Usability Flashcards

1
Q

What is usability?

A

Usability is not UX
Usability refers to the ease of use and learnability of a human-made object. When evaluating usability we use heuristics such as LEMErS

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2
Q

What is UX?

A
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3
Q

What are usability heuristics?

A
  • Loose guidelines that give an overall ‘usability’ of a system.
  • They are broad, qualitative, and generalisable
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4
Q

What are usability metrics?

A
  • Concrete measures of a specific phenomenon.
  • They are rigorous, specific, and hard to generalise
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5
Q

What are the 3 usability inspection techniques?

A
  • Heuristic evaluation
  • Think-aloud protocol
  • Cognitive walk through
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6
Q

What is think-aloud protocol?
Pros and cons

A

Users of a system walk through a prototype and talk about their thoughts

+ Real world perspective
+ No designer bias

– Difficult to implement, many people are silent when concentrating
– Not a creative process

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7
Q

What is a cognitive walkthrough?
Pros and cons

A

3-5 design experts walk through a system pretending to be the user

+ Trained experts can see future cases
+ Very clear feedback
+ can find most issues (around 85%)

– lack expertise in the context of use
– Bias

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8
Q

What is A/B testing

A

The practice of splitting users of a live product into two groups and exposing them to different design choices

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9
Q

What are the challenges associated with A/B testing?

A
  • Deciding what to test
  • Formulating hypotheses
  • Locking in on sample size
  • Analyzing test results
  • Maintaining a testing culture
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10
Q

Give 3 real-world examples of A/B testing

A

Dating websites
* Determining the price someone will pay for a service
Online retailers
* Purchases per 100,000 visits
Complex software systems
* Adobe looking at the variety of features people use before and after a new set of tooltips were added

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