Video games Flashcards

Paper 2 (only 2 out of 3 topics can come up)

1
Q

Minecraft facts

A

2nd most successful video game

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2
Q

how many copies were sold across all platforms?

A

121 million copies

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3
Q

How is MC digitally convergent

A

not only game but also on social media, films and internet

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4
Q

How much is games market worth a year?

A

$100 billion

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5
Q

historical context of media industry

A

1970s known as golden age due to growing video games, was worth $12 billion but in 1985 only worth $100 million

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6
Q

sandbox game

A

no structure, players make own choices

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7
Q

How many users and purchases in November 2011?

A

16 million users, 4 million purchases

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8
Q

Who made MC?

A

Marcus Persson in Nov 2011

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9
Q

Other game modes

A

Commercially viable franchise:
Mc procket edition
2013, Pi edition for programmers
storymode

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10
Q

What did microsoft do in 2014?

A

bought the intellectual property to Mc for $2.5 billion

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11
Q

piracy

A

stealing of game/playing it illegally/ before release
-didnt release discs until after 6 months to prevent this

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12
Q

synergy example

A

Could have pc or xbox versions with your pc or xbox purchases

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13
Q

rating

A

telltale games developed storymode- was rated PEGI 7 due to dialogue, family friendly in normal mode

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14
Q

cultural factors

A

-word of mouth and youtube
-different versions for different audiences
-development with brands like lego
-intertextual references e.g. simpsons paradied mc

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15
Q

How much did the playsation vita boost sales by?

A

79%, handheld device shows new generation of gamers

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16
Q

minecraft realms

A

play together but pay subscription= profit

17
Q

mc marketplace

A

listening to audience- allows trading of maps, textures and add ons

18
Q

example of participatory culture

A

beta version asked players for advice- they did as they wanted to be involved in creation of a new game.
youtubers also play and share ideas