Unit 3 Definitions Flashcards

1
Q

Consequence

A

An event that follows and is produced by a response

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2
Q

Antecedent

A

An event that precedes a behavior

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3
Q

Reinforcement

A

A behavioral process in which a stimulus change follows a response and the future probability of such responding increases

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4
Q

Reinforcer

A

A stimulus change that increases the future probability of responses that precede, and typically produce it

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5
Q

Positive reinforcer

A

A reinforcer that involves adding something to the environment and serves as a reinforcer

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6
Q

Negative reinforcer

A

A reinforcer that involves taking something away from the environment and serves as a reinforcer

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7
Q

Unconditioned (unlearned) reinforcer

A

A stimulus change that serves as a reinforcer in the absence of a learning history

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8
Q

Conditioned (learned) reinforcer

A

A stimulus change that serves as a reinforcer because of an individual’s learning history

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9
Q

Motivating operation

A

An operation that modulates the reinforcing or punishing effectiveness of certain kinds of events and the likelihood of occurrence of operant responses relevant to those events

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10
Q

Operant extinction

A

A procedure that reduces behavior by failing to reinforce a previously reinforced response

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11
Q

Automaticity

A

Reinforcement works without the need for verbal mediation or awareness

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12
Q

Automatic reinforcement

A

Reinforcement that does not require action by a person other than the one whose behavior is reinforced (e.g., the sensory consequences of scratching a mosquito bite reinforce the scratching)

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13
Q

Socially mediated reinforcement

A

Reinforcement that requires action, such as presenting consequences, by a person other than the one whose behavior is reinforced (e.g., a parent attends to a child’s cursing and thereby reinforces cursing)

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14
Q

Premack Principle

A

Providing opportunity to perform a higher-probability behavior will reinforce a lower-probability behavior. Requiring the performance of a lower-probability behavior will punish a higher-probability behavior

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15
Q

Superstitious (adventitious) reinforcement

A

Reinforcement in which a form of responding is reinforced by a stimulus change that follows but is not produced by that form of responding

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16
Q

Generalized conditioned reinforcer

A

Conditioned reinforcer that has been paired with a variety of other reinforcers

17
Q

Avoidance conditioning

A

Behavior is reinforced by preventing or delaying the presentation of an otherwise forthcoming stimulus

18
Q

Escape conditioning

A

Behavior is reinforced by terminating an ongoing stimulus