Unit 1 Flashcards
Motivating operation
An environmental variable that alters the reinforcing or punishing effectiveness of some stimulus, object, or event; and alters the current frequency of all behavior that has been reinforced or punished by that stimulus, object, or event
Establishing operation
A motivating operation that establishes the effectiveness of some stimulus, object, or event as a consequence (reinforcer or punisher).
Abolishing operation
A motivating operation that decreases the effectiveness of a stimulus, object, or event as a consequence (reinforcer or punisher).
Evocative effect
An increase in the momentary frequency of behavior.
Abative effect
A decrease in the momentary frequency of behavior.
Phylogenic provenance
The effect of a stimulus on a specific response may be innate, due to the evolutionary history of that species.
Ontogenic provenance
The effect of the stimulus on a specific response may be learned, due to the experiential history of the individual organism in the environment.
MO^SR
MO related to reinforcement
MO^SP
MO related to punishment
EO^SR
EO related to reinforcement
EO^SP
EO related to punishment
AO^SR
AO related to reinforcement
AO^SP
AO related to punishment
EO^SR+
EO related to positive reinforcement
EO^SR-
EO related to negative reinforcement
EO^SP+
EO related to positive punishment
EO^SP-
EO related to negative punhishment
AO^SR+
AO related to positive reinforcement
AO^SR-
AO related to negative reinforcement
AO^SP+
AO related to positive punishment
AO^SP-
AO related to negative punishment
UEO^SR+
UEO related to positive reinforcement
CEO^Sr+
CEO related to positive reinforcement
Conditioned Motivating Operations
A motivating operation whose value-altering effect depends on a learning history
Surrogate CEO
Acquire the properties of an EO through contingent pairing with UEOs in much of the same way that stimuli become conditioned reinforcers (S^r) through pairing
Surrogate CAO
Acquire the properties of an AO through contingent pairing with UAOs in much of the same way that stimuli become conditioned reinforcers (S^r) through pairing
Transitive CEO
An event that establishes another stimulus as a necessary condition to complete the response that the first event evokes, and thus establishes that second stimulus as a reinforcer
Transitive CAO
Decrease in the effectiveness of a stimulus as a reinforcer and abate behavior which is maintained by the reinforcer whose value has been lowered (decreased)
Reflexive CEO
Establishes its own termination as an effective form of negative reinforcement or punishment
Reflexive CAO
Abolishes its own termination as an effective form of negative reinforcement or punishment
Threat CEO-R
An EO for negative reinforcement; evokes avoidance behavior and evokes behavior that has resulted in its own termination in the past
Threat CAO-R
An AO for negative reinforcement; abates avoidance behavior and abates behavior that has resulted in its own termination in the past
Promise CEO-R
An EO for negative punishment; abates behavior that has resulted in its own termination in the past
Promise CAO-R
An AO for negative punishment; evokes behavior that has resulted in its own termination in the past
Escape
Behavior that terminates an aversive stimulus
Avoidance
Terminates a “warning” stimulus; prevents or delays the onset of the aversive stimulus
Signaled avoidance
A response that terminates a warning stimulus
Warning stimulus
A conditioned aversive stimulus whose presence is correlated with the upcoming onset of an unconditioned aversive stimulus
Unsignaled avoidance
No clear warning stimulus, but a response can still delay or prevent the occurrence of the aversive event
Negative reinforcement
The onset of painful stimulation establishes the reduction or offset of this stimulation as an effective form of reinforcement and evokes behavior that achieved such reduction or offset
EOs for punishment do 2 main things
- Abate behavior (the dimension-altering effect)
2. Establish the effectiveness of the consequence as a punisher (the value-altering effect)
EOs for reinforcement do 2 main things
- Evoke behavior (the dimension-altering effect)
2. Establish the effectiveness of the consequence as a reinforcer (the value-altering effect)
AOs for reinforcement do 2 main things
- Abate behavior (the dimension-altering effect)
2. Abolish the effectiveness of the consequence as a reinforcer (the value-altering effect)
AOs for punishment do 2 main things
- Evoke behavior (the dimension-altering effect)
2. Abolish the effectiveness of the consequence as a punisher (the value-altering effect)