Imperial Knights, Noble Lance Flashcards
Learn the Imperial Knights rules and units
Oath: Lay low the Tyrant
Oath Ability: Each time this model is selected to shoot or fight, you can re-roll one Hit roll and you can re-roll one Wound roll.
Deed: This deed is completed if the enemy WARLORD is destroyed.
Oath: Reclaim the Realm
Oath Ability: Add 1” to this model’s Move characteristic and add 1 to Advance and Charge rolls made for this model.
Deed: This deed is completed if you control one or more objective markers in your opponent’s deployment zone.
Strategem: SQUIRES’ DUTY, 1 CP
WHEN: The start of your Shooting phase or the start of the Fight phase.
TARGET: Two or more ARMIGER models from your army and one enemy unit that is an eligible target for all of those ARMIGER models.
EFFECT: Until the end of the phase, when resolving attacks that target that enemy unit, improve the Strength and Armour Penetration characteristics of weapons equipped by those ARMIGER models by 1. If your army is Honoured, until the end of the phase, add 1 to the Damage characteristic of those weapons as well.
Strategem: ROTATE ION SHIELDS, 1 CP
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One IMPERIAL KNIGHTS model from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, that IMPERIAL KNIGHTS model has a 4+ invulnerable save against ranged attacks.
Strategem: THUNDERSTOMP, 1 CP
WHEN: Fight phase.
TARGET: One IMPERIAL KNIGHTS model from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, your model cannot target MONSTER or VEHICLE units, but all melee weapons equipped by your model have the [DEVASTATING WOUNDS] ability.
Strategem: VALIANT LAST STAND, 2 CP
WHEN: Fight phase.
TARGET: One IMPERIAL KNIGHTS model from your army that was just destroyed and that is eligible to fight but has not been selected to fight this phase. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Before rolling to see if this model deals any mortal wounds as a result of its Deadly Demise ability, it can fight; when doing so, it is assumed to have 1 wound remaining, or all its wounds remaining if your army is Honoured. After it has finished resolving its attacks, resolve its Deadly Demise ability as normal.
RESTRICTIONS: You cannot target SIR HEKHTUR with this Stratagem.
Strategem: TROPHY CLAIM, 2 CP
WHEN: Your Shooting phase or the Fight phase.
TARGET: One IMPERIAL KNIGHTS model from your army that has not been selected to shoot or fight this phase, and one enemy MONSTER or VEHICLE unit.
EFFECT: Until the end of the phase, each time your model makes an attack that targets that enemy unit, add 1 to the Wound roll. If your model destroys that enemy unit this phase, you gain 1CP, but if your model does not destroy that enemy unit this phase, you cannot use this Stratagem again for the rest of the battle.
Strategem: SHOULDER THE BURDEN, 2 CP
WHEN: Your Command phase.
TARGET: One IMPERIAL KNIGHTS model from your army that has lost one or more wounds.
EFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Save, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
RESTRICTIONS: You can only use this Stratagem once per battle. If your army is Honoured, you can use this Stratagem one additional time.
Detachment Rule: INDOMITABLE HEROES
All IMPERIAL KNIGHTS models from your army have the Feel No Pain 6+ ability. If your army is Honoured, those models have the Feel No Pain 5+ ability.
Enhancement: Revered Knight (Aura)
IMPERIAL KNIGHTS model only. While a friendly IMPERIAL KNIGHTS model is within 6” of the bearer, improve that model’s Leadership characteristic by 1. If your army is Honoured, increase the range of this Aura ability to 12”.
Enhancement: Mysterious Guardian
IMPERIAL KNIGHTS model only. The bearer has the Deep Strike ability. Once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of any enemy units, it can fade away. If it does, remove it from the battlefield then, in the Reinforcements step of your subsequent Movement phase, set it up anywhere on the battlefield that is more than 9” horizontally away from all enemy models. If the battle ends and the bearer is not on the battlefield, it is destroyed.
Enhancement: Mythic Hero
QUESTORIS model with a Bondsman ability only. Each time the bearer uses its Bondsman ability, you can select one additional friendly ARMIGER model within 12” of the bearer that is not already being affected by a Bondsman ability. Until the start of your next Command phase, that model is also affected by that Bondsman ability.
Enhancement: Banner of Macharius Triumphant
IMPERIAL KNIGHTS model only. If you control an objective marker at the end of your Command phase and the bearer is within range of that objective marker, that objective marker remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Enhancement: Unyielding Paragon
QUESTORIS model only. Each time an attack is allocated to the bearer, worsen the Armour Penetration characteristic of that attack by 1.
BONDSMAN ABILITIES
Some QUESTORIS models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly ARMIGER model within 12” of that model (you cannot select an ARMIGER model that is already being affected by a Bondsman ability). Until the start of your next Command phase, the ARMIGER model you selected is affected by that Bondsman ability.