violence Flashcards

1
Q

What is violence?

A

Behavior intended to cause physical harm or pain to another individual
Examples – slapping, punching, kicking

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2
Q

What is aggression?

A

o Internal motivation
o Underlies violent behavior
o Cant be observed directly

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3
Q

Prevalence of media violence

A

o In majority of TV and movies
 U.S. TV – 60-70%
 U.S. movies – 90%

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4
Q

How it compares to the real world

A

Violence is highly portrayed in media compared to in real life

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5
Q

Effects of media violence

A

Not just behavior (modeling)
Emotional and attitudinal effects
 Fear
 Sensitization and desensitization
Research findings
 Almost everybody has a vivid memory of seeing scary movie as a child

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6
Q

Fear - Young children (preschoolers)

A

 Distortions of national forms
 Monsters
 Mutants

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7
Q

Young children response to fear

A

Physical disengagement
*Closing eyes

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8
Q

Fear - Older (elementary school)

A

 Physical violence
 Natural disasters

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9
Q

Fear - older

A

 Dystopian
 Terrorism
 Nuclear war

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10
Q

Older response to fear

A

Cognitive responses
“that’s not real”

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11
Q

Sensitization

A

Violent media behavior has traumatizing effect
Makes you less likely to imitate behavior

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12
Q

Sensitization predictors

A

 First time seeing very extreme violence
 Graphic imagery
 Empathy

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13
Q

Desensitization

A

Cause: regular consumption of violence in media
 Effect
* Less sensitive
* More jaded
* Less bothered
Physiology or attitude measures
Classical conditioning

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14
Q

Consequences of desensitization

A

Attitudinal effects
* Less bothered
Behavioral effects
* Nonviolent condition  intervene in fight sooner
Physiological effects
* Decreased blood pressure, skin response, emotional brain response

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15
Q

Modeling violent behavior

A

To learn a behavior, you need to be exposed to it
1. Attention
Exposure and attention to stimuli
 Watch horror movie
2. Retention
Retain and recall stimuli
Thought about violent act
3. Translation
Translate into behavior
Able to do violent act
4. Motivation
Be motivated to use behavior
Motivated due to internal desire/external circumstances

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16
Q

Generalized vs. specific modeling

A

oSpecific modeling – reenact exact violent behavior
oGeneralized modeling – enact general violent behaviors, not solely the one exposed to

17
Q
  • Disinhibition
A

o Premise: everyone has impulses
o Inhibition acts like a gate to prevent us from acting on them
o Exposure to media violence
 Removes filter
 Change in attitude about appropriateness of violence

18
Q

Longitudinal studies about violence

A

Predicted aggressive behavior as an adult

19
Q

Catharsis

A

Prediction
 Screen violence exposure should decrease violent behavior
Support
 Experiments and longitudinal studies

20
Q

Other influences on violent behavior

A

o Media is a relatively small contributor 5-20%
o Negative social conditions
o Negative family or peer role models

21
Q

General aggression model

A

 Personal factors and situational factors interact to produce aggression
 Personal = all individual differences
 Situational = all external or environmental variables

22
Q

Who is attracted to violent media?

A

Personality traits
 Sensation-seeking
* Risk taking
 Hostility
* Perceivers others’ actions as intending harm
 Low empathy

23
Q

Content-specific factors that make someone more likely to model behavior

A

o Attractive perpetrator, unattractive victim
o Violence is reinforced, justified, quick and painless

24
Q

Content-specific factors that make someone less likely to model behavior

A

o Unattractive perpetrator, attractive victim
o Violence is unjustified, has consequences for perp, slow and painful