Imperial Knights, Units (Plastic) Flashcards
Carapace Weapons (Questoris) Options
Icarus Autocannons (48”, Anti-Fly 2+, Twin-linked): 3A, BS3, S7, AP-1, D2
Ironstorm Missile Pod (48”, Blast, Indirect): 1d6+1A, BS3, S5, AP0, D1
Stormspear Rocket Pod (48”): 3A, BS3, S8, AP-2, D1d6
Meltagun (Questoris) Options
Meltagun (12”, Melta2): 1A, BS3, S9, AP-4, D1d6
Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1
Canis Rex Basics
M12, T 12, S 3+/5++ ranged, W 22, LD 5+, OC 10
Chainbreaker: Each time this model makes an attack, an unmodifed successful Hit roll of 5+ scores a Critical Hit.
Legendary Freeblade: Once per turn, you can target this model with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Damaged: 1-7 W remaining. While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
Sir Hekhtur: If Canis Rex is destroyed, follow the instructions for using SIR HEKHTUR.
Canis Rex Ranged
Chainbreaker Multilaser (36”, Sus 1): 4A, BS2, S6, AP0, D1
Chainbreaker las-impulsor
Low (36”, Sus 1, Blast) - 2d6A, BS2, S7, AP-1, D2
High (24”, Sus1, Blast) - 1d6A, BS2, S14, AP-3, D4
Canis Rex Melee
Freedom’s Hand
Strike (Sus 1) - 5A, WS2, S20, AP-3, D9
Sweep (Sus1) - 10A, WS2, S10, AP-2, D3
Sir Hekhtur Basics
M 6, T 3, Sv 4+, W3, LD 5+, OC 1
Lone Operative
USING SIR HEKHTUR: When your CANIS REX model is destroyed, Sir Hekhtur is treated as a model disembarking from a destroyed TRANSPORT – set him up within 3” of your Canis Rex model before it is removed. Sir Hekhtur then uses the profile, wargear, abilities and keywords shown on this datasheet, but cannot be selected as the target of any of your Stratagems other than Core Stratagems. Your Canis Rex unit is not considered to be destroyed until Sir Hekhtur is also destroyed.
Sir Hekhtur Offensive
Ranged
Hekhtur’s pistol (12”, PISTOL): 1A, BS2, S5, AP-1, D2
Melee
Close combat weapon: 2A, WS2, S3, AP0, D1
KNIGHT CRUSADER (Questoris) Basics
M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10
Crusader’s Duty (Bondsman): While a model is affected by this ability, each time that model makes a ranged attack, add 1 to the Hit roll.
Punishing Salvoes: In your Movement phase, if this model Remains Stationary, until the start of your next Movement phase, this model’s ranged weapons have the [SUSTAINED HITS 1] ability.
Damaged: 1-7 W remaining. While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KNIGHT CRUSADER (Questoris) Ranged
Main Weapon 1
Avenger gatling cannon(36”): 18A, BS3, S6, AP-2, D2
Heavy flamer(12”, Ignores Cover, Torrent): 1d6A, BS-, S5, AP-1, D1
Main Weapon 2: Options
/1 Thermal cannon(24”, Blast, Melta 6): 2d3A, BS3, S12, AP-4, D6
/2: Rapid-fire battle cannon (72”, Blast, Rapid Fire 1d6+3): 1d6+3A, BS3, S9, AP-1, D3
Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1
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Side Weapons:
1: Carapace Weapon
2: Meltagun
KNIGHT CRUSADER (Questoris) Melee
Titanic Feet: 4A, WS3, S8, AP-1, D2
KNIGHT ERRANT (Questoris) Basics
M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10
Errant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Advance rolls made for that model and its ranged weapons have the [ASSAULT] ability.
Aggressive Assault: Each time this model makes a ranged attack against the closest eligible target, add 1 to the Hit roll.
DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KNIGHT ERRANT (Questoris) Ranged
Main Weapon
Thermal cannon(24”, Blast, Melta 6): 2d3A, BS3, S12, AP-4, D6
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Side Weapons:
1: Carapace Weapon
2: Meltagun
KNIGHT ERRANT (Questoris) Melee
Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2
/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: 8A, WS3, S10, AP-2, D3
KNIGHT GALLANT (Questoris) Basics
M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10
Gallant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Charge rolls made for that model and each time that model makes a melee attack, you can re-roll the Hit roll.
Martial Pride: Each time a melee attack targets this model, subtract 1 from the Hit roll.
DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KNIGHT GALLANT (Questoris) Ranged
Side Weapons:
1: Carapace Weapon
2: Meltagun
KNIGHT GALLANT (Questoris) Melee
Reaper Chainsword
Strike: 6A, WS2, S14, AP-4, D6
Sweep: 18A, WS2, S9, AP-3, D2
Thunderstrike Gauntlet
Strike: 6A, WS2, S20, AP-3, D8
Sweep: 12A, WS2, S10, AP-2, D3
KNIGHT Paladin (Questoris) Basics
M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10
Paladin’s Duty (Bondsman): While a model is affected by this ability, its weapons have the [LETHAL HITS] and [LANCE] abilities.
Seasoned Noble: Once per phase, you can re-roll one Hit roll, one Wound roll or one saving throw made for this model.
DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
KNIGHT Paladin (Questoris) Ranged
Rapid-fire battle cannon (72”, Blast, Rapid Fire 1d6+3): 1d6+3A, BS3, S9, AP-1, D3
Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1
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Side Weapons:
1: Carapace Weapon
2: Meltagun
KNIGHT Paladin (Questoris) Melee
Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2
/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: 8A, WS3, S10, AP-2, D3
KNIGHT Preceptor (Questoris) Basics
M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10
Mentor (Bondsman): While a model is affected by this ability, improve that model’s Leadership characteristic by 1 and improve that model’s Objective Control characteristic by 2.
Exemplar of the Code: At the start of the battle, select one unit from your opponent’s army. Each time this model makes an attack that targets that unit, you can re-roll the Hit roll.
DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.