Unit 3 Flashcards
Prototyping
Timeline of prototyping
Functional prototypes comes to the end
Fidelity-the clarity of the task
Scope - horizontal design as a whole prototype one in detail is vertical prototype
5 tips for protyping
Keep prototypes easy to change Make it clear that it's a prototype Be creative Evaluate risks Prototype for feefback
Design life cycle
Needfinding Design alternativres Prototypin Evaluation This cyclically happens Teh fidelity keeps increase
Evaluation
Qualitative
Empirical
Predictive evaluation
What to evaluate 5 tips
Efficiency Accuracy Learnability- becaoming expert in the task time taken Memorability- to remember the steps Satisfaction-relieve of cognitive load
Evaluation timeline
The nature of the evaluation changes over time
formative to summative
Qualitative, predictive to empirical
Lab settong- field setting
Evaluation Desi gn
Define the task Define performance measures Develop experiment Recruit participants Do the experiment Analyse the data Summarise the data
Qualitative evalution
What do unlike dislike
Similar to needfinding
Synchronous and asynchronous
Capture by- note taking(non-intrusive,cheap),recorded(automated ,comprehensive,passive)(intrusive,difficult to analyse) software logging
5 tips , qualitative evaluation
Run pilot studies Focus on feedback Use questions Instruct users what to do Capture satisfaction
Empirical evaluation
Formal or numeric
Counting errors- some tangible number
Across subjects
Within subjects - diffrent treatments both
Hypothesis testing- opposite is true(null hypothesis)
Less than 5% difference then not considered
Tips for empirical evaluation
Control what u can document what u can't Limit your variables Work backwards Script anlayses in advance Pay attention to power
Predictive evaluation
Preduct theusers actions and results
Goms - heuristics
Simulation based evaluation
Cognitive walkthrou
Look and imagine the interface being used by a use
Predicting and noting
Evaluating prototypes
Qualitative
Empiricale /quantities
Predictive evaluation
Agile life cycle
Dev is cheaper Importance of the user - user centric design 5 principles User involvement Collaboration and culture Prototypin Project lifecycle Project mgmt