Weapon Abilities Flashcards

1
Q

ASSAULT

A

The weapon can be shot even if the bearer’s unit Advanced.

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2
Q

RAPID FIRE

A
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3
Q

IGNORES COVER

A

Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.

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4
Q

TWIN-LINKED

A

Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.

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5
Q

PISTOL

A

Can be shot even if the bearer’s unit is within Engagement Range of enemy units, but must target one of those enemy units.

Cannot be shot alongside any other non-Pistol weapon (except by a MONSTER or VEHICLE).

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6
Q

TORRENT

A

Each time an attack is made with such a weapon, that attack automatically hits the target.

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7
Q

LETHAL HITS

A

Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.

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8
Q

LANCE

A

Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

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9
Q

INDIRECT FIRE

A

Can target and make attacks against units that are not visible to the attacking unit.
If no models are visible in a target unit when it is selected, then when making an attack against that target with an Indirect Fire weapon, subtract 1 from that attack’s Hit roll, an unmodified Hit roll of 1-3 always fails, and the target has the Benefit of Cover against that attack.

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10
Q

PRECISION

A

When targeting an Attached unit, the attacking model’s player can have the attack allocated to a CHARACTER model in that unit visible to the bearer.

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11
Q

BLAST

A

Add 1 to the Attacks characteristic for every five models in the target unit (rounding down).
Can never be used against a target that is within Engagement Range of any units from the attacking model’s army (including its own).

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12
Q

MELTA

A

MELTA X: Increase the Damage by ‘x’ when targeting units within half range.

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13
Q

HEAVY

A

Add 1 to Hit rolls if the bearer’s unit Remained Stationary this turn.

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14
Q

HAZARDOUS

A

After a unit shoots or fights, roll one Hazardous test (one D6) for each Hazardous weapon used. For each 1, one model equipped with a Hazardous weapon is destroyed (CHARACTERS, MONSTERS and VEHICLES suffer 3 mortal wounds instead).

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15
Q

DEVASTATING WOUNDS

A

A Critical Wound inflicts mortal wounds equal to the weapon’s Damage characteristic, instead of any normal damage.

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16
Q

SUSTAINED HITS

A

SUSTAINED HITS X: Each Critical Hit scores ‘x’ additional hits on the target.

17
Q

EXTRA ATTACKS

A

The bearer can attack with this weapon in addition to any other weapons it can make attacks with.

18
Q

ANTI

A

ANTI-KEYWORD X+: An unmodified Wound roll of ‘x+’ against a target with the matching keyword scores a Critical Wound.