What is Instructional Design? Flashcards
(hint: ART)
3 Major features of the definition of Instruction Design
- six categories of Activities or practices
- Research and theory
- influence of performance Technology movement
(hint: MS)
2 practices which are core of instructional design
- use of Media for instructional purposes
- use of Systematic design procedures
(hint: SOFS)
What should Programmed Instructional Materials do per Skinner?
- present instruction in Small steps
- require Overt responses to frequent questions
- provide immediate Feedback
- allow learner Self-pacing
What do you call today Skinner’s trial and revision procedure?
formative evaluation
(hint: DCC)
What are the parts of behavioral objectives per Robert Mager?
- Description of desired learner behavior
- Conditions where the behavior will be performed
- Criteria/standard by which behavior will be judged
Tests designed to spread out the performance of learners, resulting in some students doing well on a test and others doing poorly.
norm-referenced tests
Tests intended to measure how well an individual can perform a particular behavior or set of behaviors, irrespective of how well others perform
criterion-referenced test
(hint: VIPAC)
5 domains of learning outcomes
per Gagne
- Verbal information
- Intellectual skills
- Psychomotor skills
- Attitudes
- Cognitive strategies
what skills are needed to be mastered before performing another skill?
Per Gagne
subordinate skill
the testing of instructional materials after they are in their final form
summative evaluation
(hint: PWMOR)
5 instructional principles associated with constructivism
(Driscoll,2000)
- solve Complex and realistic problems;
- Work together to solve those problems;
- examine the problems from Multiple perspectives;
- take Ownership of the learning process (rather than being passive recipients of instruction); and
- become aware of their own Role in the knowledge construction process.
What is the design technique advocated as a means of producing quality instructional materials in less time than is required when more conventional instructional design techniques are employed?
Rapid prototyping
Involves identifying, documenting, and disseminating explicit and tacit knowledge within an organization in order to improve the performance of that organization.
Knowledge management
A creative pathway, that guides someone from a point of introduction to a permanent change in knowing, doing, or being.
learning design
A practice of creating lessons and courses
Instructional Design
(hint: CLDDIE)
6 Steps designers take when designing lessons or courses
- assessing Content
- assessing the Learners
- creating a design Document
- asking what needs to be Developed
- Implementing the design
- Evaluating the design
A process model for managing the establishment of a system within which instruction is a component
Instructional Systems Design
the place where one finds learning management systems, learning content management systems, knowledge managementsystems
instructional technology
Describes the relationship between a product and a human
User Experience Design
Emphasizes developing an understanding of the people for whom products or services are being designed
Design Thinking
(hint: EDIPT)
What are the 5 phases of design thinking per d.school
- Empathize with users
- Define users’ needs and problems, along with your insights about those needs and problems
- Ideate by challenging assumptions and creating ideas for innovative solutions
- Prototype to start creating solutions
- Test solutions
Unifies the principles of UX Design with learning principles and instructional design principles
Learning Experience Design
Focuses on using data analytics, computer-human interaction, modeling, measurement, instrumentation, and continuous improvement to optimize learning and learning decision-making
Learning engineering
School of thought where learning design follows a sequence of stages or steps as a means of problem solving
Rational Model
School of thought in learning design where designers use creativity and emotion and where the process in improvised.
Action-Centric Model
What school of thought of learning design is the Dick and Carey model?
Rational Model
What school of thought is open pedagogy included in?
action-centric mode
(hint: EGPSW)
What are the 5 promises of technology in responding to learner needs?
- Engaging and highly responsive medium;
- Gather content according to interest;
- respond to individual needs of Pace and level;
- fits with the Style and forms of youth culture;
- can link the classroom to the Workplace
One means of reconnecting the two aspects of the discipline (ways of *knowing as well as ways of *doing)
reflective practice
4 parts of the process of design in education (hint: IARI, similar to design thinking)
- Investigation
- Application
- Representation or modeling
- Iteration
The process by which teachers arrive at a plan or structure or designed artifact for a learning situation or setting
Design for learning