Vektor / Animation Flashcards

1
Q

Was gibt es für Möglichkeiten für Kurven in Vektorgrafiken?

A

Interpolationskurven (Kontrolle und Stützpunkte)
Splines (Sammlung von Polynomen n-ten gerades)
→ bezierkurven

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2
Q

Bezierkurven?

A

aus Bernsteinpolynomen
n-ter grad = n+1 kontrollpunkte
können Splines formen → B Splines

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3
Q

Vektorformate?

A
Postscript
EPS (Encapsulated postscript)
PDF (postscript basiert)
HPGL, ai, cdr, design
SVG
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4
Q

Animationen Vektor vs. Raster?

A

Raster: Bilder hintereinander
Vektor: Zustände einzelner Elemente zu Zeitpunkten (keyframes)

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5
Q

12 Prinzipien der Animation

A
Squash & Stretch
Anticipation
Staging
Straight Ahead & Pose-to-Pose
Follow Through & Overlapping Action
Slow In & Slow Out
Arcs
Secondary Action
Timing
Exaggeration
Solid Drawing
Appeal
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6
Q

Alternativen zu Keyframe Animation?

A

Partikelsysteme
Scripting
Motion Capture + Skelettmodel

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7
Q

Testing

A

as

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