Universal Design for the Physical World Flashcards
Our Designs Disable People
We built a world that caters to the young and fully-able-bodied. In part, this is because designers themselves tend to be young and fully-able-bodied. Our designers have created a world that assumes a certain kind of physical sameness and neglects our natural physical diversity. Usually this neglect is unintentional. Designers aren’t trying to be mean. They just tend to not think about the needs of people with disabilities because they aren’t always aware of what those needs are.
Universal Design in the Physical World
The physical world is all around us. We can immediately grasp the immediacy of the challenges. Some of the examples (like sidewalks, doors, drinking fountains, etc.) may not seem at first to be relevant to web accessibility, but trust us on this one: thinking about these types of situations will help you understand the real nature of the problem.
Rules and regulations
Rules and regulations vary among countries. Many countries have minimum building standards for design and construction, but simply complying with minimum standards usually results in the need for accommodations. Countries often have best practice UD guidelines to support their minimum standard to better support accessibility.
Universal Design Principles Background
In 1997, a group of architects led by Ronald Mace at North Carolina State University called into question approaches to designing buildings, products, and environments. Mace and his group of architects realized that individuals are diverse and design of physical environments and products should be adaptable to individuals’ needs. Together, the architects concluded that physical spaces and products should be “universal”.
The Seven Principles of Universal Design
- Principle One: Equitable Use
- Principle Two: Flexibility in Use
- Principle Three: Simple and Intuitive Use
- Principle Four: Perceptible Information
- Principle Five: Tolerance for Error
- Principle Six: Low Physical Effort
- Principle Seven: Size and Space for Approach and Use
Principle One: Equitable Use
The design of the product or environment should be useful and marketable to everyone regardless of his or her abilities. If possible, everyone should be able to use the environment or product in the same manner. If identical uses are not provided, then equivalent options should be provided.
Principle Two: Flexibility in Use
The design of the product or environment should provide people with a variety of options for use of its features. The environment or product should be adaptable to an individual’s preferences and abilities.
Principle Three: Simple and Intuitive Use
The purpose of the product or environment’s features should be easy to understand. A person’s background, language, or experience should not hinder his or her understanding of how to use the product or navigate the environment.
Principle Four: Perceptible Information
Information about the product or environment’s design should be communicated effectively and should be perceivable to everyone. A person’s sensory abilities should not hinder him or her from receiving information. Information should be presented in different formats to increase effective communication to individuals with diverse abilities.
Principle Five: Tolerance for Error
The design of the product or environment should reduce the chances of accidents or hazards from occurring. The design should also anticipate any unintentional actions that may occur during use.
Principle Six: Low Physical Effort
The design of the product or environment should require little to no physical effort to use. A person should be able to use the product or navigate the environment comfortably without feeling fatigued during use or after use.
Principle Seven: Size and Space for Approach and Use
Sufficient space should be provided in the design so that it allows anyone to use the design features regardless of physical build or physical abilities.
Accessible Sidewalk Navigation
An accessible sidewalk is one that, at a minimum:
is broad enough to allow people in wheelchairs to navigate and pass by others
is flat enough to make wheelchair navigation feasible
has no obstacles for wheelchair users or for blind users to bump into
has clear, predictable boundaries making navigation by the blind feasible
has curb cuts to allow wheelchair access to and from the sidewalk to other surfaces
is relatively straight, to not cause confusion for blind users
Inaccessible Sidewalk Navigation
By way of contrast, a bumpy, broken sidewalk presents some real accessibility challenges. People in wheelchairs may not be able to navigate over the bumps and broken edges. Blind pedestrians may trip on the bumps and cracks.
Construction along the sidewalk path can be another serious problem, making the sidewalk impassable to people with mobility or visual impairments. Construction zones can be very dangerous for blind people to navigate.
Cobblestone surfaces are nostalgically beautiful, but they are also difficult for people in wheelchairs, people who use walkers, canes, or who experience other mobility challenges.
Curb cuts
Curb cuts are one of the most basic accessibility enhancements for sidewalks. A curb cut is a ramp graded down from the top surface of the sidewalk down to the surface level of the street, creating an unbroken transition to make it easier for wheeled devices—like wheelchairs, strollers, bicycles and carts—to navigate.
Bumped and Ridged Tiles
Bumped tiles at the edge of the sidewalk or near obstacles can help to warn blind pedestrians and keep them safe. Blind people can feel the bumps with their feet or with their cane.
Ridges in the sidewalk can help guide blind people who use canes along the sidewalk or hallway path, and to important destinations, such as elevators, building entrances, etc.
UD Principles and Examples that Apply to Sidewalks:
Principle 1, Equitable Use
Sidewalks that are wheelchair accessible and have curb cuts that orient people who are blind, assist people with motor disabilities and people who walk with objects such as carts and strollers
UD Principles and Examples that Apply to Sidewalks:
Principle 4, Perceptible Information
Detectable warnings built into curb cuts that warn people who are blind that they are approaching a street
UD Principles and Examples that Apply to Sidewalks:
Principle 6, Low Physical Effort
Sidewalks that are smooth and absent of bumps and cracks
UD Principles and Examples that Apply to Sidewalks:
Principle 7, Size and Space for Approach and Use
Width of sidewalk allows for use of assistive technologies (e.g., rollators, wheelchairs)
“Unvisitable” Houses
The vast majority of single family homes, townhomes, and row houses in western countries have steps leading up to the front door. This means that if you have a friend who uses a wheelchair, there is no way for your friend to come visit you and enter into your house independently. You, or someone else, will need to help your friend up the stairs. Or, if your friend is in an electric wheelchair, which can weigh hundreds of pounds, chances are you simply won’t invite your friend over, because there is no way to get your friend in and out of your house.
Universal Design for Entrances
One way to get around the problem of steps is to eliminate the steps altogether. Many modern commercial buildings have done just that. This kind of design allows for easy access for everyone. No one is excluded.
Ramps
A ramp is another way to make an entrance accessible to a wheelchair. Ramps plus steps give people an option to choose between the two ways of approaching the front entrance. Ramps take up quite a bit of space, so they are not as elegant in some ways as a simple flat entrance, but ramps are an acceptable option.
UD Principles and Examples that Apply to Building Entrances:
Principle 1, Equitable Use
Same entrance to the building for all people (instead of a main entrance for people who can walk up stairs and a separate entrance for people in wheelchairs)
Ramps built into stairs – not separate from stairs (sleek, modern universal design)
UD Principles and Examples that Apply to Multi-Level Buildings:
Principle 1, Equitable Use
Elevators provided for access to multiple levels in buildings that can be used by a wide variety of people
UD Principles and Examples that Apply to Multi-Level Buildings:
Perceptible Information
Buttons on elevators that are tactile or have braille on them
Visual and audio feedback that announces each floor level
Doorknob Designs
A classic rounded doorknob will be inaccessible to people with weak grip, people with quadriplegia, or people without hands.
A lever doorknob will be significantly more accessible to a wider range of people. People with no hands may be able to use a shoulder or other body part to push on the lever. People with weak grips may be able to put the weight of their hand on the door and push down.
Alternatives to Doorknobs
One solution would be to install a push button that opens the door automatically. If positioned well, a person with quadriplegia could push on the button with the electric wheelchair, allowing the person to pass through the doorway independently.
Door Thresholds
Door thresholds can be almost as bad as steps. Tall thresholds are bad for people in wheelchairs, who may not be able to push or power their chair over the threshold. They’re also potentially bad for people who are blind, who may trip on them. Lower thresholds don’t present as much of a problem, but they could still trip up an unsuspecting blind person.
Doorbells
Doorbells present some of the same problems as doorknobs. People with quadriplegia can’t push them. People without hands may or may not be able to push them, depending on how the doorbell is designed. People who are blind don’t know if a door has a doorbell or not, without feeling around. Doorbells aren’t always placed in the same location, so it is a guessing game when walking up to an unfamiliar door.
What about deaf people? If they’re inside the house, how will they hear when a doorbell rings? The answer is that they won’t. There is a workaround though. Doorbells can be hooked up to lights instead of to chimes. When a visitor presses the doorbell, the lights flash or blink.
Doorbells can also be programmed to send a signal to a device that a person wears, such as a cell phone, which can vibrate and/or flash a light
UD Principles and Examples that Apply to Doorways:
Principle 4, Perceptible Information
Doorbells that have lights as well as audio cues
Doorbells that can be programmed to send vibrating signals to a device
UD Principles and Examples that Apply to Doorways:
Principle 6, Low Physical Effort
Doors that have lever handles that require less effort to operate
Electronic doors with sensors and flat entryways that everyone can use
Bathrooms
What makes a bathroom inaccessible? The list is pretty long. Here are a few of the main ones:
tight corners that make wheelchair navigation difficult or impossible
sinks that don’t allow wheelchair access underneath
faucets that require the use of hands, especially if they require a good grip
toilets that are too high or too low to slide over from a wheelchair
bathroom stalls with no room for a wheelchair
bathroom stalls without handgrips to assist in sliding onto the toilet
toilet paper and paper towel dispensers that are placed too high or too low, or with obstacles in the way
toilet paper or paper towel dispensers that require a strong grip
Universal Design of Bathrooms and Fixtures
When done right, a single bathroom can serve the needs of people of different levels of ability and disability. Below is an image of a bathroom with lots of room for a wheelchair, plus bars on the wall to allow a person to grip while transitioning out of the wheelchair onto the toilet.
Here is a sink designed to allow wheelchair access underneath, as well as allow for stability by letting users grip the bars on the sides.
A hands-free faucet allows people to wash their hands without having to grip the faucet handles or levers.
Bathroom Labels
Blind people can’t see the labels on the doors. What happens if they walk into the bathroom the were not intending? Yeah, that’s a problem. How can we fix it? One way would be to provide unisex bathrooms. That way it wouldn’t matter which bathroom they use.
Of course, that only really works in single-user bathrooms, unless we suddenly change our social expectations around bathrooms, which isn’t likely to happen any time soon.
In multi-user bathrooms, the main solution is to use braille on the signs. We’re still faced with the limitation that not all blind people can read braille, but this at least gets us closer. It would help if the icons of the woman and the man and the letters were also raised into tactile shapes, to make it easier to distinguish between the two labels for those who don’t read braille.
UD Principles and Examples that Apply to Bathrooms:
Principle 4, Perceptible Information
Bathroom labels that are both visual and tactile
UD Principles and Examples that Apply to Bathrooms:
Principle 6, Low Physical Effort
Bathrooms that serve the needs of diverse individuals by providing hands-free faucets, automatic flushing, and handles for support
UD Principles and Examples that Apply to Bathrooms:
Principle 7, Size and Space for Approach and Use
Bathrooms that provide sufficient space for maneuverability of body and assistive technologies
Drinking Fountains
Drinking fountains fit many of the same accessibility design patterns as things we have already described, like faucets, sinks, and doorknobs. You need to be able to roll a wheelchair under the drinking fountain. You need to be able to turn on the water with minimal pressure, and perhaps without hands. Additionally, you need the fountain to be reachable by very short people, such as people with dwarfism or children.
UD Principles and Examples that Apply to Drinking Fountains:
Principle 2, Flexibility in Use
Drinking fountains that are placed at varying heights to accommodate different users
UD Principles and Examples that Apply to Drinking Fountains:
Principle 6, Low Physical Effort
Drinking fountains that have auto-detecting features
Transportation Systems
Transportation systems can be quite complex, and the accessibility problems they present also can be complex. To start off with, we should emphasize that public transportation systems are vital for many people with disabilities. Public transportation makes travel possible for people who would probably not be able to travel on their own. Public transportation is not an enemy of accessibility; it is one of the greatest allies. It’s just that the system has to be designed with accessibility in mind, or else all of the problem-solving potential of public transportation systems is wasted.
Buying a Ticket or Farecard
Farecard machines present a number of difficulties to users with disabilities. Blind people can’t read them. Short people or people in wheelchairs may not be able to reach to the top of them. People with quadriplegia may not be able to interact with them. The contrast between the text and the background color may not be high enough for people with low vision, or the text may be too small. People with cognitive disabilities may be confused by the machine.
All of these can be overcome with good design, but many public transportation systems don’t have machines with enough accessibility features to benefit everyone. Users with disabilities will likely have to depend on the help of family, friends, station attendants, or strangers who happen to be willing to help out.
Buy Ticket or Farecard Online Instead
Now we’re getting to something that affects web accessibility directly. Rather than buy a ticket or farecard through a machine, we can make it possible to buy online through a web site. We could set it up to allow users to print their own farecards, or we could send reusable plastic farecards to them in the mail. When the balance on the card runs down, we could allow them to add more money to it through the web site, or we could allow users to set up auto-deductions from their bank account so that the balance never goes below a pre-determined threshold.
There are a lot of options. By making this available online, we have the opportunity to bypass some of the inherent accessibility difficulties of physical machines.
The catch is that the web site must be accessible, or it will not be of any benefit to users with disabilities.
Turnstiles and Gates
Once passengers purchase their farecards of subway systems, they need to enter past the turnstiles or gates. Some turnstiles, like the ones on the New York City subway are very narrow. Passengers with luggage or strollers may not be able to use the main turnstiles at all. In fact, even overweight customers will find the turnstiles so narrow that they are an uncomfortable fit. The Washington DC Metro system has narrow gates as well, but every exit has at least one wide gate to allow for wheelchairs and other large objects (or people!).
Train Platforms
Train platforms can be dangerous places. People can step off the platform and injure themselves, even if no train is coming. To help blind people avoid injury, bumped tiles like the ones used on sidewalk intersections can be used to alert people of the platform edge.
Train Arrival Announcements
Many train and subway systems have signs above the platform telling passengers when the trains will arrive. This is helpful to everyone except passengers who are blind or who have low vision. To be helpful to passengers with visual impairments, a speaker system would need to announce the same information.
Or, in a nod to more modern methods, mobile devices could receive real-time updates from a central server and blind people could listen to these updates on their phones, tablets, or other devices.