Universal Design for the Physical World Flashcards
Define Universal Design Principle: 1 Equitable Use
Design of product or environment should be useful and marketable to everyone regardless of their abilities.
Define Universal Design Principle: 2 Flexibility in Use
Design should provide a variety of options for use and features.
The environment should be adaptable to preferences and abilities
Define Universal Design Principle: 3 Simple and Intuitive Use
The purpose of a product should be easy to understand
Background, language, and experience should not hinder understanding of how a product should be used.
Define Universal Design Principle: 4 Perceptible Information
Information should be communicated effectively and should be perceivable to everyone. Sensory abilities should not hinder receiving information.
Define Universal Design Principle: 5 Tolerance for Error
The design of a product should reduce chances of accidents or hazards from occurring.
Designs should anticipate unintentional actions that may occur through use.
Define Universal Design Principle: 6 Low Physical Effort
Products should be designs with little to no physical effort to use.
People should not feel fatigued during or after use of a product.
Define Universal Design Principle: 7 Size and Space for Approach and Use
Sufficient space should be provided allowing anyone to use designed features regardless of build or capabilities.
How do wide hallways support those who are deaf?
Allows for more physical space to allow for walking while using sign language
How do ramps support those who are deaf?
Allows for walking without concern for obstacles while changing levels / floors and continuing to talk through sign language
How does semicircular seating support those who are deaf?
Allows for visibility of all members of the class
How do transparent doorways and mirrors support those who are deaf?
Allows visibility to people behind them, in rooms, etc when other means of notification such as auditory notifications are not accessible.
What is the accessibility challenge to sidewalks with cracks?
Wheelchairs may not be able to navigate cracks
People with visual impairments may not see cracks or be able to easily navigate obstructions
Who suffers from cobblestones?
People in wheelchairs, with walkers, canes, or other mobility challenges may be hindered by cobblestones.
From a UD perspective, women in heels may have difficulty navigating
How are curb cuts Universal Design?
They support wheelchairs to navigate just as easily as bicycles, strollers, and other people with wheeled devices.
How might building entryways be addressed through Principle 1, Equitable Use?
Single entrance for all users leveraging ramps instead of stairs.
How might sidewalks be addressed through universal design?
1 Equitable Use - Curb Cuts
4, Perceptible - Detectable warnings like bumps
6, Low Physical Efforts - Smooth
7, Size and Space - Wide walkways
How might Multi-level Buildings be addressed through Principle 1, Equitable Use?
Provide elevators for access to multiple levels
How might Multi-Level Buildings be addressed through Principle 4, Perceptible Information
Buttons on elevators that are tactile / leverage Braille
Visual and audio feedback in elevators / escalators of what floor and nearing end
How might Doorways be addressed through Principle 4, Perceptible Information?
Doorbells with lights and audio cues
Doorbells paired to devices for haptic alerts
How might Doorways be addressed through Principle 6, Low Physical Effort
Levers over knobs
Electronic doors with sensors and flat entryway (no threshold)
How might Bathrooms be addressed through Principle 4, Perceptible Information?
Labels both visual and tactile
Which of the following is not. way bathrooms may be addressed through Principle 6, Low Physical Effort
A Hands-free faucets
B Automatic flushing
C Handles for support
D Signs in both print and braille
D, Signs in both print and braille. This addresses Perception.
Low physical effort includes:
A Hands-free faucets
B Automatic flushing
C Handles for support
How might Bathrooms be addressed through Principle 7, Size and Space for Approach and Use
Sufficient space for maneuverability of body and assistive technology
How might Drinking Fountains be addressed through Principle 2, Flexibility in Use?
Varying heights to accommodate different users
How might Drinking Fountains be addressed through Principle 6, Low Physical Effort
Auto-detecting features
How might Transportation Systems be addressed through Principle 4. Perceptible Information?
Audible and visual announcements
Mobile device alerts
High contrast colors
Tactile route maps and guides
How might Transportation Systems be addressed through Principle 7, Size and Space for Approach and Use
Turnstiles and gates large enough to accommodate assistive technology and various people
How might Taxis be addressed through Principle 2, Flexibility in Use
Wheelchair access
Credit card or cash payment options
How might Taxis be addressed through Principle 4, Perceptible Information
Touchscreens with audio support
How might Taxi interfaces be addressed through Principle 5, Tolerance for Error
touchscreen with large clickable errors to help prevent mistakes, communicate errors, and support recovery
How might Emergency Management be addressed through Principle 1, Equitable Use
Exit routes accessible
How might Emergency Management be addressed through Principle 4, Perceptible Information
Smoke detectors and other alarms systems have flashing lights paired with sounds
How might Grocery Stores be addressed through Principle 1, Equitable Use
Shelves, product markers, prices exposed to portable devices
Clear signage and orientation
How might Grocery Stores be addressed through Principle 2, Flexibility in Use
Shelves at a variety of heights accommodating diverse needs of shoppers
How might Self Check In / Check Out be addressed through Principle 2, Flexibility in Use
Audio and Visual touchscreens
Placed at various heights
How might Self Check In / Check Out be addressed through Principle 5, Tolerance for error
Large clickable areas and fonts supporting visually impaired and motor limitations
How might Signage be addressed through Principle 3, Simple and Intuitive Use
Standardized signs visually intuitive
How might Signage be addressed through Principle 4 Perceptible Information
Present sign information through audio and braille
Enlarged signs with high contrasting colors
How might Printed Materials be addressed through Principle 3, Simple and Intuitive
Supplement print with visuals reinforcing information
Use a language accessible by wide range of users
How might Printed Materials be addressed through Principle 4, Perceptible Information
Alternatives like braille, large format, electronic formats
How might Microwaves be addressed through Principle 2, Flexibility in Use
Tactile interfaces such as dials, large interface and buttons
How might Microwaves be addressed through Principle 4 Perceptible Information
Audio and visual feedback
How might Televisions be addressed through Principle 2 Flexibility in Use
Tactile controls, large buttons, supported by assistive tech
How might Televisions be addressed through Principle 3, Simple and Intuivie
Remote with fewer buttons
How might Televisions be addressed through Principle 4 Perceptible Information
Clear large visuals for on screen menus
Audio captions and descriptions
How might Movies be addressed through Principle 1 Equitable Use
A Captions
B Audio assistive technoligy
C Integrated and adaptive seating
C Integrated and adaptive seating
Captions and Audio assistive technology are are closer to Flexibility in Use and Perception
How might Movies be addressed through Principle 4 Perceptible
Assistive devices such as audio amplification, audio descriptions, captions
How might Movies be addressed through Principle 7, Size and Space for Approach and Use
Wide aisles and seating
How might ATMs be addressed through Principle 2 Flexibility in USe
Tactile interfaces, Varying heights
How might ATMs be addressed through Principle 4 Perceptible Information
High contrast interface
Audio playback through personal devices (headphones)
How might Mobile Devices be addressed through Principle 2, Flexibility in Use
Range of options such as zoom, tab, change high contrast
How might Mobile Devices be addressed through Principle 4, Perceptible Information
Modifying audio output and captions