Week 10 Flashcards
4 Types of Instruction / Cuing
Verbal
Auditory
Visual/Demonstration
Manual Guidance/Tactile
Verbal Instruction (3) Factors
- Analogies encourage implicit learning
- Influence goal achievement strategies
- Ask for what you want, not what you don’t want
Auditory Instruction (4) Factors
- Overlaps with Verbal
- Other Ex: Clapping, Metronome, Beat to Music, Counting
- Motor Cues: Spin/Turn/Kick
- Combine with analogies
Visual Cues/Demonstration (3) Factors
- Demonstrate before practice
- Allow learner the opportunity to self-select when they receive demonstration
- Mirror neurons in the brain
Manual Guidance/Tactile (3) Factors
- Feel for the target movement
- Assistance and facilitation
- Only give as much as needed
- Fade as they develop the movement
Knowledge of Results
Externally presented information about the outcome of an attempt to perform a skill
Ex: You walked 10 feet farther today than yesterday.
Knowledge of Performance
Externally presented information about movement characteristics that led to the performance outcome
Ex: You should lift your toes as you land on your heel.
Massed Practice
Amount of practice time in a session is greater than amount of rest between trials
(goal is conditioning, continuous skills)
Distributed Practice
Amount of rest between trials is equal to or greater than amount of time for the practice
-Allows learner to reflect on performance
(goal is performance, best for safety/fatigue/symptoms)
Constant Practice
Practice of one variation of the skill
-gains confidence
-may be beneficial prior to variable
Variable Practice
The variety of movement and context characteristics while practicing a skill
-increased ability to adapt
-during acquisition increases learning/transfer
Blocked Practice Sequence
Practicing a task several times before moving onto the next task
-can be with both constant or variable practice
Random Practice Sequence
A practice sequence where several tasks are practiced in no particular order
-most effective with different patterns of coordination during function
Contextual Interference
The memory and performance disruption that results from performing variations of a skill within the context of practice
Whole Practice
A practice strategy that involves practicing a skill in its entirety
Use whole practice when most important problem is coordinating actions
Part Practice
A practice strategy that involves practicing parts of a skill before practicing the whole skill
Effectiveness is determined by the degree of transfer from part practice to whole performance