TEST2 _readings_prototype Flashcards

1
Q

What are prototypes

A

To think and communicate about design rather than looking for attributes about the prototype.prototype provides the means for examining design and evaluating solutions.

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2
Q

Focus of prototype

A

New functionality-wht the new Rola and what feature are supported
Existing role novel way for functionality-how the artifact will look and feel
Functionality based on new technique-how to implement design

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3
Q

Audience of prototype

A

Intended users
Design teams- show prototype to users for fedback
Other orgs

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4
Q

Key aspect of prototype

A

What aspect of prototype correspond to eventual artifact and what dont

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5
Q

Types of prototype

A

Industrial designer- foam model
Interaction designer-simulation
Programmers-test program
User studies - story board

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6
Q

Finish of a prototype

A

Resolution - amount of detail

Fidelity- closeness to eventual design

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7
Q

Artifact

A

System being designed

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8
Q

Prototype

A

Representation of a design idea

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9
Q

Designer

A

Who created prototype to design

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10
Q

Model

A

Role -questions about the function
Look and feel- the sensory experience
Implementation-techniques and components through which an artifact performs it’s function

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11
Q

Role prototyoe

A

Primarily built to investigate Q’s about the artifacts role for user functionality

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12
Q

Look and feel prototype

A

Econcrere experience of an artifact

Does not investigate functionality as much

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13
Q

Implementation prototype

A

Answer technical question how the artifact will be made to work

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14
Q

Integration prototypes

A

Complete user experience of an artifact Amma’s role look and feel and implementation

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15
Q

Precision

A

Relevance of details with respect to the purpose of the prototype

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16
Q

Participatory design

A

Actively involved users in all phases

17
Q

Techniques for design alternativres

A

Heuristic evaluation

Real world alter actives

18
Q

Prototyping strategies

A

Horrizanotal prototypes entire level of design simultaneously addresses consistency
Vertical protitypes- higher precision they are created early in the project
Task oriented -identify the individual tasks
Scenario based-follow a realistic scenario rather than tasks

19
Q

rapid prototyping

A

Off line-
Paper and pencil sketches
Mockups - made of cardboar foam codrd
Wizard of Oz-user intercats with an illusion controlled form else where
Video prototyping- shoot video how a new inyerface will look
OnLine:
Non interactive simulation: Computer generated animation what a user will see by observing over teh shoukder
Interactive simulation:Switching card s using Hypercard
Scripting Language:
TCL

20
Q

Iteractive prototypes

A

prototypes eveolve to final product

Software Tools: Graphical Libraries,UI toolkits,app frameworks,UI builders ,Modle base dtools

21
Q

Evolutionary prototype

A

Software arch
MVC and PAC
Design Patterns