eLearning Design Elements and Principles Flashcards

1
Q

4 elements in learning activity design (hint: L,lO,lE,oP)

A
  1. Learners
  2. Intended learning outcomes
  3. Learning environment
  4. Other people
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2
Q

the ways in which aspects of the environment support learning

A

‘affordances’ for learning

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3
Q

learning approach were intended outcomes will be strongly determined by learners’ own goals or by learners’ needs

A

learner-centred approaches

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4
Q

learning approach where formal outcomes will be more significant

A

curriculum-centred approaches

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5
Q

4 design decisions that underpin design (hint:mT,iE,pP,iO)

A
  1. mediating tools and resources
  2. a variety of interpersonal exchanges,
  3. practitioner’s perceptions of the learners’ needs
  4. the intended outcomes
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6
Q

5 factors in the enhancement of learning through technology (hint: uC, T, eT, eR, P)

A
  1. understanding *Context of a learning activity
  2. established *Tools and practices vs innovative approaches
  3. educational *Theory - on approaches that ought to work
  4. educational *Research - on approaches that seem to work
  5. skilled and reflective *Practitioner
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7
Q

Four stages or levels at which design decisions are likely to be made (hint: C, S, A, lO)

A
  1. *Courses, programmes or modules
  2. *Sessions, lessons or units
  3. *Activities
  4. learning *Objects
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8
Q

7 Key principles for designing technology-enhanced learning (hint: Bl, T, sL, G, B, C, P)

A
  1. *Blended learning exploits affordances of technology
  2. Selecting appropriate *Tools from a context of increasing choice
  3. Supporting *Learners in using technologies of their choice
  4. *Guidance on how to use technology for learning
  5. Communicating *Benefits of using unfamiliar tecnologies
  6. *Coherence between technologies, media, learning tasks, outcomes
  7. Using technology for its *Potential for learning and not for its own sake
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9
Q

3 functions of a good educational theory (hint: Enw, Mt, H)

A
  1. helps us to *Envision new worlds
  2. helps us to *Make things (using limited resources effectively)
  3. keeps us *Honest
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10
Q

4 overlapping lenses which converge in effective learning environments (hint: C, K, L, A)

A
  1. community-centered
  2. knowledge-centered
  3. learner-centered
  4. assessment-centered
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11
Q

Learning environment which considers awareness of the unique cognitive structures and understandings that learners bring to the learning context

A

Learner centered

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12
Q

Learning environment where effective learning is both defined and bounded by the epistemology, language, and context of disciplinary thought.

A

Knowledge Centered

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13
Q

Learning environment where formative evaluation and summative assessment serve to motivate, inform, and provide feedback to both learners and teachers

A

Assessment-Centered

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14
Q

6 tools for assessment without increased teacher participation (hint: cmA, aT, sA, U, Ms, Sn)

A
  1. online computer-marked *Assessments
  2. online automated *Tutors
  3. student *Agents
  4. *Users attesting to the value of artifacts created
  5. neural networks to *Machine score even ­complicated tasks
  6. informal *Social networks (posting and reflecting on ideas of thers)
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15
Q

Learning environment which includes the critical social ­component of learning.

A

Community-Centred

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16
Q

Reciprocal events require at least two objects and two actions that mutually influence each other.

A

Learning interactions

17
Q

Autonomous agent used for intelligent searching of relevant content, reminding students of deadlines and negotiating with the agents of other students for assistance, collaboration, or socialization

A

Student-alert agents

18
Q

Autonomous agents used to provide remedial tuition, to assist with record-keeping and monitoring of student progress, and even to mark and respond to student communications

A

Teacher agents

19
Q

Varying emphasis in activity design brought about by different theories (hint: A, Fs, RvR, oP, Lc)

A
  1. *Authenticity
  2. *Formality and structure
  3. *Retention/reproduction vs reflection/internalization
  4. Role and importance of other *people
  5. *Locus of control
20
Q

4 classifications of learning activities (hint: Rub, Ib, Sb, Rob)

A
  1. Rule-Based / Associative
  2. Incident-Based / Constructive
  3. Strategy-Based / Constructive
  4. Role-Based / Situative
21
Q

Identifiable change that is anticipated in the learner.

A

learning outcome

22
Q

Learning outcomes in associative learning (hint: nS)

A

performance of a new *Skill

23
Q

Learning outcomes in constructive learning (hint: nU)

A

evidence of a new *Understanding

24
Q

Learning outcomes in situative learning (hint: Pns, Er)

A

Ability to *Participate in new situations or to play a more *Expert role

25
Q

2 parts of a learning outcome (hint: V, Q)

A
  1. verb (the kind of activity)

2. qualification (the context, scope or method)

26
Q

An artifact designed to support a specific task function rather than to represent content

A

Digital Tools

27
Q

five different media ‘types’ with different capacities to mediate learning (hint: N, C, I, P, A)

A
  1. *Narrative
  2. *Communicative
  3. *Interactive
  4. *Productive
  5. *Adaptive
28
Q

3 types of the more expert person based on the type of learning (hint: TgS, TsC, TFs)

A
  1. teacher skilled in guiding learners through *Structured activities (associative)
  2. teachers who are sympathetic with insight on the *Context and abilities of learners (situative)
  3. teachers with *Facilitative skills such as negotiating outcomes, supporting learner discussion, giving relevant feedback (constructive)