Video Games Flashcards

1
Q

Modern technology features found in video games

A
  1. wireless controllers, touch screens, cameras
  2. Motion input and IR tracking
  3. 3D augmented reality
  4. High speed online gaming
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2
Q

Short term effects of video games on aggression

A

primes aggression-related scripts

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3
Q

Long term effects of video games on aggression

A

effects on empathy and helping behaviors, dehumanization, desensitization

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4
Q

criticisms of research on violent video games

A
  1. alleged publisher bias
  2. violence not clearly defined
  3. most studies only use one game for a fixed time
  4. confounding variables (age, gender, personality)
  5. Samples are often small, nonrandom, non-representative
  6. downward spiral model: aggressive players seek out violent game to satisfy needs
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5
Q

Who is more at risk for problematic behavior with video game play?

A

Younger males

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6
Q

Risks of problematic video game play

A

heavy users have more online support, but less real-world support and more stress/anxiety

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7
Q

benefits of educational games

A
  1. motivation to learn
  2. instantaneous feedback
  3. challenge students
  4. apply a variety of controls
  5. adjust difficulty
  6. rehearsed behavior = learning
  7. can be used to treat phobias
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