Week 11 (Perception) Flashcards

1
Q

Sensation vs Perception

A

Sensation: The ability of the sense organs to detect various forms of energy (light and sound waves)
Perception: The analysis of this sensory information to describe the surrounding environment.

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2
Q

What is the top-down approach to perception?

A

-Emphasise existing knowledge and prior expectations (but not exclusively)

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3
Q

What is the bottom-up approach to perception?

A

-Emphasise the primacy of sensation and environment (to varying degrees)

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4
Q

What are the basics of the Ecological approach to perception?

A

-We should focus on real environments and not 2D stimuli
-All necessary info can be ‘picked up’ from the environment

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5
Q

What is the ambient optic array?

A

-The structure/pattern of light
-Light reflects of surface before reaching the eyes
-Information in optic array changes as you move through it.

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6
Q

What are invariants?

A

Properties of an environment that remain static, or (do not vary) as we move through them. E.g., size constancy

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7
Q

What did Gibson (1979) suggest about affordances?

A

That the patterns of light directly ‘afforded’ the use of objects, perception and action are directly linked.
-I.e, a banana ‘affords’ being eaten
-Theory is controversial as it discounts any knowledge or expectations on the part of the individual.

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8
Q

What are the two key principles of Constructivism?

A
  1. Information from sensations are incomplete and imperfect.
  2. Therefore, perceptual knowledge needed to unconsciously ‘construct’ our perceptions.
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9
Q

What is the hollow face illusion?

A

Despite knowing what we are seeing is hollow (concave)
We perceive it as projecting towards us (convex) and this is how faces are experienced

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10
Q

What year was the Kanisza illusion discovered?

A

1955
-Hypothesising a nearer surface which occludes objects below
-Accounts for surprising gaps and produces the illusory objects in the middle.
-The size, shape and colour of the occluding surface are determined by context.

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11
Q

What are two examples of evidence for top-down processing?

A

-The configurable superiority effect
-The object superiority effect

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12
Q

What is the object superiority effect

A

Counterintuitively, perceptual properties of a display are picked up faster if part of an object.

Argues for high order object knowledge

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13
Q

What is the configural superiority effect?

A

Similar to object superiority effect, however demonstrations are more concerned with context aiding perception, regardless of whether it forms a plausible object.

Argues that being “object-like” is less important than the context providing distinctive information.

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14
Q

What does Gestalt mean

A

Humans perceive things as ‘wholes’ rather than individual parts.

“the whole is different than the sum of it’s parts”

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15
Q

What are the five Gestalt laws of organisation?

A
  1. Proximity
  2. Similarity
  3. Closure
  4. Good continuation
  5. Common fate
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16
Q

Gestalt’s proximity

A

Elements that are close together are seen to group together

17
Q

Gestalt’s similarity

A

Elements that are similar are perceived as grouping together.

18
Q

Gestalt’s Closure

A

We ‘fill in’ gaps to see whole or complete objects

19
Q

Gestalt’s Good continuation

A

No perceived break in continuation across intersections

20
Q

Gestalt’s common fate

A

Objects moving in the same direction and speed are perceived as a group.

21
Q

Limitations of Gestalt theories

A

-Too simplistic
-Largely descriptive, lacks predictive power
-Captures 2d displays but not easy to apply to 3d.

22
Q

What are the constraints (phenomena they must be able to account for) of object recognition.

A
  1. Recognition occurs rapidly
  2. Objects can be recognised from novel viewpoints
  3. New examples of a known object can be recognised
  4. Occluded objects can still be recognised
  5. Objects can be recognised despite visual noise.
23
Q

The process of object recognition

A

Decompose objects into structures and their relations
Create abstract representations (i.e doesn’t look like the thing)
Compare to other representations stored in memory
Best match = recognition

24
Q

Viewer centred representations

A

-Idea that our mind stores multiple representations of an object
-Captures appearance of the object in individual moments (angle, visual noise, etc)
-Matching process involves rotating the current object until it ‘fits’ one of these pre-existing examples from the past.

25
Q

Object-centred representations

A

-Idea that objects re represented in a unitary form (one central representation)
-Based on the shape of the object
-Representation is independent of of viewpoint, visual noise, etc, therefore object centred.