09 Human Factors 2: HMI design and driver impairment Flashcards

1
Q

Definitions
What is a Human Machine Interface (HMI)?

A

A means for a human being to monitor and control a system or subsystem.

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2
Q

What is the main difference
between a SuperCruise driver and
a Boing 777 pilot?

A

Car:
* seconds for overtake
* no training

Plane:
* minutes for overtake
* Years of traning

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3
Q

Ironies of automation

A
  • The more advanced a control system is, the more crucial
    may be the contribution of the human operator
  • The designer leaves the operator to do the tasks which the
    designer cannot think how to automate.
  • The operator is being asked to monitor that the automation
    is working effectively.
  • The most successful automated systems need the greatest
    investment in human operator training
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4
Q

User-centred design
Definition

A

Approach to systems design and development that aims to
make interactive systems more usable by focusing on the
use of the system and applying human factors/ergonomics
and usability knowledge and techniques

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5
Q

User-centred design
Expected outcome:

A

– Increased productivity
– Improved understanding
– Increased usability
– Increased accessibility
– Improved safety

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6
Q

User-centred design
3 major phases:

A

1. Understanding users => observe people and tasks
performed by the users
2. Creating prototypes => combine understanding of people
and human characteristics, interface guidelines and
principles of human behaviour
3. Evaluating => heuristic evaluations and usability tests with
low-fidelity mock-ups or prototypes

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7
Q

HMI safety warning modes

A
  • Visual
  • Auditory
  • Haptic
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8
Q

Visual

A
  • Color
  • Symbol
  • Text
  • Size
  • Brightness/ Intensity
  • Contrast
  • Location
  • Flashing
  • Duration
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9
Q

Auditory HMI safety warnings

A
  • Speech warning: recording or a synthesized voice that
    repeats a certain word or set of words (e.g. “Brake!)
  • Tone warning: pure tones or combinations of tones to
    grab drivers’ attention
  • Auditory icon: tone based, but the sound is associated
    with an implicit meaning (e.g., rumble strip, sound of a tire
    screeching or sound of broken glass)
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10
Q

Auditory HMI safety warnings
Appropriate use:

A
  • To present high priority alerts and warnings
  • To provide warnings when drivers may be distracted or looking away from a visual display
  • To draw attention to location of potential crash threat
  • To indicate onset of a system malfunction or limitation (brief
    auditory tone followed by visual warning)
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11
Q

Visual HMI safety warnings
Appropriate use:

A
  • To provide redundant or supplemental information that
    accompanies a primary auditory or haptic warning
  • To provide primary warning information when drivers can be
    expected to see the visual warning as part of the regular
    information-acquisition process (e.g., information on rear-view
    mirrors, HUD)
  • To provide continuous lower-priority (non-urgent) and complex
    information, e.g. speed warning
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12
Q

Haptic HMI safety warnings

A
  • Vibration/ Frequency
  • Location
  • Intensity
  • Direction
  • Duration (pulse, pulse interval, pattern or rhythm)
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13
Q

Haptic HMI safety warnings
Appropriate use

A
  • To provide information if an auditory warning is unlikely to be
    effective (e.g., if the driver’s auditory workload is excessive, if
    auditory warnings are used extensively for another warnings)
  • To provide information only if the driver is in contact with the
    haptic feedback source (e.g., drivers will usually feel a seat
    vibration but they may not feel accelerator pedal feedback)
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14
Q

External HMIs (eHMI)

A

Projections and Displays for other pedastrians

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15
Q

Driver temporary impairment

A

Transient deteriorative change in driving performance, possibly
caused by factors such as:
1. Fatigue and drowsiness
2. Intoxication (e.g. alcohol, drugs)
3. Distraction

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16
Q
  1. Impairment due to distraction Examples
A
  • Texting on mobile phone
  • Conversing with passenger
  • Eating / drinking / applying make up
  • Looking at something / someone outside the car
  • Visual scanning mismatch (loking at the mirror)