week 7- evolutionary stable stratergies Flashcards

1
Q

what does the success of an organism depend on

A

how its behaviour interacts with that of others

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2
Q

how must fitness be evalutated

A

in the context of the population in which it lives

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3
Q

key terms of the game theory

A

Players: individuals playing a strategy in the game
Strategies: the possible actions each player can take
payoffs: the outcomes or rewards resulting from the combination of players strategies
maximisation: assumes players maximize their playoffs (fitness)
interdependence: each players payoff depends on the strategies chosen by all players
equillibrium: a state where no player can benefit by changing their stratergy while others keep theirs unchanged (e.g. nash equilibrium)

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4
Q

what is the game theory

A

introduced into evolutionary biology by john maynard smith and george price in 1970s, after pioneering work by bill Hamilton
adapted from game theory as developed in economics in the 1950s

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5
Q

what is the evolutionary stable stratergy (ESS) and biological analogy of it

A

Strategy A is an ESS if:
-when A is rare, it can invade a population in which another strategy is common
-when A is common, it cannot be invaded by any other strategy present in the game
biological analogy of it:
if A arises as a rare mutant, it will increase in frequency by selection. if A is common in the population, rare mutants will not increase in frequency

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6
Q

what is ESS concerned with vs allele dynamics

A

The stability of strategies (phenotypes) in a population, while allele dynamics focuses on the genetic level and how allele frequencies change

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7
Q

what is ESS used in the context of vs allele dynamics

A

behavioural/phenotypic stratergies and their evolutionary stability, whereas allele dynamics are used to understand genetic changes and evolutionary forces acting on populations

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8
Q

explain body size ESS in beetles

A

summary
-a few large beetles introduced into a population consisting of small beetles
-large beetles will do really well:
-they rarely meet each other
-they get most of the food in most competitions

-population of small beetles cannot drive out the large ones
-so small is not evolutionary stable
-a few small beetles will do very badly as lose almost every competition for food
-a populationm of large beetles resists the invasion of small beetles
-large is therefore evolutinoary stable

look at ppt more for in depth

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9
Q

explain hawk-dove game and ESS

A

table on ppt
parameters:
V= value of resource
C=cost of living
strategies
hawk= always fights
dove= displays, retreats

if V>C:
hawk is the ESS

if V<C:
no pure ESS

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10
Q

what does hawk dove game mean biological

A

in order for lethal fighting ti be stable the value of the resource must be very high
the greater C relative to V the more it pays to display rather than fight
mixed ESS:
a population with equillibrium of hawks and doves can be stable
a population of individuals who play hawk some percentage of time and dove some percentage of the time can also be stable

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11
Q

explain sex ratio- a mixed ESS

A

every individual has one mother and one father so each sex contributes equally, on average, to subsequent generations therefore males and females have the same average fitness

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12
Q

if 25% males and 75% females who has higher fitness

A

males will have high fitness because they mate with multiple females and vice versa
members of rarer sex experience increased reproductive success relative to common sex
frequency-dependent selection results in stable equillibrium 1:1 sex ratio- a mixed ESS

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13
Q

explain rock paper scissors game (orange, yellow, blue lizards)

A

-orange lizards are territory holders
-yellow lizards are female mimics
-blue males hold territories but unlike the orange ,ales, blue males can recognise yellow males and kick them out
-orange can recognise blue males, and since orange is more aggressive, they can increase when rare when blue is common
-the system is expected to cycle

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14
Q

explain sequential assessment cycle

A

-individuals benefit by avoiding fights they are likely to lose (essentially they asses whether V<C)
-honest signals of size and strength: resource holding potential/power
-parallel walk and roaring contests in stags
-head-butting in rams
-eye-to-eye comparisons in flies
sequential assessment:
-Individuals start with the least costly display and escalate until they have enough information about the opponent to decide whether fighting will pay off

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15
Q

what are two factors of sequential assessment game

A

probability of winning
-correlated with specific strategy or measurable individual character state
resource holding power (RHP)
-experience
-size
-physiological state
animals should be able to measure RHP

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16
Q

why did fight duration change in shore crabs

A

fight duration was highest with equal competitors
fight duration decreased with decreasing resource value
probability of winning is highest if opponent is smaller

17
Q

summary of fighting in shore crabs

A

-effect of resource value on fight duration
-effect of RHP on fight duration: size-matched crabs fight longer
-no effect on fight intensity (number of strikes)

18
Q

war of attribution without assessment (WOA-WA):
male competition in dung flies

A

-soon after a cowpat has been deposited, female dung flies lay eggs
-males accumulate at the pat to intercept females and copulate with them. males guard females from pother males until eggs have been laid
-as time goes on pat dries and less suitable for egg laying, so arrival rate of females declines
-problem facing males is to decide how long to stay at the pat
-answer depends on what other males are doing
-if most males stay for short time, might pay a male to stay for longer and copulate with late-arriving females
-if most males stay longer then males will move to new pat and mate with early arriving females
-random distribution suggests that males stay randomly distributed lenghts of time predicted by WOA model
-mixed ESS of randomly distributed stay times

19
Q

charachteristics of WOA-WA

A

-non-injurious agnostic behavour
-waiting games
-decision to give up fight based on level of costs accured
-WOA-WA: costs in terms of time or energy expenditure
-loser ends fight when its cost have exceeded its individual threshold
-RHP is therfore equivalent to a threshold of maximum cost that an individual can allocate to the contest
-threshold can be influenced by resource value

20
Q

explain energetic WOA (e-WOA)

A

-no link between time and energy expenditure
-rates of costs accrued can differ between individuals
-contests are about stamina
-no mutual assessment
-very difficult to distinguish from WOA-WA

21
Q

explain asymmetric WOA (A-WOA)

A

-contestants value resource differently
-mutual assessment: maximum potential endurance is advertised
-as in sequential assessment game, contest duration increases with RHP symmetry

22
Q

explain cumulative assessment game (CAM)

A

costs of fighting accumulate in two ways:
1. energetic and time costs
2. costing inflicted directly e.g. injuries
-no mutual assessment

23
Q

what is the bourgeois stratergy

A

-animals do not always behave the same; animals sometimes seem to exhibit “respect for ownership”
-without anthromophising, can it be determined if it is evolutionary stable
bourgeois:
-play hawk if territory owner, play dove if intruder
-assume that bourgeois is a territory owner 50% of the time
bourgeois payoff when focal is dove:
1/2 x0 +1/2 x V/2 = V/4

24
Q

is bourgeois an ESS

A

yes
if 0<V<C