Woolfolk Ch 9 Vocab Flashcards

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1
Q

Executive control processes

A

Processes such as selective attention, rehearsal, elaboration and organization that influence encoding, storage, and retrieval of information in memory

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2
Q

Metacognition

A

Knowledge about our own thinking processes

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3
Q

KWL

A

A strategy to guide reading and inquiry: Before�What do I already know? What do I want to know? After�what have I learned?

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4
Q

Learning strategies

A

A special kind of procedural knowledge�knowing how to approach learning tasks

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5
Q

Concept map

A

A drawing that charts the relationships among ideas

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6
Q

Cmaps

A

Tools for concept mapping developed by the Institute for Human and Machine Cognition that are connected to many knowledge maps and other resources on the internet

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7
Q

Production deficiencies

A

Failing to activate a learning strategy�a production�when it is appropriate and useful to use the strategy

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8
Q

LINCS Vocabulary strategy

A

A strategy that uses stories and imagery to help students learn how to identify, organize, define, and remember words and their meanings

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9
Q

Problem

A

Any situation in which you are trying to reach some goal and must find the means to do so

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10
Q

Problem solving

A

Creating new solutions for problems

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11
Q

Schema driven problem solving

A

Recognizing a problem as a “disguised” version of an old problem for which one already has a solution

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12
Q

Algorithm

A

Step-by-step procedure for solving a problem; prescription for solutions

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13
Q

Heuristic

A

General strategy used in attempting to solve problems

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14
Q

Means-end analysis

A

Heuristic in which a goal is divided into sub goals

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15
Q

Working-backward strategy

A

Heuristic in which one starts with the goal and moves backward to solve the problem

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16
Q

Analogical thinking

A

Heuristic in which one limits the search for solutions to situations that are similar to the one at hand

17
Q

Verbalization

A

Putting your problem-solving plan and its logic into words

18
Q

Functional fixedness

A

inability to use objects or tools in a new way

19
Q

Response set

A

Rigidity; the tendency to respond in the most familiar way

20
Q

Representiveness heuristic

A

Judging the likelihood of an event based on how well the events match your prototype�what you think is representative of the category

21
Q

Availability heuristic

A

Judging the likelihood of an event based on what is available in your memory, assuming those easily remembered events are common

22
Q

Belief perseverance

A

The tendency to hold on to beliefs, even in the face of contradictory evidence

23
Q

Confirmation bias

A

Seeking information that confirms our choices and beliefs, while disconfirming evidence

24
Q

Creativity

A

Imaginative, original thinking or problem solving

25
Q

Divergent thinking

A

Coming up with many possible solutions

26
Q

Convergent thinking

A

Narrowing possibilities to a single answer

27
Q

Restructuring

A

Conceiving of a problem in a new or different way

28
Q

Insight

A

Sudden realization of a solution; the ability to deal effectively with novel situations

29
Q

Brainstorming

A

Generating ideas without stopping to evaluate them

30
Q

Critical thinking

A

Evaluating conclusions by logically and systematically examining the problem, the evidence, and the solution

31
Q

Argumentation

A

The process of debating a claim with someone else

32
Q

Transfer

A

Influence of previously learned material on new material; the productive (not reproductive) use of cognitive tools and motivations

33
Q

Overlearning

A

Practicing a skill past the point of mastery