Video Games (Minecraft) Flashcards

1
Q

Marketing information for Minecraft

A

-relied on word of mouth (to begin with)

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2
Q

Video games industry and audience information

A

Majority of games are seen as more masculine and for (more likely) 16-25ish years old

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3
Q

Audience information on Minecraft

A

-Appealed to both kids, due to its sandbox nature, and adults

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4
Q

Production of Minecraft

A

-Produced my Mojang (independent at time)
-Acquired by Microsoft for $2.5 billion in 2014

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5
Q

Distribution of Minecraft

A

-January 2011, Beta-version was released (and had 1 million purchases by April)
-Users encouraged to download from cloud servers to limit impact of piracy etc

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6
Q

Consumption of Minecraft (playing)

A

-Available on Xbox & Playstation, PC and PE

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7
Q

Consumption of Minecraft (digitally convergent media)

A

-Watching other play on YT or Twitch
-Reading Minecraft fandoms
-Minecraft Story-Mode
-Minecraft Dudgeons

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8
Q

Critical response

A

Following release it won:
-Innovation Award
-Best debut game
-Best downloadable game
-Seumas McNally Grand Prize

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9
Q

How can audiences interact with producers?

A

-Minecon
-Mob vote (vote for in-game additions)
-Reviews
-Minecraft wiki

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10
Q

Demographic 1

A

63% of US households surveyed (2020) include at least 1 gamer `

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11
Q

Demographic 2

A

65% of homes own a video game playing device with 48% owning a dedicated games console

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12
Q

Age demographic

A

47% of gamers are aged between 18-47 years old

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13
Q

Gender demographic

A

59% of those who play games are men

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14
Q

Platform agnostic

A

Can be accessed on multiple platforms

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15
Q

How many copies (last 10 from 2021)

A

180 million (most sold game)

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16
Q

Why was Minecraft successful?

A

Customisability
Playerbase
Open world
Game modes (multiple ways to play)