Universal Design for the Physical World Flashcards
Define Universal Design Principle: 1 Equitable Use
Design of product or environment should be useful and marketable to everyone regardless of their abilities.
Define Universal Design Principle: 2 Flexibility in Use
Design should provide a variety of options for use and features.
The environment should be adaptable to preferences and abilities
Define Universal Design Principle: 3 Simple and Intuitive Use
The purpose of a product should be easy to understand
Background, language, and experience should not hinder understanding of how a product should be used.
Define Universal Design Principle: 4 Perceptible Information
Information should be communicated effectively and should be perceivable to everyone. Sensory abilities should not hinder receiving information.
Define Universal Design Principle: 5 Tolerance for Error
The design of a product should reduce chances of accidents or hazards from occurring.
Designs should anticipate unintentional actions that may occur through use.
Define Universal Design Principle: 6 Low Physical Effort
Products should be designs with little to no physical effort to use.
People should not feel fatigued during or after use of a product.
Define Universal Design Principle: 7 Size and Space for Approach and Use
Sufficient space should be provided allowing anyone to use designed features regardless of build or capabilities.
How do wide hallways support those who are deaf?
Allows for more physical space to allow for walking while using sign language
How do ramps support those who are deaf?
Allows for walking without concern for obstacles while changing levels / floors and continuing to talk through sign language
How does semicircular seating support those who are deaf?
Allows for visibility of all members of the class
How do transparent doorways and mirrors support those who are deaf?
Allows visibility to people behind them, in rooms, etc when other means of notification such as auditory notifications are not accessible.
What is the accessibility challenge to sidewalks with cracks?
Wheelchairs may not be able to navigate cracks
People with visual impairments may not see cracks or be able to easily navigate obstructions
Who suffers from cobblestones?
People in wheelchairs, with walkers, canes, or other mobility challenges may be hindered by cobblestones.
From a UD perspective, women in heels may have difficulty navigating
How are curb cuts Universal Design?
They support wheelchairs to navigate just as easily as bicycles, strollers, and other people with wheeled devices.
How might building entryways be addressed through Principle 1, Equitable Use?
Single entrance for all users leveraging ramps instead of stairs.
How might sidewalks be addressed through universal design?
1 Equitable Use - Curb Cuts
4, Perceptible - Detectable warnings like bumps
6, Low Physical Efforts - Smooth
7, Size and Space - Wide walkways
How might Multi-level Buildings be addressed through Principle 1, Equitable Use?
Provide elevators for access to multiple levels
How might Multi-Level Buildings be addressed through Principle 4, Perceptible Information
Buttons on elevators that are tactile / leverage Braille
Visual and audio feedback in elevators / escalators of what floor and nearing end
How might Doorways be addressed through Principle 4, Perceptible Information?
Doorbells with lights and audio cues
Doorbells paired to devices for haptic alerts
How might Doorways be addressed through Principle 6, Low Physical Effort
Levers over knobs
Electronic doors with sensors and flat entryway (no threshold)