03 - Fixes, Running Fixes, Dead Reckoning Flashcards
1
Q
Dead Reckoning
A
- Based on the ship’s ordered course and speed
- Ship’s future position
2
Q
Six rules of DR
A
- At least every hour on the hour in open ocean
- At least every course change
- At every speed change
- After every fix or running fix
- When obtaining a single LOP
- Label each fix with course, speed, time, and draw a new course line from each fix or running fix. DR plot should cover at least the next two fix intervals.
3
Q
Time-Speed-Distance Calculations
A
D = S x T
- D = Distance in nm
- S = Speed in knots
- T = Time in hours
4
Q
3-min rule
A
Distance traveled of a ship in yards in three minutes is equal to its speed in knots multiplied by 100.
D = S x 100
5
Q
6-min rule
A
Distance of travel of a ship in nautical miles in six minutes is equal to its speed in knots divided by 10.
D = S/10
6
Q
Running Fix
A
A method for determing the ship’s position with visual LOPs when only one object is visible