Weapon Abilities Flashcards
ASSAULT
The weapon can be shot even if the bearer’s unit Advanced.
RAPID FIRE
IGNORES COVER
Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
TWIN-LINKED
Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.
PISTOL
Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.
Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).
TORRENT
Each time an attack is made with such a weapon, that attack automatically hits the target.
LETHAL HITS
Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
LANCE
Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
INDIRECT FIRE
Can target and make attacks against units that are not visible to the attacking unit.
If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.
PRECISION
When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.
BLAST
Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).
MELTA
MELTA X: Increase the Damage by ‘x’ when targeting units within half range.
HEAVY
Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.
HAZARDOUS
After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, one model equipped with a Hazardous weapon is destroyed (CHARACTERS, MONSTERS and VEHICLES suffer 3 mortal wounds instead).
DEVASTATING WOUNDS
A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.