Video Games Flashcards
1
Q
Modern technology features found in video games
A
- wireless controllers, touch screens, cameras
- Motion input and IR tracking
- 3D augmented reality
- High speed online gaming
2
Q
Short term effects of video games on aggression
A
primes aggression-related scripts
3
Q
Long term effects of video games on aggression
A
effects on empathy and helping behaviors, dehumanization, desensitization
4
Q
criticisms of research on violent video games
A
- alleged publisher bias
- violence not clearly defined
- most studies only use one game for a fixed time
- confounding variables (age, gender, personality)
- Samples are often small, nonrandom, non-representative
- downward spiral model: aggressive players seek out violent game to satisfy needs
5
Q
Who is more at risk for problematic behavior with video game play?
A
Younger males
6
Q
Risks of problematic video game play
A
heavy users have more online support, but less real-world support and more stress/anxiety
7
Q
benefits of educational games
A
- motivation to learn
- instantaneous feedback
- challenge students
- apply a variety of controls
- adjust difficulty
- rehearsed behavior = learning
- can be used to treat phobias