Chapter 9 Flashcards

1
Q

Rational Behavior

A

Objective and in accordance with reason and logic

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2
Q

Psychological bias

A

psychological factors affect our decision making

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3
Q

Irrational Behavior

A

Subjective and emotional

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4
Q

Predictably irrational

A

our errors as humans are systematic and reliable

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5
Q

Thinking fast (system 1)

A

Decision making that operates quickly with little effort and less control
ie. daily processes

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6
Q

Thinking slow (system 2)

A

Decision making that operates more slowly with more effort and deliberate control
-idling in the background until it needs to resolve what system 1 can’t

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7
Q

Anchoring

A

Different starting points or initial values produce different estimates or decisions ie.
87654….1 people more likely to estimate larger end number
vs.
1
2345….8
-Even if you are aware of anchoring you can still suffer from the bias

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8
Q

Decoy effect

A

using a more or less expensive item as an anchor to stimulate the sale of a target item
ie. a cheaper wine to sell more of an expensive wine
ie. a more expensive item to sell more of a less expensive appliance

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9
Q

Law of sample size

A

Small sample sizes have more variance

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10
Q

Base Rate Frequencies/prior probabilities

A

How often an event or situation actually occurs

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11
Q

Representativeness Heuristic

A

Used to estimate the likelihood of an event based on how closely it matches or represents related examples or stereotypes in mind
- often ignore base-rate probabilities when given more descriptive information ie. Linda

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12
Q

Availability Heuristic/bias

A

Estimating the frequency of an event based on how easily examples come to mind
ie. estimate more shark attacks than skin cancer; shark attacks receive more media coverage

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13
Q

Recognition Heuristic

A

selecting the most recognizable item in a set
ie. in guessing which Italian city is most populated: likely to select city that you recognize

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14
Q

Fluency heuristic

A

assign higher value to option that is recognized fire/more quickly/easily

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15
Q

One-clever-cue heuristic

A

Making a decision based on a single cue ie. price, closest location

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16
Q

Take the best cue heuristic

A

Making a decision based on considering each cue in a sequential order
ie. start with all phone under $200, then best battery life, then color, etc.

17
Q

Conjunction Fallacy

A

False assumption that a combination of conditions is more likely than either condition by itself
ie. Linda is more likely to be a bank teller and a feminist based off her description than just a bank teller

18
Q

Gambler’s Fallacy

A

Faulty reasoning that past events in a sequence affect the likelihood of future events
ie. keep getting heads when flipping a coin and think that the next flip is more likely to be a tail

19
Q

Hot Hand Effect

A

Perception of being “on a roll”
ie. gambling or keep making basketball shots
-people seek patterns even when none exist, inferring causes to explain random events

20
Q

Deliberation-without-attention effect

A

Consciously make a decision but unconscious processes help you come to it
ie. sleeping on it

21
Q

Less-is-more effect

A

Too much deliberation devoted to a problem leads to less accurate, sensible, or satisfying decisions

22
Q

The endowment effect

A

We tend to give higher values to items we own
-ie. would sell items for more money than if you were to buy it
-explained in terms of loss aversion

23
Q

Loss aversion

A

We would rather not get a benefit than risk losing something we already have
ie. keeping on old computer as a backup when you could sell it and get money

24
Q

Status Quo bias

A

preference for the current state of affairs

25
Q

Transaction Costs

A

timer, effort, and resources needed for change
ie. have to clear computer, post ad, and meet up in order to sell it

26
Q

Optimal defaults

A

Automatically placing people into options that have the greatest benefits
ie. employer automatically contributes a portion of employe’s paycheck to 401K and matches it after they have worked there for 1 year - but they can opt out of they want
ie. automatically placed as organ donor but can opt out

27
Q

Sunk Cost Effect

A

Tendency to continue a task once investing time, energy, and resources
-resistence to change or attachment to money or time invested makes people actually lose more by continuing

28
Q

Risk Aversion Strategy

A

Used when problem is stated in terms of gains; people are less likely to choose a riskier option than an option but definite gain
ie. you will for sure save 2000 people-more likely to choose this option

29
Q

Prospect Theory

A

When evaluating gains, people are risk aversive; they would rather take a sure gain than a risky option for slightly more money
When faces with sure loss: people become risk seeking; they are willing to lose more if it allows them a small chance of avoiding any loss

30
Q

Risk Taking Strategy

A

Used when problem is stated in terms of losses; people are more likely to choose a riskier option than an option with definite loss
ie. 2000 people will for sure die; more likely to choose riskier option with chance for some people to survive

31
Q

The Framing Effect

A

Framing a choice within a positive (ie. saving patients) vs a negative (leaving patients to die) alters the evaluation process
-people tend to favor riskier options with more variation under negative scenarios

32
Q

Utility

A

the satisfaction and subjective reward obtained from making a decision

33
Q

Positive Utility

A

Gains from a decision

34
Q

Negative Utility

A

Losses or costs from a decision

35
Q

Expected Value

A

The lucrativeness (profit) of an option; valueprobability
ie.
option a: 5% chance of winning $1000; expected value = $50 (.05
1000=50)
option b: 95% chance of earning $100; expected value = $95 (.95*100=95)

36
Q

Rational Choice Theory/Classic economic theory

A

We make decisions based on the expected value of our options; should choose options with higher utility

37
Q

Descriptive Theories

A

How we actually make decisions based on beliefs and preferences and not how things “should be” as described in rational choice and normative theories

38
Q

zero price effect

A

enticement of free option or item

39
Q

Neuromarketing

A

Using brain scanning to predict product preferences
ie. while watching an ad, EEG can provide an ongoing measure of when people tune in or out