Week 5 : Depth Perception Flashcards

1
Q

The problems for the visual system…

A
  • interpreting a 3D world on a 2D retina
  • we have an organized representation of visual space that is maintained in the visual cortex
  • but… the representation is 2D which our world is 3D
  • regardless of the distance an object is from the eye, light is imaged by the same receptors on the flat retina… so there is no depth perception at the retina
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2
Q

Monocular depth cues

A
  • cues that can be perceives with one status eye
  • 2 categories… pictorial cues & motion cues
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3
Q

Pictorial cues (monocular)

A
  • cues from which we can judge depth from static non-moving pictures
  • top-down understanding from experience
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4
Q

Occlusion - pictorial cue

A
  • occurs when one object partially hides/occludes the view of a second object
  • we infer the hidden object is farther away from us than the object that obstructs it
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5
Q

Relative height - pictorial cue

A
  • objects closer to the horizon are seen are farther away (horizon = earth meets sky)
  • objects at the lower bound of an image are closed to us than the horizon & objects above horizon are closer (e.g. cloud, tree branch)
  • used a lot in art for depth
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6
Q

Familiar size - pictorial cue

A
  • when we judge distance based on our existing knowledge of the sizes of objects
  • if we know something is smaller than another object but it is taking up more space on the retina, we assume it is closer to us
  • this allows us to predict the relative distance each object is located from the eye
  • this is why you arent likely to be fooled by a pic of someone leaning on the tower of Pisa
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7
Q

Linear perspectives - pictorial cues

A
  • percept that parallel lines appear to get closer as they get farther away
  • relies on experience & we know parallel lines dont meet to must be cause we are far away
  • perceptually parallel lines meet at the horizon (relative height)
  • 1st cue to appear in kids art
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8
Q

Texture gradients - pictorial cue

A
  • many environments are comprised of an arrangement of objects that we know are approx. same size & same distance from each other
  • so, an area of the image where objects appear larger & less tightly packed it closer to us than smaller tightly packed objects
  • texture finer/smoother when far away
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9
Q

Atmospheric perspective - pictorial cue

A
  • objects in distance looks blurred and bluish
  • our atmosphere scatters more blue light than other wavelengths, so more distant objects should appear blueish
  • because far away objects appear fuzzy cuz not all the light is travelling in a straight line to us
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10
Q

Shadows - pictorial cue

A
  • shadows provide a depth cue cuz the object is in front of the shadow and the angle of the shadow gives cues
  • objects in the shadows must be farther from the light
  • depend on our life experiences w/ light sources like the sun
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11
Q

Motion cues (monocular)

A
  • arise from the motion of an object across the retina, or our own body movements to judge depth & distance
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12
Q

Deletion & accretion - motion cue

A
  • simplist motion cue
  • essentially dynamic occlusion cues generated by a moving object
  • an object moves across the visual field, if it disappears behind another object (deletion) it must be rather than the occluding object
  • e.g. walking behind bookshelves
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13
Q

Motion parallax - motion cue

A
  • different speeds at which objects at different depths sweep across the retina
  • objects closer to us, sweep across a larger portion of the retina when we move the same distance as objects farther away
  • looking out car window, far objects move slow & close objects fly by
  • eye can be stationary & still observe it
  • objects moving sideways through the visual field
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14
Q

Optic flow - motion cue

A
  • motion of objects as we move forward/backward through environment
  • point of focus = focus of expansion
  • far away objects appear to move more slowly than close objects that rush toward us quicker (periphery so fast)
  • helps navigate movement -> flow & movement cycle (e.g. gymnasts)
  • crucial to balance & staying upright esp in early development
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15
Q

Oculomotor cues

A
  • involve the movement of the eyeballs themselves
  • accommodation & vergence
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16
Q

Accommodation - oculomotor cue

A
  • to focus an image produced by incoming lights at different distances, the lens changes shape
  • process can be felt & provide cues to depth, but its minimal use cause of the imprecision observed across different lighting conditions
17
Q

Vergence - oculomotor cue

A
  • vergence occurs when the eyes rotate inward to see a near object & outward (diverges) when looking at a more distant object
  • automatic process but brain senses movements & this feedback provides info about distance
  • can provide info to about 2m in distance
  • challenge for developing VR
18
Q

Binocular vision & disparity

A
  • a large portion of what is visible to humans exists in binocular vision
  • visible to both eyes
  • representations on each retina aren’t identical
  • our brain stitches these images together to extract depth cues & perceive a continuous single scene (stereopsis)
  • this is binocular disparity
  • how 3D glasses work
19
Q

Corresponding retinal points

A
  • the 2 retinae can be thought of as having corresponding points/locations that would overlap perfectly if the 2 eyes were superimposed
  • non corresponding points would not overlap perfectly = double image (think of finger and lamp)
20
Q

Horopter

A
  • corresponding points fall on the horopter
  • horopter is an imaginary arc through the visual field that contains the fixation object & all other objects located the same distance from viewer as fixation object
21
Q

Horopter & double vision

A
  • non-corresponding points not in the horopter give rise to seeing doubles (diplopia)
22
Q

Horopter & visual disparity

A
  • horopter related to point of fixation so it changes
  • location of horopter also influences the type of disparity generated by other objects in the visual field
  • crossed vs uncrossed disparity
23
Q

Crossed disparity

A
  • direction of disparity for objects that are closed to the viewer than the horopter (cross eyes)
  • image in the left eye is to the right of the image of the object in the right eye
24
Q

uncrossed disparity

A
  • farther than the horporter (uncrossed eyes)
  • image in the left eye is to the left of the image in the right eye
25
Q

Disparity tuning

A
  • use magnitude of disparity to provide depth cues
  • in cortex, after 2 images have been combined, we have binocular cells that have similar tuning properties & discern object depth
  • many of these cells receive their inputs from corresponding points on the retina
  • however, there is a subset of binocular cells that receive their inputs from non-corresponding retinal areas & thus tuned to visual disparities (V4-V1)
  • we do not have binocular depth info till we are 4 months old