03 - Fixes, Running Fixes, Dead Reckoning Flashcards

1
Q

Dead Reckoning

A
  • Based on the ship’s ordered course and speed
    • Ship’s future position
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2
Q

Six rules of DR

A
  1. At least every hour on the hour in open ocean
  2. At least every course change
  3. At every speed change
  4. After every fix or running fix
  5. When obtaining a single LOP
  6. Label each fix with course, speed, time, and draw a new course line from each fix or running fix. DR plot should cover at least the next two fix intervals.
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3
Q

Time-Speed-Distance Calculations

A

D = S x T

  • D = Distance in nm
  • S = Speed in knots
  • T = Time in hours
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4
Q

3-min rule

A

Distance traveled of a ship in yards in three minutes is equal to its speed in knots multiplied by 100.

D = S x 100

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5
Q

6-min rule

A

Distance of travel of a ship in nautical miles in six minutes is equal to its speed in knots divided by 10.

D = S/10

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6
Q

Running Fix

A

A method for determing the ship’s position with visual LOPs when only one object is visible

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