W9 L1 - Mobile Design UI Flashcards
1
Q
What are some design considerations
A
- Platforms
- Screen size
- Input method
- Computing power
- Output
- User/device location awareness
- Network connectivity
2
Q
What are the design principles for mobile
A
- Design for Interruption
- Design for Continuous Experience
- Self-sufficient Design
- Make use of phone features*
- Consider Screen Opportunity Cost
- Minimise Interaction Cost
3
Q
what is Design for Interruption
A
- Designing for speed and recovery
- Save state often
- Remember filled in values
- Allow users to save state
- Email to self
- Favourites if logged in
- Preserve a good level of history (forgiving)
- Allow stop, restart, resume with little effort
- Provide gesture based interaction to enhance speed
- Avoid less familiar gestures
4
Q
what is Design for Continuous Experience
A
- Multi-platform
- Personalisation
- Use cookies to remember user information or where
users were the last time they used the application- Bookmarks
- Colour palette
Links to Consistency for design principles
- Use cookies to remember user information or where
5
Q
What is self-sufficient design
A
Don’t ask users to go elsewhere (for information, to complete task)
6
Q
What is use phone feature
A
can only do this with native, hybrid
7
Q
What is consideration of screen opportunity cost
A
Including a design element = give up space
Leave out a design element = give up functionality
Everything you have on the screen takes up space
8
Q
What is minimise interaction cost
A
- The effort a user has to make in order to interact with your interface
- waiting, typing, scrolling, clicking, reading, looking for info
–> smart keyboards, allow certain characters or symbols to be entered
Remember: interaction and UX are inverse