Value Design Flashcards
Key elements to scope the process
- Understand the need
- Articulate the opportunity for design
- Establish the problem-solving approach
- Create a project plan
- Identify measures of success and potential risks
How Might We (HMW) statement
turns your challenge framing into a question that can be solved. It turns problems into opportunities for generative thinking and organizes how you think about the problem and possible solutions. It starts with a call to action, and in moments of ambiguity, it guides you in how to push your design.
Key moments when teams need most support
- Kickoff
- Research moments
- Synthesis moments
- Review moments
Common methods for evaluating success
- Business Success : Growth targets, Expansion targets, Efficiency targets, Customer satisfaction targets
- Customer Success: Net promoter score (NPS), Customer retention rate, Lifetime value
- Societal Success
One of the best ways to develop attainable goals is the SMARTE framework
SMARTE stands for Specific, Measurable, Achievable, Relevant, Time-bound, and Ethical. The SMARTE framework can help ensure the vision you’re delivering hits your goals.
Research enables you to
take advantage of expert perspectives and build confidence that you’re solving the right problems, and solving the problems right.
Different types of research for strategy design
- Research for Discovery/Understanding
- Research for Inspiration/Idea Generation
- Research for Exploration/Refining an Idea
- Research for Validating Assumptions, Decisions, and Designs
- Ongoing Assessment and Customer Listening
Choose quantitative methods for questions that sound like
“How many…?”, “How much…?”, “What do most people…?”, or “What is the success rate of…?”
Choose qualitative methods for questions like
, “Why…?”, “What would be ideal…?”, “How does it feel to…?”, or “What’s wrong with….?” And for qualitative methods, the follow-up question to ask yourselves is who is best suited to provide the answers you seek.
Seven key methods for external primary research
- Interviews
- Observations or shadowing
- Group conversations with stimulus
- Diary/journal studies
- Co-design/participatory design sessions
- Surveys
- Analogous research
Research goals and research methodologies
For Discovery/Understanding
● Interviews
● Observations or shadowing
● Diary/journal studies
● Surveys
For Inspiration/Idea Generation
● Group conversations with stimulus
● Diary/journal studies
● Codesign/participatory design sessions
● Analogous research
For Exploration/Refining an Idea
● Group conversations with stimulus
● Codesign/participatory design sessions
Best practices for design research ethics
- Be Honest
- Ask Permission to Record
- Stay Lean
- Limit Access to Identifiable Data
- Observe Regulations
- Respect Participants’ Expertise
- Pay Participants Fairly
- Listen Without Leading or Advising
- Take Only What You Need
- Ensure Representation
- Seek Support If You Have Ethical Questions
What is an Insight?
Insights form the basis for strategy design, unlocking opportunities for innovation and leading to ideas that are meaningful to people, creating real value.
A job story might look like
- When I’m <Situation></Situation>
- I need an <Motivation></Motivation>
- So I can <Expected></Expected>
Best practices for planning an insights workshop
- Create an agenda that leaves plenty of room for discussion
- Bring the research insights to life
- Create a set of boards for shared viewing
- Set a time and place
Best practices for facilitating an insights workshop
- Remember to pause
- Ask open-ended questions
- Listen to your stakeholders
- Allow participants to challenge and build on the ideas you’re presenting
- Know what’s next
Ideation
is the process of generating ideas and solutions through sessions such as Sketching, Prototyping, Brainstorming, Brain-writing, Worst Possible Idea, and a wealth of other ideation techniques
Who to Invite to a Brainstorm
- The ideal size for a group of people brainstorming is no smaller than 3 and no bigger than 10. Create your list with a few things in mind. Invite:
- People who know your users
- Generative people
- A mix of optimists and realists
Brainstorming rules
- Encourage Wild Ideas
- Go for Quantity
- Be Visual
- Build on the Ideas of Others
- Stay Focused on the Topic
- One Conversation at a Time
Dot voting
is a method of group voting used to identify a team’s preferences from a list of options. In other words, it’s a quick and easy decision-making process for narrowing down options, prioritizing ideas, and figuring out the most popular choices.
1. So how exactly do you conduct a dot voting session? Here are the basics:
1. Generate ideas or list a set of alternatives
2. Organize the options into groups or clusters based on theme or type, as needed
3. Clarify voting constraints
4. Vote
5. Assess the outcome
6. Revote as needed
Benefits of Journey Mapping
- Better team alignment
- Strategic thinking
- Deeper understanding of customer pain points
- Increased empathy
- A guide to measuring impact
- A strong case for innovation
What is a Journey Map?
Sometimes a Journey Map is used to analyze an existing process and diagnose issues with it, but design teams also use journey maps to describe a future state experience.
Journey maps are documents that visually illustrate the experiences customers have with a business or an organization. A journey map identifies several things.
Asynchronous Ideation
Sometimes a meeting in real-time won’t work out, due to scheduling or issues with group dynamics. In that case, you can run an asynchronous ideation session using Slack, a digital collaboration tool like Figjam, or even a Google Slides deck.
Co-creation
is when a design or product team invites people outside the core team into the ideation process.
Common mistakes in group Ideation
- Deferrals to Leadership
- Grouping by Perspective
- GroupThink
- Dominant Personality Bias
- Distractions
Analyze each solution concept based on:
- Desirability: Think of this as what’s valuable to the user.
a. Do they want this? - Viability: Think of this as what’s valuable to the business.
a. Should we do this? - Feasibility: Think of this as what’s technically possible.
a. Can we do this?
Consequence Scanning
is a way for organizations to consider the potential consequences of their product or service on people, communities, and the planet. Consequence Scanning is a process teams use to interrogate solution concepts to consider their potential effects by asking three key questions.
1. What are the intended and unintended consequences of this product or service feature?
2. Within these intended and unintended consequences, which are positive?
3. Within these intended and unintended consequences, which are negative?
Consequence Scanning helps mitigate
- Imbalance in the Benefits of Technology
- Unforeseen Issues
- Erosion of Trust
- Impact on the Environment
- Changes in Norms and Behaviors
- Displacement and Societal Shifts
Strategic vision
is an aspirational view of a future state and a point of view on what teams should build to solve the project’s design challenge.
What Is Prototyping?
A prototype is a first pass, a simple sketch of an idea you want to implement. It doesn’t have to be pretty. It’s not completely thought out. It’s not final.
Prototypes can be used in three ways.
- Ideation: To generate ideas and provide stimulus for others to build on.
- Exploration: To try different ways of doing something or challenge assumptions.
- Validation: To confirm that a design solves a problem well and is usable.
Examples of low-fidelity prototype formats
- Sketches
- Paper interfaces
- Building block prototypes
- Borrowing and recombining
- Live action + Survey
- Role-playing