‘Welcome to the platform revolution’ & ‘The power of platforms’ Flashcards

1
Q

Platform

A

A business model based on creating value by interactions between external producers and consumers (through an open, participative infrastructure. Its main purpose is to match users and facilitate the exchange of goods, services, or social currency)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Pipeline

A

A traditional system that operates through a linear, step-by-step value chain (where producers create a product or service, and it is delivered directly to consumers)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Platform Revolution

A

The shift in the business model from linear pipelines to interactive platforms (transforming industries by creating new ways to connect producers and consumers)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Networked Markets

A

Markets where platforms enable interaction among multiple participants, breaking the traditional producer-consumer pipeline.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Value Creation

A

The process through which platforms enable users to create, exchange, and consume value (often without owning the resources involved in the process)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Gatekeepers

A

Traditional roles or intermediaries that control access and regulate value flow in pipeline businesses. Platforms eliminate gatekeepers, allowing for direct interaction.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Feedback Loops

A

Systems in which platforms gather data from user interactions to continuously improve services (ensuring that only high-quality content or products remain popular)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Community Feedback

A

User-generated responses that platforms rely on to assess and improve offerings (replacing traditional quality controls used in pipeline models)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Inverting the Firm

A

A transformation where the focus of a platform business shifts from internal activities to external activities (engaging users as co-creators and facilitators of value)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Sharing Economy

A

An economic model where individuals use platforms to share access to underutilized assets, like cars or homes, thereby unlocking additional supply without new production.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Just-in-Time Inventory

A

A lean business strategy used by traditional firms to manage resources efficiently, contrasted with platform models that leverage user-generated resources.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Not-Even-Mine Inventory

A

A concept unique to platforms, where inventory (such as rental rooms or ride-sharing cars) comes from individuals rather than from company-owned resources

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Ecosystem Governance

A

The approach platform companies use to manage and organize interactions within the ecosystem, focusing on user engagement rather than internal product control.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Network Effects

A

Impact that the number of users of a platform has on the value created for each user. Positive network effects increase value with more users, while negative network effects decrease value due to poor management or over-saturation.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Demand Economies of Scale

A

Economic advantages that emerge as user numbers grow on platforms, making the network more valuable and dominant

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Supply Economies of Scale

A

When the cost per unit decreases as production volume increases

17
Q

Metcalfe’s Law

A

A principle stating that a network’s value grows as more consumers use it

18
Q

Two-Sided Network Effects

A

Two distinct groups of users

19
Q

Price Effects

A

Temporary market-share gains through discounts or low prices (Price effects can drive short-term growth but often lack long-term sustainability)

20
Q

Brand Effects

A

Long-term growth and loyalty generated by associating quality with a brand, but often costly to establish and maintain

21
Q

Frictionless Entry

A

The ability of users to quickly and easily join a platform and begin participating in the value creation that the platform facilitates

22
Q

Side Switching

A

When users alternate between roles on a platform, like an Uber rider becoming a driver. This flexibility can enhance platform growth.

23
Q

Negative Network Effects

A

Occur when excessive user growth or poor platform management makes it harder for users to find valuable matches, reducing platform appeal

24
Q

Curation

A

The process by which a platform filters, controls, and limits the access of users to the platform, the activities they participate in, and the connections they form with other users.

25
Q

Same-Side Network Effects

A

Network effects created by the impact of users from one side of the market on other users from the same side of the market

26
Q

Cross-Side Network Effects

A

Network effects created by the impact of users from one side of the market on users from the other side of the market—the effects that consumers have on producers and those that producers have on consumers

27
Q

Data-Driven Network Effects

A

When a product’s value grows as a result of more usage via the accretion of data