What is Instructional Design? Flashcards

1
Q

(hint: ART)

3 Major features of the definition of Instruction Design

A
  1. six categories of Activities or practices
  2. Research and theory
  3. influence of performance Technology movement
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2
Q

(hint: MS)

2 practices which are core of instructional design

A
  1. use of Media for instructional purposes
  2. use of Systematic design procedures
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3
Q

(hint: SOFS)

What should Programmed Instructional Materials do per Skinner?

A
  1. present instruction in Small steps
  2. require Overt responses to frequent questions
  3. provide immediate Feedback
  4. allow learner Self-pacing
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4
Q

What do you call today Skinner’s trial and revision procedure?

A

formative evaluation

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5
Q

(hint: DCC)

What are the parts of behavioral objectives per Robert Mager?

A
  1. Description of desired learner behavior
  2. Conditions where the behavior will be performed
  3. Criteria/standard by which behavior will be judged
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6
Q

Tests designed to spread out the performance of learners, resulting in some students doing well on a test and others doing poorly.

A

norm-referenced tests

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7
Q

Tests intended to measure how well an individual can perform a particular behavior or set of behaviors, irrespective of how well others perform

A

criterion-referenced test

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8
Q

(hint: VIPAC)

5 domains of learning outcomes

per Gagne

A
  1. Verbal information
  2. Intellectual skills
  3. Psychomotor skills
  4. Attitudes
  5. Cognitive strategies
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9
Q

what skills are needed to be mastered before performing another skill?

Per Gagne

A

subordinate skill

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10
Q

the testing of instructional materials after they are in their final form

A

summative evaluation

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11
Q

(hint: PWMOR)

5 instructional principles associated with constructivism

(Driscoll,2000)

A
  1. solve Complex and realistic problems;
  2. Work together to solve those problems;
  3. examine the problems from Multiple perspectives;
  4. take Ownership of the learning process (rather than being passive recipients of instruction); and
  5. become aware of their own Role in the knowledge construction process.
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12
Q

What is the design technique advocated as a means of producing quality instructional materials in less time than is required when more conventional instructional design techniques are employed?

A

Rapid prototyping

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13
Q

Involves identifying, documenting, and disseminating explicit and tacit knowledge within an organization in order to improve the performance of that organization.

A

Knowledge management

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14
Q

A creative pathway, that guides someone from a point of introduction to a permanent change in knowing, doing, or being.

A

learning design

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15
Q

A practice of creating lessons and courses

A

Instructional Design

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16
Q

(hint: CLDDIE)

6 Steps designers take when designing lessons or courses

A
  1. assessing Content
  2. assessing the Learners
  3. creating a design Document
  4. asking what needs to be Developed
  5. Implementing the design
  6. Evaluating the design
17
Q

A process model for managing the establishment of a system within which instruction is a component

A

Instructional Systems Design

18
Q

the place where one finds learning management systems, learning content management systems, knowledge managementsystems

A

instructional technology

19
Q

Describes the relationship between a product and a human

A

User Experience Design

20
Q

Emphasizes developing an understanding of the people for whom products or services are being designed

A

Design Thinking

21
Q

(hint: EDIPT)

What are the 5 phases of design thinking per d.school

A
  1. Empathize with users
  2. Define users’ needs and problems, along with your insights about those needs and problems
  3. Ideate by challenging assumptions and creating ideas for innovative solutions
  4. Prototype to start creating solutions
  5. Test solutions
22
Q

Unifies the principles of UX Design with learning principles and instructional design principles

A

Learning Experience Design

23
Q

Focuses on using data analytics, computer-human interaction, modeling, measurement, instrumentation, and continuous improvement to optimize learning and learning decision-making

A

Learning engineering

24
Q

School of thought where learning design follows a sequence of stages or steps as a means of problem solving

A

Rational Model

25
Q

School of thought in learning design where designers use creativity and emotion and where the process in improvised.

A

Action-Centric Model

26
Q

What school of thought of learning design is the Dick and Carey model?

A

Rational Model

27
Q

What school of thought is open pedagogy included in?

A

action-centric mode

28
Q

(hint: EGPSW)

What are the 5 promises of technology in responding to learner needs?

A
  1. Engaging and highly responsive medium;
  2. Gather content according to interest;
  3. respond to individual needs of Pace and level;
  4. fits with the Style and forms of youth culture;
  5. can link the classroom to the Workplace
29
Q

One means of reconnecting the two aspects of the discipline (ways of *knowing as well as ways of *doing)

A

reflective practice

30
Q

4 parts of the process of design in education (hint: IARI, similar to design thinking)

A
  1. Investigation
  2. Application
  3. Representation or modeling
  4. Iteration
31
Q

The process by which teachers arrive at a plan or structure or designed artifact for a learning situation or setting

A

Design for learning