Week 7: Problem solving Flashcards

1
Q

Overview

A
  1. Problem solving (Problem 1 - building furniture)
    1. Analogical problem solving (Problem 2 - school work)
  2. Expertise (Problem 3 - cludo)
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2
Q

Defining problems: IGOR

A

I - Initial state of the problem. Clear description of how everything is set up at the beginning of the problem.
G - Goal state - what the problem should like at the end
O - Operators - the actions to be taken to get to the goal
R - What you are not allowed to do (operator restrictions)

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3
Q

Types of problems (4)

A

well-defined

ill-defined

knowledge-rich

knowledge-lean

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4
Q

Well-defined problems

A

– All aspects of a problem are clearly specified
(know end goal & have the resources to do it)
(e.g. an anagram)

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5
Q

Ill-defined problems:

A

Aspects of the problem are imprecisely specified
(e.g. trying to organise a surprise party - there’s lots of components with not one right answer)

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6
Q

Knowledge-rich

A

Can only be solved with relevant knowledge and expertise
(e.g. need relevant knowledge of exam content to pass)

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7
Q

Knowledge-lean

A

– Do not require knowledge
– Most information to solve problem available in the initial problem statement
(e.g. a jigsaw puzzle - don’t need existing knowledge)

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8
Q

Gestalt approach: Distinguishes between 2 types of thinking in problem solving

A

1) Reproductive

2) Productive

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9
Q

Reproductive thinking

A

Systematic re-use of previous experience (apply existing knowledge/ experience)

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10
Q

Productive thinking

A

Novel restructuring of a problem (previous experience isn’t enough, so have to think of something new)
Problems requiring productive thinking solved using INSIGHT.

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11
Q

Insight

A
  • Involves a sudden restructuring of a problem (i.e. eureka moment)
  • Experience of suddenly realising how to solve a problem

e.g. the mutilated chess board problem

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12
Q

Facilitating insight

A
  • hints!
  • Hints can be effective without conscious awareness of task relevance - study found pps more able to solve pendulum puzzle when told to swing arms before the task

(even subtle ones, where an example is given)

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13
Q

Facilitating insight: Incubation

A

– Problem is put to one side for some time
(e.g. sleeping before trying to decide something)

  • subconscious mind continues to work towards a solution
  • forget previous strategies to adopt a new approach
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14
Q

Facilitating insight: Changing the problem representation (3 methods within this)

A

Block = can’t have insight, so need to change the representation:

CONSTRAINT RELAXATION: change the assumptions of what you think you can’t do

RE-ENCODING: some aspects of the problem representation reinterpreted

ELABORATION: new problem information is added to the representation

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15
Q

Example of constraint relaxation

A

the nine-dot problem

Involves drawing four straight lines that go through all nine dots without lifting your pencil off the page

Assume that the lines must remain within the confines of the square formed by the dots

key to insight that you realise you don’t have to stay within the box

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16
Q

Past experience: effects on problem solving?

A
  • Past experience increases our ability to solve problems
    • However, we can be misled by our past experience
  • Functional fixedness
  • mental set
17
Q

Functional fixedness

A
  • Mistakenly assume that a given object has a limited number of uses
  • Duncker (1945)
    – Nail candle to wall using pins? X
    – Melt candle with matches and stick to wall? X
      – Empty pin box, use empty pin box to hold candle, and pin to wall!
18
Q

Mental set

A
  • Tendency to use a familiar problem-solving strategy that has proved successful in the past
    – Allows similar problems to be solved rapidly
  • Three water jars problem
    • Luchins (1942)
      – Second problem solved successfully only by 36%
      – Solution: fill jug A completely (28), then tip excess into C (28-3=25)
      – Used a familiar problem-solving strategy that had proved successful, but was inappropriate for new problem
19
Q

Tower of Hanoi: Newell and Simon

A

– We have very limited short-term memory capacity and processing is typically serial (one step at a time)
– How do we solve problems given our limited capacity?
– Used knowledge-lean problems

20
Q

Heuristics (“rules of thumb”)

A
  • Easy to use and often produce correct answers
  • Means-end analysis
    – Note the difference between the current problem state and the goal state
    – Form a sub-goal to reduce the difference between the current and goal states
    – Select a mental operator (e.g., move or moves) that permits attainment of the sub-goal

Used to REDUCE MENTAL CAPACITY

21
Q

Cognitive misers

A
  • Someone who is typically economical with their time and effort on tasks requiring thinking
  • takes shortcuts that don’t always work
  • Cognitive Reflection Test
    – Provides evidence of the extent to which people are cognitive misers

Overlap with use of heuristics
– Misers resort to simplest strategy
– Unlike heuristics (used due to limited capacity), misers are reluctant to engage in effortful processing rather than because they cannot

22
Q

Analogical problem solving

A
  • Involves solving problems using analogies
    • Analogies involve a comparison between current/previous problems, and highlighting similarities
    • Very important in everyday life

– Deal with novel situations by relating them to situations encountered previously

23
Q

Types of similarity

A

There are three main types of similarity between problems:

Superficial similarity

Structural similarity

Procedural similarity

24
Q

Superficial similarity

A

solution-irrelevant details are common to the two problems (i.e. the problems look similar on the face of things)

25
Q

Structural similarity

A

causal relation among some of the main components are shared by both problems (share the same elements to it)

26
Q

Procedural similarity

A

procedures for turning the solution principle into concrete operations are common to both problems (share the same procedure)

27
Q

Analogy detection example:

A

the tumor problem - want to destroy tumor but not the healthy cells - how?

Can gain insight by the ‘conquering the fortress’ problem - answer is to space out and attack from multiple angles

Analogy detection:
* When participants told story would help them solve tumour problem, 80% solved

  • However, only 40% did so when not informed of the relevance of the story
    – Lack of superficial similarities between the two stories (when not told the relevance of the 2 problems)
    ○ The features shared by two problems important, helping people to see the relevance
    § (Gick & Holyoak, 1980)
28
Q

Expertise (Problem 3)

A
  • Considerable specialist knowledge
    – Very efficient at problem solving
    – High-level of thinking as a result of practice
  • KNOWLEDGE RICH problems
    – knowledge beyond that contained within the problem
29
Q

Chess expertise

A
  • Advantages to studying chess playing:
    – Can measure chess players’ level of skill very precisely based on their results from other players (ELO ranking system)
    – Detailed longitudinal data of tournament performance over time.
  • Why are some people better than others?
    – PRACTICE! ~1,000h to become a grandmaster
30
Q

Is this because of better visual memory?

A

Study where grandmaster did remember positions on a chess board more than novice, however..
* Difference in performance not due to better visual memory generally
– When presented with positions that were unlikely to arise, experts no better than novices
* Chess players possess more chess-related information in long-term memory
– Accessed rapidly
– Narrow-down possible moves to consider

31
Q

Medical expertise

A

can make rapid and accurate diagnoses

32
Q

How can we identify the diagnostic strategies used by medical experts vs novices?

A

Eye tracking and medical expertise - track focus of attention

Several differences found between medical experts and novices
– Shorter fixations (could more rapidly detect what was going on)
– Faster first fixations on task-relevant information
– More fixations on task-relevant information
– longer saccades (rapid eye movements - straight to the important info)

33
Q

Eye tracking: what does it provide evidence for?

A

Consistent with:

– Information-reduction hypothesis, efficient and selective allocation of attention


– Holistic model, experts extract information from a wider area with each fixation
34
Q

Plasticity

A

Plasticity = changes in structure/function of the brain that affect behaviour and are related to experience

Does expertise also cause modifications within the brain?

London Taxi drivers - “The Knowledge”
– Greater volume of grey matter in posterior hippocampus than novice drivers
– But correlational evidence = issues with causation (i.e., cannot be sure that acquiring The Knowledge causes hippocampal changes.)

35
Q

Deliberate practice

A

Prolonged, deliberate practice over many years essential to become an expert

36
Q

Deliberate practise: 4 aspects to it

A
  1. Appropriate level of difficulty
  2. Feedback
  3. Repeat task
  4. Correct errors

Reduces the negative effects of limited memory capacity
– Rapid transfer of information from long-term memory