted on by a nonzero net force.

Key word is continues - if resting, continues to rest, if moving, continues to move without turning or changing speed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

force

A

a push or pull - gravitational, electrical, magnetic, muscular effort as source.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

net force

A

The vector sum of forces that act upon on object.

More than a single force acting on an object (think pushing from opposite sides, the difference in pressure is net force)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

newton

A

Unit of force. One newton is the force applied to a 1kg mass that will produce an acceleratioin of 1m per second per second. (9.8 newton = 1kg)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

vector

A

arrow that is drawn to scale used to represent a vector quantity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

vector quantity

A

Any quantity that has both magnitude and direction, such as force

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

scalar quantity

A

A quantity that has magnitude only, not involving direction. (Mass, volume, speed)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

resultant

A

Sum (net result) of two or more vectors

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

parellelogram rule

A

Used when vectors don’t act in exactly the same or opposite direction.

The diagonal of the parallelogram is the resultant. In the special case of two vectors that are equal in magnitude and perpendicular the parallelogram is square and the length of a diagonal is sq.of2 or 1.41 times one of the sides.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

tension

A

stretching force

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Mechanical equilibrium

A

The state of an object or system of objects for which there are no changes in motion. (Newton’s first law)

∑F = 0

∑ stands for “the vector sum of” and F is for forces.

This rule states that the forces acting upward on an object must be balanced by other forces acting downward to make the vector sum equal to zero.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Support force

A

Also ∑F = 0, but in this case the upward force (maybe a table) and downward force of (a book) gravity equal 0. (the book lying on the table compressess atoms which behave like microscopic springs)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Equilibrium rule

A

For any object or system of objects in equilibrium, the sum of the forces acting equals 0.

∑F = 0

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Equilibrium

A

A state of no change.

whether object is at rest or moving at a constant

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Speed

A
time  

How fast an object moves, distance traveled per unit of time.

17
Q

instantaneous speed

A

The speed at any instant

18
Q

velocity

A

An object’s speed and direction of motion

19
Q

Acceleration

A
 time interval  

The rate at which velocity changes with time; the change in velocity may be in magnitude, or direction, or both.

20
Q

velocity aquired

A

acceleration x time

v = gt

21
Q

free fall from rest

A

t10 t= time, 10 meters/sec velocity aquired every second

22
Q

Distance travelled

A

d = 1/2 g t2 (1/2 acceleration x time x time)

23
Q

Scientific method

A
  1. recognize a question, puzzle, unexplained fact
  2. make a hypothesis (guess) to resolve the puzzle
  3. predict the consequences of the hypothesis
  4. perform experiments or make calculations to test the predictions
  5. formulate the simplest general rule that organizes the three main steps
24
Q

Law or principle

A

a hypothesis that has been tested repeatedly and has not been contradicted

25
Q

Theory

A

A synthesis of a large body of information that encompasses well-test and verified hypothese about certain aspects of the natural world.