Week 9 Flashcards
Social Cognitive Theory
Theory of learning through interaction with the environment that involves reciprocal causation of behavior
General Aggression Model
Enactment of aggression is largely based on knowledge structures (scripts, schemas) created by social learning processes
Catharsis (also called sublimation)
The idea that viewing mediated aggression satiates (reduces) people’s natural aggressive drives
no longer accepted- aggression is learned not innate
Imitation
Direct mechanical reproduction of behavior
Identification
a special form of imitation that springs from wanting to be and trying to be like an observed model relative to broader characteristics/qualities
-more lasting and significant of media effects
When does imitative learning occur
-observers are motivated to learn
-cues/elements of behaviors to be learned were present
-performed given behaviors
-one is positively reinforced for imitating those behaviors
Operant (traditional) learning theory
people learn new behaviors when presented with stimuli, they make a response to those stimuli, and the response is reinforced
-new behaviors are learned and added to their behavioral repertoire
Modeling
efficient way to learn a range of behaviors that we wouldn’t experience
Basis of social cognitive theory
Things experienced in your environment (mass media) can affect people’s behavior and the effect is influenced by personal factors of the individual and situation
Social cognition through media representation
- Observational Learning
- Inhibitory Effects
- Disinhibitory Effects
Observational Learning
Consumers can acquire new patterns of behavior by watching such representation
Inhibitory Effects
Seeing a model representation punished for exhibiting a certain behavior decreases likelihood that observers will make that behavior
Disinhibitory Effects
Media representation of reward for prohibited/threatening behavior increased the likelihood that consumers of the representation will make that behavior
Vicarious Reinforcement
Reinforcement that is observed but not directly experienced
-tells us where to place observationally learned behavior is in our behavioral hierarchy
Reinforcement contingencies
The value (positive/negative) associated with a given reinforcer
Behavioral Hierarchy
likelihood of choosing a behavior in a given situation
Social prompting
demonstrating previously learned behavior that is socially acceptable
Aggressive Cues
Cues in media tell viewers when and against whom violence is acceptable
-people who see mediated violence subsequently show higher aggression levels
Cognitive neoassociatonistic perspective
Frequent viewers of violent media prime constructs (hostility for example) making them more likely to be used in behavioral decisions
- reward/punishment
rewarded aggression is more frequently modeled (disinhibitory), while punished aggression is less frequently modeled (inhibitory)
7 contextual variables
- reward/punishment
- consequences
- motive
- realism
- humor
6.identification with media characters
7.arousal
- consequences
mediated violence accompanied by portrayals of negative/harmful consequences produces less modeling (inhibitory)
- motive
Motivated media aggression increases level of modeling while unjustifiable violence decreases viewer aggression
- realism
Realistic media violence produces more real world aggression