Video Games (Minecraft) Flashcards
Marketing information for Minecraft
-relied on word of mouth (to begin with)
Video games industry and audience information
Majority of games are seen as more masculine and for (more likely) 16-25ish years old
Audience information on Minecraft
-Appealed to both kids, due to its sandbox nature, and adults
Production of Minecraft
-Produced my Mojang (independent at time)
-Acquired by Microsoft for $2.5 billion in 2014
Distribution of Minecraft
-January 2011, Beta-version was released (and had 1 million purchases by April)
-Users encouraged to download from cloud servers to limit impact of piracy etc
Consumption of Minecraft (playing)
-Available on Xbox & Playstation, PC and PE
Consumption of Minecraft (digitally convergent media)
-Watching other play on YT or Twitch
-Reading Minecraft fandoms
-Minecraft Story-Mode
-Minecraft Dudgeons
Critical response
Following release it won:
-Innovation Award
-Best debut game
-Best downloadable game
-Seumas McNally Grand Prize
How can audiences interact with producers?
-Minecon
-Mob vote (vote for in-game additions)
-Reviews
-Minecraft wiki
Demographic 1
63% of US households surveyed (2020) include at least 1 gamer `
Demographic 2
65% of homes own a video game playing device with 48% owning a dedicated games console
Age demographic
47% of gamers are aged between 18-47 years old
Gender demographic
59% of those who play games are men
Platform agnostic
Can be accessed on multiple platforms
How many copies (last 10 from 2021)
180 million (most sold game)