Unit 5 Flashcards

1
Q

Cognitive Control

A

The ability to orchestrate thoughts and actions in accordance with internal goals

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2
Q

Proactive Control

A

Applying cognitive control in anticipation of a challenge

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3
Q

Reactive Control

A

Applying cognitive control in reaction to a challeng

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4
Q

Mental Resource

A

limitations on how much information the mind can process at any given time
-applying resources to one task can limit what we can apply to something else

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5
Q

Internal Attention

A

Attention that is directed to one’s thoughts and response selections

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6
Q

Cognitive Load

A

How difficult a task is

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7
Q

Cognitive overlap

A

How much the demands of simultaneous tasks compete for the same mental resources

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8
Q

Cognitive interference

A

Performance suffering when load is high or two tasks have a lot of cognitive overlap

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9
Q

Dual-task experiments

A

Require participants to engage in two tasks simultaneously
-like texting and driving

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10
Q

Automatic Process

A

Performing a task requires minimal cognitive effort
ie. walking, automatically reading a stop sign
-Primarily ventral stream: running the show

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11
Q

Controlled Process

A

Performing a task requires more cognitive involvement
ie. doing math, reasoning, pros and cons, long-term planning
-Primarily dorsal stream: thinks its running the show

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12
Q

Perseveration errors

A

persistent responses that fail to adapt to changing rules or circumstances
-common in individuals w/prefrontal damage

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13
Q

Inhibition

A

Ability to suppress information, thoughts, or actions that may interfere with ongoing behavior
-reduces distractions and helps people choose how to act

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14
Q

Stop-Signal Task

A

Measures inhibition
Individuals respond as quickly as possible to a green circle target
On some trials a red circle stop signal appears soon after the target stimulus
Participants must withhold their response - inhibit their response
The later the stop sign appears the harder it is to stop as people have already committed to the target

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15
Q

Inhibition during continuous performance task

A

Observers must respond differently or withhold their response to an unpredictable and infrequent target
ie. a TSA agent has to inhibit the process of just letting luggage through when a suspicious object appears
-The continuous performance task reveals decrements in sustained attention/vigilance- the ability to maintain focus on a task.

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16
Q

Stroop Task

A

Participants have to state the physical color of words like “red” “orange” “green”
It is harder/takes longer to name the colors when the word meanings conflict with the physical color of the words
-word reading is highly automatic
-word meaning interferes with naming the color of the word
-Requires selective inhibition for cognitive control
-can show unconscious bias: subjects more likely to shoot at bottle-holding suspects if they are black than if they are white in a simulation.

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17
Q

Simon Task/Spatial Interference Task

A

Either a blue circle or green circle appears to the left or right of a focus point
Participant responds by pushing a blue or green button in front of them corresponding to the colored circle they saw
-Blue button on the left
-Green button on the right
Spatial incompatibility between the target (blue or green circle) location and the responding hand slows down response time
ie. the green circle appears on the left side of the focal point

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18
Q

Flanker Task

A

Participants respond to a target that is flanked by non-targets that activate a conflicting or non-conflicting response
ie.
X X < X X
XX<XX>><>>
Task: Participants have to respond by stating which way the middle symbol is facing</XX>

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19
Q

Perceptual Interference

A

Perception is affected by distractors that make a target harder to see
In the flanker task: occurs when the flankers are closer to the target than when further away- takes longer to identify which way the center symbol is facing
XX<XX

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20
Q

Response Interference

A

Perceptual slowing caused by distractors that elicit a conflicting response
In the flanker task:&raquo_space;<»
- takes longer to identify which way the center symbol is facing

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21
Q

Conflict Monitoring

A

When cognitive control processes detect interference
ie. the word meaning conflict in the Stroop task

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22
Q

Anterior Cingulate Cortex (AC)

A

Central conflict monitor in the brain
-conflict monitoring occurs when multiple perceptual inputs compete for attention or when several response options compete for selection
-sends signal to Dorsolateral PF cortex for resolution
ie. in the Stroop task the ACC is more active when the meaning of the words compete with the colors to be named

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23
Q

Conflict resolution

A

When cognitive control processes reduce interference through inhibition or other behavioral adjustments

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24
Q

Dorsolateral Prefrontal Cortex

A

Employs cognitive control once ACC detects conflict to resolve conflict
ie. Stroop task: inhibits distracting word interference

25
Q

Error detection

A

The Anterior Cingulate Cortex registers and responds to errors and triggers cognitive control mechanisms to adjust performance to reduce further error

26
Q

Prediction error

A

failure to receive the reward or outcome you predicted
ACC initiated error response (oh shit response) that allows cognitive control mechanisms to respond adaptively to mistakes

27
Q

Error-Related Negativity

A

Negative EEG response to error in a task

28
Q

Mental Chronometry

A

Infers perceptual and cognitive processing by measuring response time to different stimuli and tasks

29
Q

Psychological Refractory Period

A

The response to a second stimuli is slowed if the stimuli are shown more than 300 ms apart because the first stimulus is still being processed

30
Q

Central Bottleneck model

A

Only one response can be selected at a time, the second response is queued.

31
Q

Resource sharing music

A

Responses to both stimuli can be selected at the same time but priority is given to the first response, slowing the second response.

32
Q

Task-Switch Cost

A

Speed and accuracy penalty that comes with switching tasks

33
Q

The preparation effect

A

Increasing the time between targets/switching tasks (trials) gives people more time to prepare and reduces the task switch cost

34
Q

Residual Switch Cost

A

Even with long delays with ample time to prepare for the next target, the task switch cost does not completely go away

35
Q

7+/- 2

A

George Miller
Established mean span of short-term memory as 7+/-2 items called “chunks”

36
Q

Working Memory

A

a brain system that provides temporary storage and manipulation for the information necessary for complex cognitive tasks such as language comprehension, learning, and memory

37
Q

Storage

A

a capacity that helps sustain access to information after it is no longer available in perception (no longer visible, audible, or touchable)
-a form of internal attention

38
Q

Manipulaton

A

the mind performs operations and transforms information
ie. subtracting 52-37, the act of sequencing the arithmetic in your head requires active manipulation of information

39
Q

The central executive

A

the primary system for controlling attention and thinking
-operates over information stored in the visuospatial sketchpad, the phonological loop, and episodic buffer

40
Q

The phonological loop

A

stores and rehearses verbal and acoustic information
-tested with digit span test
-has a duration and length: about 2 seconds

41
Q

Acoustic Similarity Effect

A

Interference of the phonological loop
Reduced capacity of working memory to recall words from a list of items similar in sound, compared with items that are dissimilar in sound
ie. cat, knit, pin, gnat
-the words get jumbled up and its harder to remember words with a similar sound

42
Q

Irrelevant Speech Affect

A

Interference of phonological loop
impairment of working memory by irrelevant spoken material
ie. if a song is playing on the radio, its harder to remember the lyrics to another song

43
Q

Articulatory Suppression

A

Repeating sounds oneself or paying attention to them interferes with the phonological loop

44
Q

Articulatory Rehearsal Loop

A

Occurs through inner speech
-holds onto 7+/-2 items

45
Q

Word-length effect

A

-word span is higher for short than large words
-digit span is higher for people who speak monosyllabic languages

46
Q

Phonological Store and Digit Span Task

A

The storage capacity of the phonological store is commonly tested with the digit-span task.
-about 1-2 seconds
-experimenter reads series of numbers
-immediately repeat back
-tests with longer lists

47
Q

Serial Recall

A

Form of phonological working memory that involves remembering a series of numbers
-listening to music can disrupt this

48
Q

Visuospatial sketchpad (visual working memory)

A

stores and manipulates visual information

49
Q

Slot Model

A

Visual Short-term memory
- a slot corresponds to an object
-visual short-term memory can store all the object’s features without reducing capacity for other objects - up to about 4 objects

50
Q

Episodic Buffer

A

Integrates information from the visuospatial sketchpad and the phonological loop

51
Q

Change Detection (Luck and Vogel, 1997)

A

Sought to answer how big is the short term memory store?
-Participants are shown two displays
-In the second some items will be different
-The number of items in the picture progressively increases
-Participants must indicate the last number of items where you can detect a difference
-This is most difficult to do with shaded cubes

52
Q

Rumination

A

incessant focus on negative thoughts
-negative thinking interferes with cognition and well-being

53
Q

Yerkes-Dodson Curve

A

Describes how performance suffers as a result of stress and anxiety, especially for difficult tasks that require a high degree of cognitive control
-Stress and anxiety take up working memory capacity that would be devoted to problem solving
-Individuals with high working memory capacity suffer more

54
Q

Ego Depletion

A

When energy for mental activity is exhausted it impairs cognitive control and other cognitive activities
-cognitive control tasks cause ego depletion

55
Q

Scarcity hypothesis

A

scarcity (ie. living in poverty) impairs cognitive control

56
Q

Attention restoration theory

A

Being out in nature can restore cognitive fatigue

57
Q

Action Video Games-improvements in attention and low-level visual skills

A

Video games may improve general cognitive capabilities
-Dual task training == attentional improvements
-improve external and internal attention

58
Q

Emotion Regulation

A

the ability to manage, modulate, and alter one’s emotions
-the ability to manage one’s emotions is a cognitive control function