Usability Testing Flashcards

1
Q

Usability Testing

A
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2
Q

Observed Data

A

Captured by observing what users do in the moment. Behavioral research

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3
Q

Self-reported Data

A

Captured user-POV without observed behaviors. Attitudinal research.

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4
Q

Test plan

A
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5
Q

What is a screener that is not easily “gameable”?

A
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6
Q

Types of tasks for quant data

A

Directed (specific)

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7
Q

Types of tasks for qual data

A

Exploratory (open ended)

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8
Q

List the different research goals in Usability testing.

A

Engagement
Discoverability
Findability
Usability

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9
Q

What does an engagement research question target?

A

Time spent browsing content or products

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10
Q

What does a Discoverability research question target?

A

Does the user realize something is possible, or that content is present?

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11
Q

What does an Findability research question target?

A

Does the user find something that they are aware exists?

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12
Q

What does an Usability research question target?

A

What is easy or difficult to do, and why?

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13
Q

Which task type is conventionally presented first?

A

Discoverability

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14
Q

What is a scenario in the context of Usability Testing?

A

A scenario gives users enough context as to why they are doing a task they wouldn’t normally do. Contains all necessary info.

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15
Q

When is a scenario used?

A

Use scenarios if tasks are somewhat unrealistic. (ie. the circumstance doesn’t currently apply to the user.)

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16
Q

Why is the syntax important when writing tasks?

A

Writing poor tasks can stop you getting the insight you need, and can confuse users.

17
Q

Common task writing mistakes.

A

Leading

18
Q

Leading

A

Names the feature or uses words that appear in the interface

19
Q

Vague call to action (CTA)

A

Doesn’t signal to users that you’d like them to ~DO~ something on the design.

20
Q

Unnecessary scenario

A

Includes more information than necessary for the user to complete the task

21
Q

Overuse of steps

A

Literally giving the steps needed to complete a task

22
Q

Distracting use of humor

A

Uses silly words or jokes in the task description

23
Q

Should follow up questions be recorder in written or verbal mediums?

A

Verbal if feasible.

24
Q

UX debt

A

things you know about, but you can’t fix everything

25
Q

searchable repository

A

Spreadsheet
Google sheet
Bug tracking system
Jira or other issue tracking software