Imperial Knights, Units (Plastic) Flashcards

1
Q

Carapace Weapons (Questoris) Options

A

Icarus Autocannons (48”, Anti-Fly 2+, Twin-linked): 3A, BS3, S7, AP-1, D2

Ironstorm Missile Pod (48”, Blast, Indirect): 1d6+1A, BS3, S5, AP0, D1

Stormspear Rocket Pod (48”): 3A, BS3, S8, AP-2, D1d6

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2
Q

Meltagun (Questoris) Options

A

Meltagun (12”, Melta2): 1A, BS3, S9, AP-4, D1d6

Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1

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3
Q

Canis Rex Basics

A

M12, T 12, S 3+/5++ ranged, W 22, LD 5+, OC 10

Chainbreaker: Each time this model makes an attack, an unmodifed successful Hit roll of 5+ scores a Critical Hit.

Legendary Freeblade: Once per turn, you can target this model with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Damaged: 1-7 W remaining. While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Sir Hekhtur: If Canis Rex is destroyed, follow the instructions for using SIR HEKHTUR.

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4
Q

Canis Rex Ranged

A

Chainbreaker Multilaser (36”, Sus 1): 4A, BS2, S6, AP0, D1

Chainbreaker las-impulsor
Low (36”, Sus 1, Blast) - 2d6A, BS2, S7, AP-1, D2
High (24”, Sus1, Blast) - 1d6A, BS2, S14, AP-3, D4

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5
Q

Canis Rex Melee

A

Freedom’s Hand
Strike (Sus 1) - 5A, WS2, S20, AP-3, D9
Sweep (Sus1) - 10A, WS2, S10, AP-2, D3

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6
Q

Sir Hekhtur Basics

A

M 6, T 3, Sv 4+, W3, LD 5+, OC 1
Lone Operative

USING SIR HEKHTUR: When your CANIS REX model is destroyed, Sir Hekhtur is treated as a model disembarking from a destroyed TRANSPORT – set him up within 3” of your Canis Rex model before it is removed. Sir Hekhtur then uses the profile, wargear, abilities and keywords shown on this datasheet, but cannot be selected as the target of any of your Stratagems other than Core Stratagems. Your Canis Rex unit is not considered to be destroyed until Sir Hekhtur is also destroyed.

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7
Q

Sir Hekhtur Offensive

A

Ranged
Hekhtur’s pistol (12”, PISTOL): 1A, BS2, S5, AP-1, D2

Melee
Close combat weapon: 2A, WS2, S3, AP0, D1

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8
Q

KNIGHT CRUSADER (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Crusader’s Duty (Bondsman): While a model is affected by this ability, each time that model makes a ranged attack, add 1 to the Hit roll.

Punishing Salvoes: In your Movement phase, if this model Remains Stationary, until the start of your next Movement phase, this model’s ranged weapons have the [SUSTAINED HITS 1] ability.

Damaged: 1-7 W remaining. While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

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9
Q

KNIGHT CRUSADER (Questoris) Ranged

A

Main Weapon 1
Avenger gatling cannon(36”): 18A, BS3, S6, AP-2, D2
Heavy flamer(12”, Ignores Cover, Torrent): 1d6A, BS-, S5, AP-1, D1

Main Weapon 2: Options
/1 Thermal cannon(24”, Blast, Melta 6): 2d3A, BS3, S12, AP-4, D6

/2: Rapid-fire battle cannon (72”, Blast, Rapid Fire 1d6+3): 1d6+3A, BS3, S9, AP-1, D3
Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1
______________________________________________________
Side Weapons:
1: Carapace Weapon
2: Meltagun

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10
Q

KNIGHT CRUSADER (Questoris) Melee

A

Titanic Feet: 4A, WS3, S8, AP-1, D2

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11
Q

KNIGHT ERRANT (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Errant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Advance rolls made for that model and its ranged weapons have the [ASSAULT] ability.

Aggressive Assault: Each time this model makes a ranged attack against the closest eligible target, add 1 to the Hit roll.

DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

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12
Q

KNIGHT ERRANT (Questoris) Ranged

A

Main Weapon
Thermal cannon(24”, Blast, Melta 6): 2d3A, BS3, S12, AP-4, D6
______________________________________________________
Side Weapons:
1: Carapace Weapon
2: Meltagun

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13
Q

KNIGHT ERRANT (Questoris) Melee

A

Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: 8A, WS3, S10, AP-2, D3

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14
Q

KNIGHT GALLANT (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Gallant’s Duty (Bondsman): While a model is affected by this ability, you can re-roll Charge rolls made for that model and each time that model makes a melee attack, you can re-roll the Hit roll.

Martial Pride: Each time a melee attack targets this model, subtract 1 from the Hit roll.

DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

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15
Q

KNIGHT GALLANT (Questoris) Ranged

A

Side Weapons:
1: Carapace Weapon
2: Meltagun

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16
Q

KNIGHT GALLANT (Questoris) Melee

A

Reaper Chainsword
Strike: 6A, WS2, S14, AP-4, D6
Sweep: 18A, WS2, S9, AP-3, D2

Thunderstrike Gauntlet
Strike: 6A, WS2, S20, AP-3, D8
Sweep: 12A, WS2, S10, AP-2, D3

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17
Q

KNIGHT Paladin (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Paladin’s Duty (Bondsman): While a model is affected by this ability, its weapons have the [LETHAL HITS] and [LANCE] abilities.

Seasoned Noble: Once per phase, you can re-roll one Hit roll, one Wound roll or one saving throw made for this model.

DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

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18
Q

KNIGHT Paladin (Questoris) Ranged

A

Rapid-fire battle cannon (72”, Blast, Rapid Fire 1d6+3): 1d6+3A, BS3, S9, AP-1, D3
Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1
______________________________________________________
Side Weapons:
1: Carapace Weapon
2: Meltagun

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19
Q

KNIGHT Paladin (Questoris) Melee

A

Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: 8A, WS3, S10, AP-2, D3

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20
Q

KNIGHT Preceptor (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Mentor (Bondsman): While a model is affected by this ability, improve that model’s Leadership characteristic by 1 and improve that model’s Objective Control characteristic by 2.

Exemplar of the Code: At the start of the battle, select one unit from your opponent’s army. Each time this model makes an attack that targets that unit, you can re-roll the Hit roll.

DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

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21
Q

KNIGHT Preceptor (Questoris) Ranged

A

Chainbreaker las-impulsor
Low (36”, Blast) - 2d6A, BS3, S7, AP-1, D2
High (24”, Blast) - 1d6A, BS3, S14, AP-3, D4
______________________________________________________
Side Weapons:
1: Carapace Weapon
2: Meltagun Options
/1: Meltagun
/2: Questoris Heavy Stubber
/3: Preceptor Multilaser (36”): 4A, BS3, S6, AP0, D1

22
Q

KNIGHT Preceptor (Questoris) Melee

A

Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: A, WS3, S10, AP-2, D3

23
Q

KNIGHT Warden (Questoris) Basics

A

M 12, T 12, Sv 3+/5++ Ranged, W 22, LD 6+, OC 10

Warden’s Duty (Bondsman): While a model is affected by this ability, each time an attack is allocated to that model, subtract 1 from the Damage characteristic of that attack.

Thin Their Ranks: Each time this model makes a ranged attack that targets an enemy unit (excluding Monsters and Vehicles), that attack has the [DEVASTATING WOUNDS] ability.

DAMAGED: 1-7 WOUNDS REMAINING: While this model has 1-7 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

24
Q

KNIGHT Warden (Questoris) Ranged

A

Avenger gatling cannon (36”): 18A, BS3, S6, AP-2, D2
Heavy flamer(12”, Ignores Cover, Torrent): 1d6A, BS-, S5, AP-1, D1
______________________________________________________
Side Weapons:
1: Carapace Weapon
2: Meltagun

25
Q

KNIGHT Warden (Questoris) Melee

A

Main Weapon: Options
/1 Reaper Chainsword
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

/2 Thunderstrike Gauntlet
Strike: 4A, WS3, S20, AP-3, D8
Sweep: A, WS3, S10, AP-2, D3

26
Q

Knight Castellan (Dominus) Basic

A

M 8, T 13, Sv 2+/5++ Ranged, W 24, LD 6+, OC 10

Ion Aegis (Aura): While a friendly ARMIGER model is within 6” of this model, that ARMIGER models has the Benefits of Cover.

Titan Hunter: Each time a ranged attack made by this model is allocated to a MONSTER or VEHICLE model, re-roll a Damage roll of 1.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

27
Q

Knight Castellan (Dominus) Ranged

A

Plasma Decimator
Standard (48”, Blast): d6+3A, BS3, S8, AP-2, D2
Supercharge (48”, Blast, Hazardous): d6+3A, BS3, S9, AP-3, D3

Volcano Lance (72”, Blast): d3A, BS3, S18, AP-5, D1d6+8

2 Twin meltagun (12”. Melta2, TwinL): 1A, BS3, S9, AP-4, D1d6

2/1 Shieldbreaker Missile Launcher (72”, Anti-titanic 4+, Dev.W): 1A, BS3, S12, AP-6, D6+1

1/2 Twin siegebreaker cannon (72”, Blast, Twin-Linked): d6A, BS3, S6, AP0, D1

28
Q

Knight Castellan (Dominus) Melee

A

Titanic Feet: 4A, WS4, S8, AP-1, D2

29
Q

Knight Valiant (Dominus) Basic

A

M 8, T 13, Sv 2+/5++ Ranged, W 24, LD 6+, OC 10

Ion Aegis (Aura): While a friendly ARMIGER model is within 6” of this model, that ARMIGER model has the Benefit of Cover.

Overwhelming Firestorm: In your Shooting phase, after this model has shot, select one enemy unit hit by this model this phase. That unit must take a Battle-shock test.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

30
Q

Knight Valiant (Dominus) Ranged

A

Conflagration cannon (18”, Ign. Cover, Torrent): 3d6A, BS-, S8, AP-1, D2

Thundercoil harpoon (18”,ANTI-MONSTER 4+, ANTI-VEHICLE 4+, Dev.W): 1A, BS2, S24, AP-6, D12

2 Twin meltagun (12”. Melta2, TwinL): 1A, BS3, S9, AP-4, D6

2/1 Shieldbreaker Missile Launcher (72”, Anti-titanic 4+, Dev.W): 1A, BS3, S12, AP-6, D6+1

1/2 Twin siegebreaker cannon (72”): d6A, BS3, S6, AP0, D1

31
Q

Knight Valiant (Dominus) Melee

A

Titanic Feet: 4A, WS4, S8, AP-1, D2

32
Q

CERASTUS KNIGHT LANCER Basic

A

M 14, T 12, Sv 3+/4++, W 25, LD 6, OC 10

Lancer’s Duty (Bondsman): While a model is affected by this ability, it is eligible to declare a charge in a turn in which it Advanced.

Shock Charge: You can target this model with the Tank Shock Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

33
Q

CERASTUS KNIGHT LANCER Ranged

A

Cerastus shock lance (12”, Assault, Sust.H 2): 6A, BS3, S6, AP0, D2

34
Q

CERASTUS KNIGHT LANCER Melee

A

Cerastus shock lance
Strike: 5A, WS2, S20, AP-3, D8
Sweep: 10A, WS2, S10, AP-2, D3

35
Q

CERASTUS KNIGHT ATRAPOS Basic

A

M 12, T 12, Sv 3+/5++, W 25, LD 6, OC 10

Atrapos’ Duty (Bondsman): While a model is affected by this ability, each time that model makes an attack that targets a TITANIC or TOWERING model, you can re-roll the Hit roll and you can re-roll the Wound roll.

Macro-extinction Protocols: Each time this model makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll. If that target is TITANIC or TOWERING, add 1 to the Wound roll as well.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

36
Q

CERASTUS KNIGHT ATRAPOS Ranged

A

Atrapos lascutter
Low Intensity (36”, Sus 1): 2d6A, BS3, S7, AP-1, D2
High intensity (24”, Sus 1): d6A, BS3, S14, AP-3, D4

Graviton singularity cannon
Contained (24”, Blast): d3A, BS3, S16, AP-4, D1d6+1
Singularity (24”, Blast, Dev., Hazard): d3A, BS3, S16, AP-4, D1d6+1

37
Q

CERASTUS KNIGHT ATRAPOS Melee

A

Atrapos lascutter
Low Intensity (Sus 1): 12A, WS3, S7, AP-1, D2
High intensity Sus 2): 6A, WS3, S14, AP-3, D4

38
Q

CERASTUS KNIGHT ACHERON Basic

A

M 12, T 12, Sv 3+/5++, W 25, LD 6, OC 10

Acheron’s Duty (Bondsman): While a model is affected by this ability, at the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test, subtracting 1 from the result when they do.

Searing Flames: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with an Acheron flame cannon. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

39
Q

CERASTUS KNIGHT ACHERON Ranged

A

Acheron flame cannon (18”, Ign. Cov, Torrent): 2d6A, BS-, S8, AP-1, D2
Twin heavy bolter(36”, Sus 1, TwinL): 3A, BS3, S5, AP-1, D2

40
Q

CERASTUS KNIGHT ACHERON Melee

A

Reaper chainfist
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

41
Q

CERASTUS KNIGHT CASTIGATOR Basic

A

M 12, T 12, Sv 3+/5++, W 25, LD 6, OC 10

Castigator’s Duty (Bondsman): While a model is affected by this ability, its ranged weapons have the [SUSTAINED HITS 1] ability and the Armour Penetration characteristic of its ranged weapons is improved by 1.

Storm of Bolts: In your Shooting phase, after this model has shot, select one unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

DAMAGED: 1-8 WOUNDS REMAINING - While this model has 1-8 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

42
Q

CERASTUS KNIGHT CASTIGATOR Ranged

A

Castigator Bolt Cannon (36”, TwinL): 18A, BS3, S6, AP-2, D2

43
Q

CERASTUS KNIGHT CASTIGATOR Melee

A

Tempest Warblade
Strike: 4A, WS3, S14, AP-4, D6
Sweep: 12A, WS3, S9, AP-3, D2

44
Q

Armiger Helverin Basic

A

M 12, T 10, Sv 3+/5++ Ranged, W 12, LD 7, OC 8

Skyfire Protocols: While this model is either wholly within your deployment zone or within range of an objective marker you control, its Armiger autocannons have the [ANTI-FLY 2+] ability.

DAMAGED: 1-4 WOUNDS REMAINING - While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

45
Q

Armiger Helverin Ranged

A

2 Armiger Autocannon (48”): 4A, BS3, S9, AP-1, D3
___________________________________
2 közül az egyik:
Meltagun (12”, Melta2): 1A, BS3, S9, AP-4, D1d6

Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1

46
Q

Armiger Helverin Melee

A

Armoured Feet: 4A, WS3, S6, AP0, D1

47
Q

Armiger Warglaive

A

M 12, T 10, Sv 3+/5++ Ranged, W 12, LD 7, OC 8

Impetuous Glory: Each time this model makes a Charge move, until the end of the turn, melee weapons equipped by this model have the [SUSTAINED HITS 1] ability.

DAMAGED: 1-4 WOUNDS REMAINING - While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

48
Q

Armiger Warglaive Ranged

A

Thermal Spear (24”, Melta4): 2A, BS3, S12, AP-4, D1d6
___________________________________
2 közül az egyik:
Meltagun (12”, Melta2): 1A, BS3, S9, AP-4, D1d6

Questoris heavy stubber (36”, Rapid Fire 3): 3A, BS3, S4, AP-1, D1

49
Q

Armiger Warglaive Melee

A

Reaper chain-cleaver
Strike: 4A, WS3, S10, AP-3, D3
Sweep: 8A, WS3, S8, AP-2, D1

50
Q

Armiger Moirax Basic

A

M 12, T 10, Sv 3+/5++ Ranged, W 12, LD 7, OC 8

Protection Protocols: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

DAMAGED: 1-4 WOUNDS REMAINING - While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

51
Q

Armiger Moirax Ranged

A

2 az alábbiakból (dupla is lehet)
Conversion beam cannon(24” ,Conversion, Sus 1d3): 1A, BS3, S10, AP-2, D3

Graviton pulsar(24”, Anti-Vehicle, Blast): d6A, BS3, S7, AP-1, D2

Lightning lock(36”, Sus 2): 6A, BS3, S8, AP0, D1

Rad cleanser(12”, Anti-Inf 2+, Ign. Cov, Torr): 1d6A, BS-, S2, AP0, D1

Volkite veuglaire(36”, Dev.W): 4A, BS3, S8, AP0, D2

Conversion: Each time an attack made with this weapon targets a unit more than 12” from the bearer, an unmodified successful Hit roll of 4+ scores a Critical Hit.

52
Q

Armiger Moirax Melee

A

Armoured Feet: 4A, WS3, S6, AP0, D1
Siege Claw: 4A, WS3, S12, AP-3, D1d6+2