Week 8 : Intro to the Auditory System Flashcards
Auditory landscape…
- the first challenge in the auditory system is to correctly identify the source of a sound…
- this includes the identity and the location of a sound producing object & how to best interact with it
- difficult cuz our environments very often contain sounds produced by multiple objects at the same time
Sound medium…
there needs to be a medium, such as air or water, to conduct sound… in the absence of such a medium sound cannot exist
- more include bones, water, traintracks (anything that can vibrate)
- water transmits sound 4x faster than air does
Sound stimulus…
the periodic variations in air pressure travelling out from the source of the variations…
- these periodic variations in pressure are the sound wave
- the source of the variations is the object making the sound
Overtime air pressure will increase and decrease slightly…
these small changes in air pressure constitute sound to our ears if they occur strongly enough + quickly enough
the physical stimulus that gives rise to perception of sound is comprised of…
alternating patterns of high and low density air molecules generated by the movement of a stimulus in the environment
Think of music playing off of a loud speaker…
- speaker vibrates cuz it produces sound by moving a diaphragm inward and outward
- as the diaphragm pushes outward, it compresses those air molecules directly in front of it
- it then pulls backward + produces a local region of lower air density
- by repeating this pattern over and over, the speaker produces the same pattern of alternating compressions and rarefactions
- this then travels from the speaker to your ear
visualizing sound
- wave form
- density plotted over time
- peaks correspond to point of maximal compression and valleys correspond to point of lowest density
- midpoint of the waveform corresponds to the normal air pressure (average before speaker started moving)
physical attributes mapping onto perceptual attribute… (3)
- Amplitude = Loudness
- Frequency = Pitch
- Waveform = TImbre
Pure tones are…
sound waves in which air pressure changes follow the basic sine wave format… it is heard at a particular pitch
Frequency…
- The number of cycles (full wavelengths) in a sound stimulus that occur in one second
- we express this using Hertz ^^
- perceptual correlate is pitch
- long wavelength = low frequency + pitch… short wavelength = higher frequency + pitch
- lost higher frequencies after age 20
frequency, hertz
- we are able to discriminate very small frequency differences in Hz
- the sound frequencies to which we are sensitive is labelled the audible spectrum… 20-20,000Hz
- the range of frequencies the system is capable of perceiving
- BUT we are not equally sensitive across the entire range
- while frequencies at the lowest end of the audible range do not become perceivable until about 70dB, our sensitivity is best around 3000-4000Hz
- other animals have way cooler ranges
Amplitude
- the size of the peaks and valleys of the waveform relative to normal air pressure
- the difference between its maximum and minimum sound pressures
- there can be small and large amplitude waveforms of the same frequency
- Loudness is there perceptual experience
- usually measured in decibels (dB)
Sound level (decibels)
- sound level is expressed using a scale called the decibel scale
- it is logarithmic, which means that for every change if 10 decibels… there is a 10 file increase in sound power
- 0 = threshold level (quietest possible sound that can be heard)… 130 = plane taking off
- we are really good at detecting differences, we can discriminate a difference of just 1 dB
Sounds too loud
- many of our common listening experiences reach well into the danger zone, where sound levels can cause permanent damage
- because high amplitude can result in permanent damage, occupational health standards organizations provide guidelines for the max amount of time that u should be exposed to diff sound levels
- sustained exposure over 85dB potentially damaging
- 8 hour work day=85dB… 30 seconds at 115dB
- listening volumes depend on the ambient noise level where you’re listening so use noise cancelling headphones wherever possible
Timbre (shape of the waveform)
- the shape can vary from a simple sinusoid or sine wave which would perceive as a pure tone of a single frequency to…
- complex waveforms
- the differences in sound character that arise from these differences in shape of the underlying waveform are often referred to as timbre
Sine waveforms…
- simplest way to illustrate a sound wave
- but… these types of pure tones (single sound frequency) are super uncommon in nature
- instead… nearly all naturally occurring sounds have a mix of different sound frequencies + would be better illustrated by a complex waveform
Complex waveforms
- nearly all sounds that have pitch consist of multiple sound frequencies
- these frequency components have a harmonic arrangement
- so… the sound has a composite waveform at the bottom, consisting of a fundamental frequency (first harmonic) and also has several other harmonics that are multiples of that fundamental
Fourier analysis for complex waveforms
- math procedure for taking any complex waveform and determining the simpler waveforms that make up that complex pattern
- break down complex sound into fundamental frequency and harmonics
- fundamental frequency… (pitch) lowest frequency present in the complex sound, determines pitch
- harmonics… (timbre) all frequencies present in the stimulus that are higher in frequency than the fundamental
Phase
- refers to the position in one cycle of a wave
- a given sound wave is in the alternating pattern of compressions and rarefactions at a given point in time
- if waveform A is at its peak and B is at its valley at the save time and vice versa…
- the result is that one waveform cancels out the other so we don’t perceive any sound
- this is the basis of sound cancelling headphones (playing opposite phase sounds to ones in the environment)