User Research Flashcards

1
Q

Researching competitors is a great way to discover solutions that worked and solutions that could use a bit of improvement. That being said, why is it important to not blindly accept existing solutions?

A

There’s no guarantee that these solutions provide the maximum value possible to users (or even any value at all).

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2
Q

So, what do we need to do to provide the maximum value possible to users?

A

We need to conduct our own research—to identify the actual needs of our potential users.

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3
Q

Why is engaging with your target audience early and often crucial to success?

A

By engaging with our target users early on, it allows us to test assumptions about our users, our hypothesis statement, and our problem statement.

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4
Q

What do you gain from observing the emotions and thought processes of real people?

A

We can reframe the problem we’re trying to solve in the context of real people instead of make-believe problems.

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5
Q

What are the benefits of valuable time invested in user research?

A

Effective user research ultimately saves time, prevents unnecessary rework, and allows teams to make informed design decisions.

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6
Q

What is User-Centred Design?

A

User-centred design (UCD) is a design method that focuses on placing the users of a system at the centre of all development decisions.

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7
Q

How does Jesse James Garrett, author of the book The Elements of User Experience explain it?

A

“user-centred design means understanding what your users need, how they think, and how they behave—and incorporating that understanding into every aspect of your process.”

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8
Q

How do you effectively employ the principles of user-centred design?

A

By talking directly to your users to understand how a design can meet their needs and requirements

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9
Q

It is integral that you engage with colleagues and customers – at which points in the design process must you engage with them?

A

Early and often throughout the design process.

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10
Q

What is the consequence to the end-product if you so not engage early and often enough throughout the design process?

A

Even a few degrees off-course early in the planning stages can lead to major miscalculations in trajectory and leave you with products or features that have little to no value.

Continual course-correction early on with real customer feedback is crucial

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11
Q

Out of the four main quadrants of UXD, User Research is one of the main quadrants, which other main quadrant does it strongly inform?

A

It strongly informs Experience Strategy in the early stages of a project. While not every designer can specialise in conducting user research, a basic understanding is still essential.

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12
Q

Name the two main types of User Research Methods designers employ at various points in the design process.

A

Generative (Exploratory) and Evaluative

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13
Q

What is Generative research?

A

Generative research is typically conducted upfront and helps designers better understand the problem space. One such example involves using interviews as a way to observe the thoughts and feelings of customers regarding the identified problem.

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14
Q

Most of these research methods can be sorted according to where they fall along two axes. What are the two ranges?

A

Most of these research methods can be sorted according to where they fall along two axes: one ranging from attitudinal to behavioural, and the other from qualitative to quantitative

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15
Q

Christian Rohrer of the Nielsen Norman Group identified a total of 20 different user research methods for UX designers to choose from. How could you determine which one will most benefit your project?

A

The Research method you choose will also depend on the type of information you’re seeking and the type of user you’re targeting. When you employ each method is just as important as which method you choose, as you’ll find that certain methods are more effective at different stages in the design process.

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16
Q

How would you determine which User Research method to use?

A

The questions you hope to answer (and the assumptions you hope to validate/invalidate) via your research should determine which method(s) would be most effective.

17
Q

Explain what Attitudinal research is vs. methods such as Behavioural?

A

Attitudinal research focuses on how people think and feel, while behavioural research observes what people actually do when it comes to a particular product or service. Surveys, user interviews, and focus groups are examples of attitudinal research, because they aim to get to the bottom of why the user likes or dislikes certain features or aspects of your product.

Methods such as usability tests, eye tracking, and A/B testing fall under the behavioural research category, as they require you to observe how users actually interact with your product, rather than what they say or think alone.

18
Q

Explain what Qualitative research is vs. methods such as Quantitative?

A

Qualitative research involves direct observation of a subject. In-person interviews, for instance, would be a great example.

Quantitative research, on the other hand, represents data-driven, indirect observations such as survey responses or users’ usage data.

19
Q

Explain what type of Research method Surveys are?

A

Surveys are a common, indirect method of obtaining attitudinal information on how people feel about your product or service

20
Q

How can surveys be qualitative as well as quantitative?

A

Survey results can be qualitative if participants are prompted to respond to open questions, but surveys are most useful when collecting quantitative data from a statistically significant amount of participants.

21
Q

What are the Pros of conducting Surveys?

A

Pros: Surveys are quick and inexpensive, and they allow you to collect feedback from those you can’t interact with directly in an asynchronous fashion—once the process is in motion, it will operate independent of your input. This means you can sit back and relax while the responses roll in.

22
Q

When to use Surveys?

A

When to Use: Time, cost, and geographic limitations could make surveys an attractive option. That being said, it’s more preferable to observe people directly through methods such as user interviews and usability tests whenever possible.

23
Q

What limitations make using Surveys the most feasible option?

A

When to Use: Time, cost, and geographic limitations could make surveys an attractive option. That being said, it’s more preferable to observe people directly through methods such as user interviews and usability tests whenever possible.

24
Q

What is Participatory design also known as?

A

Participatory design, also known as cooperative design or co-design,

25
Q

What is Participatory Design?

A

Participatory Design collection of methods, both qualitative and quantitative, aimed at engaging every single stakeholder—colleagues, clients, and customers alike—in the design process.

26
Q

What was the mission statement of the User Research team for Dropbox?

A

Empower People by > Inspiring Empathy to > Uncover Truths