unit 2 Flashcards
The goal of waiting line management is to ____ the cost paid by the customers (time) with the cost paid by the company (money paid to maintain the system)
balance
3 parts of waiting line system
- Input source
- Waiting line
- Service facility
The ____ ____ is the population of people that might want service
input source
The ____ ____ is the area in which customers wait for service
waiting line
The ____ ____ is the area in which customers actually receive service
service facility
The 4 Managerial considerations in a waiting line
- c____
- w____ l____
- e____
- s____ f____
customers, waiting lines, employees, service facilities
A ____ refers to the number of lines available at each step
channel
A ____ is a single step in the process
phase
A ____ population of customers is when the number of possible customers that may come into the store is very high (or unlimited). Many potential customers
infinite
A ____ population of customers is when the number of customers is limited. Few potential customers
finite
____ is when a potential customer sees the line but never joins the line because they think it looks too long and/or too slow
balking
____ is when a customer joins the line, gets frustrated and leaves the line
reneging
____ is when customers join one line but then decide to switch to another line
jockeying
The ____ ____ is the number of customers arriving per unit of time
arrival rate
arrival rate symbol
lambda
The ____ ____ is the number of customers that will be served per unit of time
service rate
service rate symbol
mu
The ____ ____ ____ is stated as the percentage of time the server is busy
service utilization factor
service utilization symbol
rho
A ____ is a supplier. The company from which a buyer purchases goods and/or services
vendor
A ____ is an organization that purchases goods from manufacturers, typically in large amounts and at discounted prices
wholesaler
A ____ is a company that takes customer orders, most often via a retail site
dropshipper
A ____ owns the rights to a company and the name
franchise
____ ____ typically refers to the portion of the supply chain between the final inventory holding facility and the end consumer
last mile
A ____ is a map of where every product goes on a retail store shelf
planogram
A ____ ____ ____ is an inventory planning and replenishment system where the vendor accepts certain negotiated responsibilities that typically include monitoring and restocking
vendor managed inventory (VMI)
____-____ ____ is a system where the inventory on the retail store shelf is owned by the supplier
scan-based trading
____-____ ____ is when an organization is capable of seamlessly selling to customers online, via the company’s app, in a physical store and perhaps via a call center
omni-channel retailing
____ are penalties charged by retail organizations to their suppliers/vendors for any number of minor and major supply chain offenses
chargebacks
The ____ section is typically the first thing you see when entering a grocery store
produce
The ____ section is typically in the rear of a grocery store
meat
____ ____ is how customers typically navigate their way through a retail store. Consider entrance and exit points
customer flow
A ____ has a better understanding of demand rates, fewer retailer errors. Very responsive
vendor
____ ____ ____ is the bringing together of supply chain partners - suppliers, manufacturers, logistics companies, etc.
supply chain integration
Obstacles to integration
- poor communication
- unwillingness to share with supply chain partners, plan together
- lack of trust between supply chain partners
A ____ system is where consumer demand is known and expected. Will buy materials, manufacture finished goods and even deliver the finished goods to a store or a picking and packing facility where consumers can buy them at a later date
push
A ____ system is a system that is activated by consumer demand. Will not make and store finished goods inventory. Will instead wait for the consumer to place a specific order and only then will the supply chain react by perhaps buying raw materials and/or parts, then assembling the desired goods, before quickly delivering them to the consumer
pull
Pros of a ____ system
- high inventories
- shorter lead times for end-consumer
- mistakes and defects tolerable
push
Cons of a ____ system
- high inventories
- low customization flexibility
- mistakes and defects tolerable
- forecasting miscalculations can be costly
push
Pros of a ____ system
- low inventories
- demand driven system
- flexible manufacturing possible
- closer supplier ties are developed
pull
Cons of a ____ system
- low inventories
- risky customer service rates
- tougher sell
- forecasting miscalculations can be costly
pull
____ is a system that combines elements of both the push system and the pull system
postponement
Under postponement, we can ____ the standardized portions of manufacturing, ____ the final assembly of the end item, and ____ only the customized options offered to customers
push, delay, pull
Supply Chain strategy: trade-offs:
- cost
- quality
- speed
- flexibility
The ____ ____ is where fairly stable demand results in the proliferation of the amount of inventory that is carried as one travels upstream in the supply chain. Consists of very high and very low supply levels despite fairly constant demand levels
bullwhip effect
Causes and effects of the Bullwhip effect
- price fluctuations
- order batching
- rationing
- shortage gaming
____ ____ consist of promotions, quantity discounts, special pricing/payment options
might cause order batching
price fluctuations
____ ____ is when a company places large and infrequent orders from their suppliers
order batching
____ happens when suppliers do not have enough inventory to satisfy the demand of all of their customers. Suppliers may send each of their customers only a fraction of the inventory that was ordered
rationing
____ ____ is when retailers artificially inflate order sizes in an attempt to counteract rationing
shortage gaming
____ ____ occurs when customers buy more product than is actually needed
forward buying
lead time gaming example from lecture
pull system: cost of miscalculations