06 Mobile & Touch UIs Flashcards
Post-WIMP definition
Containing at least one interaction technique not dependent on classical 2D widgets such as menus and icons
WIMP reduces interaction to the visual channel
Zooming, Browsing, Body awareness (phone next to face switches display off)
Mobile Interfaces: Key Challenges
Small screen, small number of keys and restricted number of controls
Many different input modalities and techniques
Mobile devices are used in various different contexts
Single-handed input vs multi-touch
Fat-finger-problem
Overcoming Limited Screen Size
Pressure input Thumb contact Back of Device Interaction Handheld projections Unfoldable displays Moving the device
Interactive Surface definition
The user directly interacts with a surface, e.g., through touching, a pen, or tangible objects
Mobile Interfaces Implications/Conclusions
Mobile interfaces can be tricky to use for those with poor manual dexterity or „fat“ fingers
The small screen real estate and the limited control space make content display very challenging
The contexts in which mobile devices can be used must be considered