Week 3 Flashcards
parasocial interaction
media users sense of reciprocal and intimate conversation with a mediated fiction, despite knowing it is a figure
consequences of parasocial interaction
- enjoyment in media users
- authenticity ratings
- perceived cognitive challenge, perceived sophistication of the media
- more loyalty the media
personal causes of parasocial interaction
- gender: female
- age: elderly
- media dependeny: higher exposure
- shyness
- social ability: higher
- user’s perception of character: attractiveness and similarity
media show related causes of parasocial interaction
- consistent characters
- direct involvement (breaking the 4th wall)
- sense of spontaneity (feeling that anything can happen)
- indirect involvement (camera angle)
- acceptance by audience (audience decides to assume answering role: mimicry)
parasocial relationship
sense of having enduring bond with media performers despite knowing it’s one-sided
differences PSI and PSR
PSI is restricted to the duration of a movie, PSR can endure beyond this, it’s not only while watching
PSI isn’t a prerequisite of PSR
3 types of attachment styles
- secure - “real love exists“, positive self-other perception, optimistic expectations
- anxious-ambivalent - “falling in love is easy, but does the other want me?“, negative self, idealized other-view, very high need of closeness
- avoidaint - „love is transitory“, difficulties in trusting others, pessimistic self-other views, low level of closeness
PSR functions, just like other relationships
- similar social value
- Persuasive effect
- Buffer effects of isolation
- When they end, people feel the breakup
- Change levels of prejudice
structural affect theory: narrative-effective structures
- surprise structure (viewer < character, but told at the end)
- curiosity structure (viewer = character)
- suspense structure (viewer > character, but only a potential outcome)
key characteristics of suspense structure
- narrative story components (initiating event, delay (uncertainty) and than outcome event)
- high subjective certainty of harm
- liked protagonist as targets
Excitation transfer theory
arousal from prior events in movie boost reaction to a satisfying ending, positive out coming leads to a positive arousal
Affective disposition theory
liking a character –> hoping for a good outcome
disliking a character –> hopping for a bad outcome
& we have expectations about the goodness and badness of characters based on their actions
functions of mass media
- Surveil for possible risks or threats
- Correlate society by selection of specific news and information
- Transmit cultural norms
- added later: entertainment
the 3 changes in the role of emotions in news
- diversity of emotional style (news less neutral)
- journalist involvement (shifts more to an partisan role, express their personal opinion)
- audience involvement (agencies crafting narratives, aimed at generating emotional involvement)
motivated reasoning
- news media changes the way people consume media info
- people aren’t rational decision makers, but motivated reasoners who cognitively process facts to form opinions that are congruent with own prior attitudes and beliefs