Week 3 Flashcards

1
Q

parasocial interaction

A

media users sense of reciprocal and intimate conversation with a mediated fiction, despite knowing it is a figure

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2
Q

consequences of parasocial interaction

A
  • enjoyment in media users
  • authenticity ratings
  • perceived cognitive challenge, perceived sophistication of the media
  • more loyalty the media
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3
Q

personal causes of parasocial interaction

A
  • gender: female
  • age: elderly
  • media dependeny: higher exposure
  • shyness
  • social ability: higher
  • user’s perception of character: attractiveness and similarity
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4
Q

media show related causes of parasocial interaction

A
  1. consistent characters
  2. direct involvement (breaking the 4th wall)
  3. sense of spontaneity (feeling that anything can happen)
  4. indirect involvement (camera angle)
  5. acceptance by audience (audience decides to assume answering role: mimicry)
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5
Q

parasocial relationship

A

sense of having enduring bond with media performers despite knowing it’s one-sided

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6
Q

differences PSI and PSR

A

PSI is restricted to the duration of a movie, PSR can endure beyond this, it’s not only while watching
PSI isn’t a prerequisite of PSR

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7
Q

3 types of attachment styles

A
  1. secure - “real love exists“, positive self-other perception, optimistic expectations
  2. anxious-ambivalent - “falling in love is easy, but does the other want me?“, negative self, idealized other-view, very high need of closeness
  3. avoidaint - „love is transitory“, difficulties in trusting others, pessimistic self-other views, low level of closeness
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8
Q

PSR functions, just like other relationships

A
  1. similar social value
  2. Persuasive effect
  3. Buffer effects of isolation
  4. When they end, people feel the breakup
  5. Change levels of prejudice
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9
Q

structural affect theory: narrative-effective structures

A
  1. surprise structure (viewer < character, but told at the end)
  2. curiosity structure (viewer = character)
  3. suspense structure (viewer > character, but only a potential outcome)
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10
Q

key characteristics of suspense structure

A
  1. narrative story components (initiating event, delay (uncertainty) and than outcome event)
  2. high subjective certainty of harm
  3. liked protagonist as targets
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11
Q

Excitation transfer theory

A

arousal from prior events in movie boost reaction to a satisfying ending, positive out coming leads to a positive arousal

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12
Q

Affective disposition theory

A

liking a character –> hoping for a good outcome
disliking a character –> hopping for a bad outcome
& we have expectations about the goodness and badness of characters based on their actions

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13
Q

functions of mass media

A
  1. Surveil for possible risks or threats
  2. Correlate society by selection of specific news and information
  3. Transmit cultural norms
  4. added later: entertainment
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14
Q

the 3 changes in the role of emotions in news

A
  1. diversity of emotional style (news less neutral)
  2. journalist involvement (shifts more to an partisan role, express their personal opinion)
  3. audience involvement (agencies crafting narratives, aimed at generating emotional involvement)
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15
Q

motivated reasoning

A
  • news media changes the way people consume media info
  • people aren’t rational decision makers, but motivated reasoners who cognitively process facts to form opinions that are congruent with own prior attitudes and beliefs
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16
Q

cognitive dissonance

A

discrepanties in cognititions bring people in uncomfortable psychological states

17
Q

3 mechanisms that explain motivated reasoning

A
  1. The prior attitude effect: the tendency to feel strongly about an issue; evaluate supportive arguments as stronger and more compelling than opposing arguments;
  2. Disconfirmation bias (also: incongruency bias): people spend more time and cognitive resources denigrating and counterarguing attitudinally incongruent than congruent arguments.
  3. Confirmation bias: seek out attitude
18
Q

3 psychological mechanisms that cause motivated reasoning

A
  • Avoidance of cognitive dissonance when cultural views are called into question by information encountered in one’s environment.
  • Affect: Negative or positive perceptions of information can be determined by cultural views that influence judgment.
  • Cultural group dynamics and a sense of trust influence opinion formation. - when faced with conflicting claims, rely on sources that they perceive as trustworthy when forming opinions –cultural group membership, cultural orientation.
19
Q

4 functions of humor

A
  • Psychological well-being
  • Tension relief
  • Coping with adversity (mature defense mechanism)
  • Social functions: creating bonds
20
Q

definition humor

A

“Humor is a broad, multifaceted term that represents
anything that people say or do that others perceive
as funny and tends to make them laugh, as well as
the mental processes that go into both creating and
perceiving such an amusing stimulus, and also the
emotional response of mirth involved in the
enjoyment of it.”

21
Q

Humour styles

A
  1. affiliative humor (interpersonal, spontenous)
  2. self-enhancing humor (humurous look at life, emotion regulation and coping mechanism)
  3. aggressive humor (sarcasm, manipulating others, related to hostility and aggression as personality characteristics
  4. self-defeating (downgrading yourself, being ridiculed or disparaged)
22
Q

factors that show something is funny

A

• Play face joke-telling: exaggerated behaviour, voices to signal that something is funny (e.g. Mr Bean, The Office)
• Deadpan: telling jokes with a straight face (e.g. Brooklyn 99)
• Canned laughter, laugh track: other‘s recorded laughter, sense of
copresence/ social presence (social cue)
• Media genre schemata: triggers expectations

23
Q

forms of humor

A
•Joke: set-up + punch line
•Spontaneous conversational humor
     -Anecdotes
     -Wordplays, puns
     -Irony: literal meaning is opposite to the meaning intended
     -Sarcasm: aggressive type of humor
     -Satire: aggressive humor that exposes contradictions 
     -Grotesque: distorted caricature 
•Unintended humor
24
Q

humor theories

A
  1. Relief theory
    - Motivational: Interpersonal needs –> relief of tension
  2. Superiority/ Disparagment theory
    - Motivational: Interpersonal motives –> self-esteem enhancement
  3. Incongruity theories
    - Cognitive: perception and interpretation –> perception of incongruity