Video Games (Assassin's Creed Valhalla) Flashcards

1
Q

Who came up with the postmodernism theory and what is it??

A

Baudrillard
Simulated and electronic images have become more real than physical reality, causing the line between reality and simulation to be very blurred

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2
Q

What is postmodernism??

A

A look past the modern concept of something (in this case, reality)

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3
Q

What are Baudrillard’s 4 stages of simulacra??

A
  1. Faithful copy/image
  2. Unfaithful copy
  3. A copy with no original
  4. Pure simulation
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4
Q

Why do video games support the postmodernism theory??

A

They’re becoming increasingly more realistic and making it harder to decipher what is real (VR)

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5
Q

How do audiences influence perceptions on reality??

A
  • How much an audience believes a reality is how much they desire it
  • Things can be simultaneously real and not real depending on the audience
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6
Q

Who did the Bobo Doll Experiment and what was it??

A

Albert Bandura
Children shown a video of an adult being violent towards a Bobo doll and then were put in a room with one. Most children were then violent towards it

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7
Q

What company regulates video games??

A

VSC (Video Standards Council) using the PEGI system

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8
Q

What are the 3 reasons that storytelling in video games is different than storytelling in films??

A
  • Length (video games take multitudes of hours to complete)
  • Engagement (can be more enticing with video games)
  • Levels of escapism
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9
Q

What are the 2 things that determine how real an audience views a game??

A
  • Game mechanics
  • Appearance (sound, graphics, perspective, etc)
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10
Q

What’s different about Assassin’s Creed Valhalla compared to the other AC games?? (2 things)

A
  • There’s an option to play as a female
  • It’s set in a historical period
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11
Q

What is the fandom theory??

A

Fans are active participants in the construction and circulation of textual meanings

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12
Q

What is textual poaching??

A

Fans appropriate texts and read them in ways that aren’t fully authorised by the media producer (e.g. memes)

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13
Q

Why does the female playable character in ACV not have all masculine features??

A

it could be argued that this takes away the opportunity of there being a feminine playable character and causes the question of how far can masculinity go before it’s too much?

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13
Q

Why are there not many ‘feminine’ themes in ACV??

A

It’s easier to include masculine theme to femininity than feminine themes to masculinity. Male audiences wouldn’t buy a video game with many ‘feminine’ themes

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14
Q

Who’s idea is the fandom theory?

A

Henry Jenkins

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15
Q

How does Bandura link to the fandom theory??

A

Fans who watch influencers play games may/may not get the same psychological effect as when they play the game themselves

16
Q

What’s the USP of ACV??

A

It’s set in a historical period

17
Q

How is postmodernism linked to the fandom theory??

A

Fandom style being done by professionals content being used to market games is beginning to be used