Unit 8: Sound Flashcards

A Man Escaped

1
Q

Elements of a soundtrack

A

Spoken words
• Sound effects
• Music
• Silence

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2
Q

Spoken Words

A
  • Dialogue and monologues

* Narration

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3
Q

Dialogue

A
  • Text and subtext
  • Volume
  • Pitch
  • Speech Characteristics
  • Acoustic Qualities
  • Voice Over
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4
Q

Sound Effects

A
  • Sounds made by objects

* Sounds made by people (other than spoken words)

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5
Q

what do sound effects do

A

Define location
• Lend mood to an environment
• Portray the Environment’s Impact on Characters

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6
Q

Ambient Sound

A

•The sound atmosphere of a place that people tend not to notice.

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7
Q

Silence

A

No sound.

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8
Q

Sound Hierarchy

A

•The relative priority given to dialogue, effects, music in a given scene.
•In most cases, dialogue is considered the most important of these sounds and rests atop of the sound
hierarchy.

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9
Q

Dialogue Overlap

A

In editing a scene, arranging the cut so that a bit of dialogue coming from Shot A is heard under a
shot which shows another character or another element in the scene.

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10
Q

Overlapping Dialogue

A

Mixing two or more characters speech to imitate the rhythm of speech.

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11
Q

Diegetic Sound

A

•Any voice, musical passage, or sound effect presented as originating from a source within the film’s
world.

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12
Q

Nondiegetic Sound

A

Sound, such as mood music or a narrator’s commentary, represented as coming from a source
outside the space of the narrative.

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13
Q

Semi-diegetic sound

A

•sound that is neither strictly diegetic or non-diegetic.

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14
Q

Sound Perspective:

A

•The apparent location and distance of a sound source.

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15
Q

•Aural POV

A

-subjective sound from the perspective of the character.

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16
Q

On screen Sound

A

Sound that derives from an on-screen source such as someone viewers see and hear sneezing.

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17
Q

Off screen sound

A

Sound that does not derive from an on-screen source, such as an unseen dog barking or music that is
not made by anyone within the frame.

18
Q

Synchronous sound

A

•Sound that is matched temporally with the movements occurring in the images, as when dialogue
corresponds to lip movements.

19
Q

Asynchronous sound

A

Sound that is not matched temporally within the movements occurring in the image, as when
dialogue is out of synchronization with lip movements.

20
Q

Simultaneous Sound

A

•sound takes place at the same time as the image in terms of the story events.
“mickey mousing”

21
Q

Non Simultaneous Sound

A

•it is possible for the sound we hear to occur earlier or later in the story than the events which we see
in the image.
• for example, sonic flashback, we might see a character onscreen in the present but hear another
character’s voice from an earlier scene.

22
Q

Voice-Off–

A

-A voice that originates from a speaker who can be inferred to be present in the scene but
show is no visible onscreen.

23
Q

Voiceover:

A

A voice whose source is neither visible in the frame nor implied to be offscreen; it
typically narrates the film’s images such as in a flashback or in the commentary in a documentary
film.

24
Q

internal diegetic sound

A
  • comes from inside the mind of the character

* can not be heard by other characters

25
Q

External diegetic sound

A

•has a physical source in the scene

26
Q

Interior monologue

A

• one variation on the mental, subjective point of view of an individual character that allows us to see
a character and hear that character’s thoughts (in his or her won voice, even though the character’s
lips don’t move)

27
Q

Hard Cut (Sound)`

A

A simple, direct cut from one shot or scene to the next in which a change in the soundtrack is as
abrupt as it is in the image track.

28
Q

Sound Lag

A

Sound from one scene lingers over as we see images from the next.

29
Q

Sound Advance

A

A type of sound bridge where we hear a sound before we see its associated image.

30
Q

Sound Match

A

Sound belonging to one scene followed by a similar or identical sound belonging to the next scene.

31
Q

Stinger

A

A sudden and sharp accent; most often applied to music (a loud chord or cymbal crash) but equally
appropriate to speech (a shout or loud cry) or effects (gun shot or door slamming).

32
Q

Ritardando

A

A smooth and usually gradual slowing down of tempo.

33
Q

Loudness

A

sounds we hear result from vibrations in the air

34
Q

Pitch

A

the frequency of sound vibrations

35
Q

Timbre

A

the harmonic component of soundto give it a certain color or tone quality

36
Q

Foley process

A

creates noise tailored to each scene

37
Q

Non-simultaneous

A

Sound from earlier in

story than image

38
Q

Sound flashback

A

Sound marked as past put

over images

39
Q

Image flashforward

A
Sound marked as past put
over images (e.g. sound of
a Pierre Trudeau speech
put over images of Canada
today
40
Q

Simultaneous

A

Image and sound
take place at same
time

41
Q

Non-simultaneous

A

Sound from later in

story than image

42
Q

Sound flashforward;

A

image flashback with
sound continuing in the
present; character
narrating earlier events