Unit 4 Flashcards

1
Q

Prerequisite skills

A
Pre-attending skills
Instructional control
Verbal behavior
Generalized imitation
Derived relational responding
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2
Q

Behavioral momentum

A

The tendency of behavior patterns to persist

once established

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3
Q

High-P request sequence

A

A procedure in which a person presents a
series of easy-to-follow requests with which
the behaver has a history of compliance in a
sequence and then finishes with target
request

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4
Q

When to use High-P request sequence

A

Tendency to become overly prompt
dependent
Too big to manage physically
Extremely sensitive to being touched

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5
Q

Behavior cusps

A

A behavior change that has consequences
for the organism beyond the change itself,
some of which may be considered important

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6
Q

Pivotal behavior

A

Behavior, that once learned, produces
corresponding modification or covariations in
other adaptive untrained behaviors

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7
Q

Rules

A

Specify contingencies
Tell the listener what to do to gain or avoid
certain consequences

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8
Q

Contingency specifying stimuli

A

The verbal antecedent stimulus or “rule”
actually alters the function of other stimuli,
such as a previously neutral stimulus may
function as a discriminate stimulus or a
reinforcer

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9
Q

Rule-governed behavior

A

Behavior controlled by a verbal description of

a contingency

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10
Q

Imitation

A

The learner emits behavior which is
topographically identical or very similar to the
antecedent stimuli, which consists of
someone else performing a behavior, which
is then imitated by the learner

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11
Q

Generalized imitation

A

Imitative behavior which occurs without the
person receiving training and reinforcement
to imitate the specific behavior modeled

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12
Q

Imitation training

A
Presenting a model that sets the occasion for
a specific response by the learner
Providing response prompts as needed, so
the learner emits the imitative response
within a designated interval
Reinforcing the imitative response
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13
Q

Modeling (procedure)

A

Uses an individual’s imitative repertoire to
train new behaviors or to evoke desirable
behaviors occurring at a rate which is too low

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14
Q

Behavior Skills Training

A

A training package that utilizes instructions,
modeling, rehearsal, and feedback in order
to teach a new skill

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15
Q

BST

A

Behavior Skills Training

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16
Q

Four components of BST

A

Instructions
Modeling
Rehearsal
Feedback

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17
Q

Verbal instructions

A

Vocal presentation of rationale and

description of jobs

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18
Q

One of the most common procedures in staff

training

A

Vocal instructions

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19
Q

Written instructions

A

Instructions providing in writing

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20
Q

Modeling

A

Role-playing with trainers/trainees

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21
Q

Often involves simulated work setting

A

Modeling in BST

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22
Q

Rehearsal

A

Trainee rehearses skills to be learned

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23
Q

Feedback

A

Information provided to staff regarding their

performance

24
Q

Usually comes immediately after the skill has

been demonstrated

A

Feedback in BST

25
Q

How to program models/feedback

A

Performance based training

26
Q

Performance based training is effective with

A

Single client program and/or simulated
clients
Actual clients
Multiple client program

27
Q

Stokes and Baer suggest

A

To program for generality

28
Q

General case conditions

A

Provide broad range of program exemplars
with which they are likely to interact
“sample the instructional universe” for all
skills needed

29
Q

BST has been effective to teach

A
Guided compliance
Discrete trial training
PECS
Functional analysis
Guarding and ambulation
Gun safety skills
Abduction prevention
30
Q

How to create instructions

A

Choose the skill you want to teach
Create a task analysis of the skill
Turn those steps into a checklist

31
Q

Instruction training

A

Read instructions to a trainee
Present instructions verbally
Print out and hand instructions for trainee to
read

32
Q

Concurrent schedules

A

Two or more schedules operating
simultaneously but independently of each
other, each for a different response

33
Q

Stimulus equivalence

A

The emergence of accurate responding to
untrained and non-reinforces stimulusstimulus relations following the reinforcement
of responses to some stimulus-stimulus
relations

34
Q

Types of stimulus equivalence

A

Reflexivity
Symmetry
transitivity

35
Q

Reflexivity

A

In the absence of training and reinforcement,
a response will select a stimulus that is
matched to itself

36
Q

A=A

A

Reflexivity

37
Q

Symmetry

A

After learning that A=B, the learner
demonstrates that B=A without direct training
on that relationship

38
Q

B=A

A

Symmetry

39
Q

Transitivity

A

After learning that A=B and B=C, the learner
demonstrates that A=C that emerges without
direct training on that relationship

40
Q

If A=B and B=C, then A=C

A

Transitivity

41
Q

Relational Frame Theory

A

An explicitly behavioral account of human
language and cognition
Provides a functional account of the structure
of verbal knowledge and cognition

42
Q

RFT

A

Relational Frame Theory

43
Q

AARR

A

Arbitrarily applicable relational responding

44
Q

Characterizations of AARR

A

Mutual entailment
Combinatorial mutual entailment
Transformation of stimulus functions

45
Q

Mutual entailment

A

When in a given context, A is related in a
characteristic way to B, and as a result, B is
now related in another characteristic way to
A

46
Q

Combinatorial entailment

A

When two mutually entailed relations

combine

47
Q

Contextual cues

A

Establish what relations exists between

stimuli

48
Q

Crel

A

Relational context

49
Q

Cfunc

A

Functional context

50
Q

Cfunc

A

Qualify/quantify the specifics of a relation

between stimuli

51
Q

Stimulus transformers

A

When stimuli are brought into relations
Any change to stimuli then changes all
others in the network

52
Q

Framing

A

Relating stimuli in a specify way

53
Q

Teaching self-rules

A

Pliance
Tracking
Augmenting

54
Q

Pliance

A

Following rules because of socially-mediated

reinforcement for rule-following

55
Q

Tracking

A

Following rules due to a history of
correspondence between the rule and the
contingencies actually encountered

56
Q

Augmenting

A

Rules that change the function of a

consequence

57
Q

Skills to teach self-rules

A
Coordination
Comparative
Temporal
Causal relational framing
Perspective-taking