Unit 3 Concepts Flashcards

1
Q

color scheme

A

the combination of colors we design for use in a document. In addition to adding contrast and emphasis, color in document design dramatically affects sequencing and grouping

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2
Q

hue

A

it refers to the place of a color in the visible spectrum of light; it is therefore the most common way in which we understand color

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3
Q

saturation

A

refers to the amount of hue in a color; it is measured in terms of intensity (strong, bold, soft, muted)

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4
Q

value

A

how “light” or “dark” a color appears

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5
Q

tinting

A

mixing hues with white which creates lighter value colors

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6
Q

shading

A

mixing hues with black which creates darker value colors

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7
Q

warm colors

A

perceived as active and energetic

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8
Q

cool colors

A

considered relaxed and thoughtful

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9
Q

neutral colors

A

has no pronounced affect on the document (grays and taupe)

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10
Q

color wheel

A

a representation of the perceptual color spectrum as a twelve-sectioned circle

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11
Q

harmonious colors

A

those that seem most like they “go together” or belong in the same document—can be found in selections of three colors equidistant around the color wheel

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12
Q

primary colors

A

the three colors that cannot be created by mixing others: red, yellow, and blue

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13
Q

complementary colors

A

colors that appear directly opposite each other on the color wheel. Large bodies of complementary colors placed next to each other produce tension and an unsettled feeling.

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14
Q

analogous colors

A

neighbors on the color wheel (3 or 4 together)

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15
Q

monochromatic color scheme

A

created from the colors (tints, tones, and shades) of a single base hue. The energy of monochromatic schemes is more subtle and peaceful due to a lack of contrast of hue. (They may also be considered boring unless there is diversity within the design.)

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16
Q

RGB color model

A

refers to the use of red, green, and blue as the basic colors from which all other hues are produced. This is the model used for on-screen design.

17
Q

CMYK color model

A

refers to the use of cyan, magenta, yellow, and black as the basic colors from which all other hues are produced. It is the model of print, or what is also called 4-color (or full color process) printing.

18
Q

process color

A

refers to any color that is added to a printed document by way of the standard process of mixing CMYK

19
Q

spot color

A

refers to the addition of a special colored element (for example, a metallic or fluorescent ink) in an otherwise process-color document. These are hand-mixed inks or tints that are purchased ready-made from manufacturers such as Pantone, the most widely recognized producer of custom colors.

20
Q

usability

A

refers to a human-made object’s capacity to meet its intended purpose for its intended audience/user. Three common aspects of usability are learnability, ease of use, and user satisfaction.

21
Q

learnability

A

how quickly/effectively does the user learn what must be done to use the object as intended?

22
Q

ease of use

A

how difficult is it for the user to use the object as intended? Is this level of difficulty appropriate to the difficulty of the object’s intended use?

23
Q

user satisfaction

A

does the object meet the user’s needs to the degree intended?

24
Q

usability testing

A

refers to the use of qualitative or quantitative methods to measure the usability of an object.

25
Q

efficiency

A

how much time/how many steps did it take?

26
Q

accuracy

A

how many mistakes were made?

27
Q

recall

A

how well does the user retain understanding?

28
Q

emotional response

A

how does the user feel about their interaction with the object?

29
Q

hallway testing

A

selecting random users to test, especially in order to find “brick walls”

30
Q

observations

A

monitoring (and sometimes recording) users in the process of attempting to use the object

31
Q

think-aloud/talk-aloud protocols

A

monitoring users while they speak through their thoughts and responses in the process of intending to use the object

32
Q

eye tracking

A

monitoring saccades for insight into user experience

33
Q

focus group

A

talking with many users simultaneously, usually with a

moderator leading the discussion around pre-established questions

34
Q

exit interviews/surveys

A

questioning after the fact for information about user experience

35
Q

expert review or usability audit

A

often uses content-area experts to evaluate very specific aspects of usability, known as heuristic evaluation. Aspects of usability that are commonly subjected to expert review include:
• Help and documentation
• Standard compliance (such as ISO, ANSI, and so on)
• Culture-specific usability
• Accessibility and disability accommodation
• Aesthetics