Week 5 Ch. 13: Production Management and Pricing Strategies Flashcards

1
Q

The Product Continuum

A
  • indicates the relative amounts of tangible and intangible components in a product
  • goods to ideas services
  • tangible dominant to intangible dominant

ex. salt -> shoes -> digital music player -> fast food -> cruise -> consulting -> digital music service -> insurance -> education

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2
Q

Augmenting the Basic Product

A
  • Core benefit
  • Actual product
  • Augmented product
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3
Q

Actual product

A
  • brand name
  • quality level
  • packaging
  • design
  • features
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4
Q

Augmented product

A
  • delivery and credit
  • upgrades
  • installation
  • warranty
  • accessories
  • after-sale service
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5
Q

Consumer Products

A
  • products that are primarily sold to individuals for personal consumption
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6
Q

Types of Consumer products

A
  • Convenience products
  • Shopping products
  • Specialty products
  • Unsought Products
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7
Q

Unsought Products

A

making consumers aware of their existence and convincing people to consider them

ex. life insurance, cemetery plots

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8
Q

Industrial and Commercial Products

A

purchased by organizations (including companies, not-for-profit organizations, and governments) in large quantities and used to create other products or to operate the organization

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9
Q

Types of Industrial and Commercial Products

A
  • Expense items
  • Capital items
  • Raw materials
  • Components
  • Supplies
  • Installations
  • Equipment
  • Business services
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10
Q

Introduction

A
  • extends from the research-and-development (R&D) phase through the product’s first commercial availability
  • a crucial phase that requires careful planning and often considerable investment
  • new types of products, companies may need to educate potential customers and influencers (such as widely read bloggers) on the uses and benefits of the product

e. virtual realty systems, smartwatches

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11
Q

Growth

A
  • marked by a rapid jump in sales if the product is successful
  • an increase in the number of competitors and distribution outlets
  • can reap handsome profits for those products that survive

ex. smart speakers, hybrid automobiles

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12
Q

Maturity

A
  • usually the longest in the product life cycle, sales begin to level off
  • “milking a cash cow”

ex. smartphones, conventional automobiles

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13
Q

“milking a cash cow”

A

companies try to keep mature products alive so they can use the resulting profits to fund the development of the next generation of new products

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14
Q

Decline

A
  • sales and profits slip and may eventually fade away

ex. digital cameras, CD players

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15
Q

4 Decline Reasons

A
  • changing demographics
  • shifts in popular taste
  • overwhelming competition
  • advances in technology
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16
Q

2 Decline Options

A
  • company must decide whether to reduce the product’s costs to compensate for declining sales
  • discontinue it altogether and focus on developing newer products
17
Q

The Product Development Process

A
  • Idea generation
  • Idea screening
  • Business analysis
  • Prototyping
  • Testing marketing
  • Commercialization
18
Q

Idea generation

A

brainstorm product concepts that could satisfy unmet market needs or enhance the company’s product portfolio

19
Q

Idea screening

A

subject those ideas to feasibility or concept testing to identify those with the best chance of turning into successful products

20
Q

Business analysis

A

subject those ideas to a business-case analysis based on estimates of production costs, sales volumes, and selling price

21
Q

Prototyping

A

developing functioning “pre-release” versions that can be used by target customers to check for design flaws, market appeal, etc

22
Q

Testing marketing

A

release a finished or nearly finished (beta) version to selected customers or market segments and measure customer reaction

23
Q

Commercialization

A

fine-tune the product design and the rest of the marketing mix and then officially launch the product and push sales in all target markets

24
Q

Product Identities

A
  • Brand equity
  • Brand loyalty
  • Brand names
  • Brand marks
25
Q

Brand Name Selection

A
  • Logo
  • Trademarks
26
Q

Product-Line and Product-Mix Strategies

A
  • Brand managers
  • Product line
  • Product mix
  • Family branding
27
Q

Break-even point

A

= fixed costs / (selling price - variable costs per unit)

28
Q

Pricing Methods

A
  • Cost-based pricing
  • Value-based pricing
  • Competition-based pricing
  • Algorithmic pricing
  • Skim pricing
  • Penetration pricing
  • Loss-leader pricing
  • Freemium pricing
  • Subscription pricing
29
Q

Price Adjustment Tactics

A
  • Discounts
  • Bundling