visual systems Flashcards

1
Q

importance of vision (3)

A

detect prey and predators
detect mates
communication

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2
Q

what is light + features

A

visible electromagnetic radiation
wavelength = distance between peaks and troughs
frequency = number of waves per second (Hz)
short wavelength = high frequency
amplitude = difference between peak and trough
visible light = 400-700nm wavelength

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3
Q

eye structures and functions:
extraocular muscles
optic nerve
aqueous humor
lens

A

extraocular muscles = move eyeball, controlled by oculomotor nerve (CN-III) (somatic nervous system moves eyeball and ANS controls dilation and constriction)
optic nerve = CN-II - carries axons from retina to brain, all sensory info out of the eye
aqueous humor = provides substances to cornea so it doesn’t need blood vessels in it
lens = changes how spherical it is for refraction of light and focusing at distances

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4
Q

eye structures and functions:
zonal fibres
ciliary muscles
vitreous humor

A

zonal fibres = attach lens to ciliary muscles
ciliary muscles = focus light onto retina by adjusting lens
vitreous humor = fluid to maintain spherical pressure in eyeball - lack of this can cause eyeball to shrivel and retina to pull away

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5
Q

eye structures and functions:
pupil
iris
cornea
sclera

A

pupil = lets light into eye
iris = muscles control amount of light entering eye depending on brightness
cornea = glassy transparent covering of pupil and iris that refracts light, many nerve endings, cannot change for refractions
sclera = continuous with cornea, tough protective wall of eyeball to give it its shape

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6
Q

monocular vs binocular view

A

alters what can be seen - field of view, depth perception - predator vs prey

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7
Q

retina structures

A

fovea - most receptors here - focus light on this point
macula - surrounds fovea, many receptors still
optic disk - blind spot - optic nerve and blood vessels here, brain fills in gaps

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8
Q

image formation - cornea refraction

A

light rays focus on retina
80% of refraction is in cornea and remaining 20% in lens
degree of refraction determined by difference in refractive index between 2 media - big difference between air and cornea
light travels more slowly in fluid of cornea - high density causes refraction
focal distance = distance from refractive surface to convergence of parallel light

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9
Q

accommodation - the lens

A

close objects (<7 metres) = need additional refraction through accommodation of lens = light rays are not parallel = lens is rounded (ciliary muscles contract, suspensory ligaments are slack) , increasing refractive power

distant objects = almost parallel light rays = cornea provides sufficient refraction to focus them on retina = lens is flattened (ciliary muscle relax, suspensory ligaments are taut), less refractive power

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10
Q

issues with accommodation

A

emmetropia = normal eye can focus on distant objects when lens is flat

hyperopia = far sightedness
focus on distances, close is blurry (focussed behind the retina) - eyeball is too short so light cannot refract enough
correction = convex lens = less refraction from close objects so they are more similar to distant rays = need less refraction in the eye

myopia = short sightedness
focus on close objects but distances are blurry (focussed in front of retina) - eyeball is too long
light refracts too much before it hits the retina
correction = concave lens = light refracts more before hitting cornea - more similar to rays from closer objects

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11
Q

retina - laminar organisation and cell types (5)

A

7 layers of cells from ganglion (inner) to pigmented epithelium (outer)
- ganglion cells = output from retina
- amacrine cells = modulate info transfer between GC and BC
- bipolar cells = connect photoreceptors to ganglion cells
- horizontal cells = modulate info transfer between photoreceptors and BCs
- photoreceptors = sensory transducers - rods and cones

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12
Q

photoreceptors

A

2 types - rods and cones

1 type of rod = monochrome = high sensitivity
3 types of cones = colour = high resolution
duplicity theory = cannot have high sensitivity and high resolution in a single receptor

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13
Q

rods and cones (+ distribution (3 areas))

A

rods =
greater number of disks
high photopigment concentration
1000x more sensitive to light than cones
enable vision at low light (scotopic)
low visual acuity/resolution

cones =
fewer disks
used in daylight (photopic)
colour vision
high visual acuity/resolution
low sensitivity

distribution:
fovea = 5 million cones and no rods

central retina = low convergence, low sensitivity, high resolution

peripheral retina = high convergence, high sensitivity, low resolution –> not many protons will result in glutamate release and action potential starting in gangion cell –> many photoreceptors to one ganglion cell = threshold reached more easily –> low resolution as it doesn’t matter which photoreceptor is hit, the ganglion cell action potential will give the same signal - no differentiation

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14
Q

phototransduction - rod and cone photopigments

A

rod = rhodopsin = 500nm
rhodopsin is made of retinal (absorbs photons and changes shape) and opsin (GPCR)

cones: S,M,L opsins
S = blue/violet = 420nm
M = green/yellow = 530nm
L = yellow = 560nm
greater numbers of long wave photoreceptors (M&L opsins)

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15
Q

phototransduction - retinal ganglion photopigment

A

melanopsin = 475nm = blue/green
responds to big changes in light (night and day differences) - for circadian rhythms

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16
Q

scotopic vs photopic

A

scotopic = night
photopic = day

17
Q

photoreceptors in light vs dark

A

photoreceptors are hyperpolarised by light - not depolarised like axons with action potentials
at rest glutamate is constantly being released from photoreceptors (excitatory)

cGMP (cyclic guanosine monophosphate) levels in rods change depending on light level - bind to ligand gated non selective cation channels in outer membrane of photoreceptor => produced by guanylyl cyclase

dark = high cGMP –> cGMP-gated channels open –> influx of Na+ to depolarise photoreceptor
K+ channels always open so K+ can move out to make sure photoreceptor doesn’t become too depolarised

light = lower levels of cGMP –> cGMP-gated channels close –> Na+ stops moving in –> photoreceptor is hyperpolarised

18
Q

phototransduction

A

5-7 photons evoke sensation of light in humans

rhodopsin is activated by light –> retinal absorbs photons and changes shape –> opsin stimulates G-protein transducin –> transducin GTP –> alpha subunit activates phosphodiesterase (PDE) –> reduces cGMP levels, closing Na+ channels

signal is amplified in enzyme cascade

19
Q

saturation of responses in bright light (rods and cones)

A

rods cannot process bright light - easily saturated –> rhodopsin is bleached and cGMP levels are low so no additional hyperpolarisation can occur

cones are not saturated easily - used in bright light

photoreceptors gradually depolarise with continued bright light after initial large hyperpolarisation

20
Q

role of calcium in light adaptation

A

dark:
Ca2+ enters cell and blocks guanylyl cyclase
reduces cGMP production and closes some ion channels

light:
channels are shut so Ca2+ cannot enter cells
guanylyl cyclase is no longer blocked
more cGMP produced –> more channels open

21
Q

on and off bipolar cells

A

classified based on response to glutamate

in light, reduction in glutamate release:
OFF bipolar cells hyperpolarise = have ionotropic glutamate receptors
ON bipolar cells depolarise = have metabotropic glutamate receptors

bipolar cells have centre-surround organisation - receptive field centre surrounded by receptive field surround which all connect to a horizontal cell and then a bipolar cell

22
Q

bipolar cells receptive fields

A

retinal ganglion cells only fire action potentials when specific areas of retina are illuminated
can map regions of retina which cause spiking in ganglion cells