W29 (Pre-rec): Limitations of 2D Kinematics Flashcards

1
Q

What are some benefits of using video based systems?

A

High speed capture
Can slow videos down
Allow us to look at movements in precise details
Athletes relate to it more than just stick bodies

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2
Q

Give two examples of visual analysis:

A

2D (video film on iPad/iPhone etc)

3D (optoelectronic system)

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3
Q

What are some benefits of using 2D recording?

A

Simple and cheap
Requires less digitising time (good for live feedback)
Fewer methodological problems

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4
Q

What does 3D recording involve?

A

More complex procedure
Shows true body movements
Needs more equipment (more expensive)

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5
Q

How would you choose between 2D and 3D recording?

A

Depends on what you want to look at, what time/space/resources you have
Can look at rotations etc.. in 3D

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6
Q

Why do you want to be as far back as possible when filming?

A

Less likely to get knocked or bumped
Reduces parallax error
Position of object can look different depending on viewpoint

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7
Q

What are the 3 planes of motion and how do the split the body?

A

Sagittal (left and right)
Transverse (top and bottom)
Frontal (front and back)

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8
Q

What are the 3 axis of motion and where does the rod go through?

A

Frontal (from side to side)
Vertical/longitudinal (top to bottom)
Sagittal (front to back)

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9
Q

What are some 2D limitations?

A

Too bright and hard to see

Too dark and can’t pick up markers

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10
Q

What does frame rate mean?

A

Frequency that we sample at

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11
Q

What does sampling rate mean?

A

Number of measurements taken per second
Essentially frequency
50 Hz = 50 pictures in 1 second

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12
Q

How does 3D calibration work?

A

Using a wand

L frame defines X,Y,Z, corner sets origin point

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13
Q

How does 2D calibration work?

A

Have to use calibration board/bar to tell video and software how long something is
As close to perpendicular as possible to reduce parallax error

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14
Q

Describe the marker placement process:

A

Placed on body landmarks as not much subcutaneous fat

Need a marker at the joint then 1 proximal and 1 distal

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15
Q

What is digitisation?

A

Process of identifying markers and landmarks, then converting the positions into coordinates

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16
Q

What are the 3 types of digitisation?

A

Manual digitisation
Semi-auto digitisation
Automatic tracking

17
Q

Describe manual digitisation:

w some pros and cons

A

Used more for 2D than 3D
Have to go frame by frame and select all marker points
Non invasive
Time consuming/labour intensive
Follow through error if wrong by 1 pixel the first time

18
Q

Describe semi-auto digitisation:

w some pros and cons

A

Used more for 2D
Identify markers in first frame then software tracks them
Less time consuming
Markers can get lost and switched if limbs cross
Needs v specific lighting to not confuse markers

19
Q

Describe automatic tracking:

w some pros and cons

A

Used for 3D (in the labs)
Identify markers then pull over to QTM and tracks markers for entire movements
Less switching of markers (only if they are close in real life, won’t switch on software)
Some random reflections can add extra markers

20
Q

Compare 2D and 3D analysis

A

2D useful in the field, is very quick and easy to show instant feedback - have to make sure data is collected correctly
3D good bc every movement happens in more than one plane - don’t have to worry about rotation or having enough space as long as its calibrated
Less limitations for camera set up