Video Games (Minecraft) Flashcards
Marketing information for Minecraft
-relied on word of mouth (to begin with)
Video games industry and audience information
Majority of games are seen as more masculine and for (more likely) 16-25ish years old
Audience information on Minecraft
-Appealed to both kids, due to its sandbox nature, and adults
Production of Minecraft
-Produced my Mojang (independent at time)
-Acquired by Microsoft for $2.5 billion in 2014
Distribution of Minecraft
-January 2011, Beta-version was released (and had 1 million purchases by April)
-Users encouraged to download from cloud servers to limit impact of piracy etc
Consumption of Minecraft (playing)
-Available on Xbox & Playstation, PC and PE
Consumption of Minecraft (digitally convergent media)
-Watching other play on YT or Twitch
-Reading Minecraft fandoms
-Minecraft Story-Mode
-Minecraft Dudgeons
Critical response
Following release it won:
-Innovation Award
-Best debut game
-Best downloadable game
-Seumas McNally Grand Prize
How can audiences interact with producers?
-Minecon
-Mob vote (vote for in-game additions)
-Reviews
-Minecraft wiki
Demographic 1
63% of US households surveyed (2020) include at least 1 gamer `
Demographic 2
65% of homes own a video game playing device with 48% owning a dedicated games console
Age demographic
47% of gamers are aged between 18-47 years old
Gender demographic
59% of those who play games are men
Platform agnostic
Can be accessed on multiple platforms
How many copies (last 10 from 2021)
180 million (most sold game)
Why was Minecraft successful?
Customisability
Playerbase
Open world
Game modes (multiple ways to play)