U1: Hardware and Software Principles Flashcards

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1
Q

User Requirements

A

Things the user will need the computer to be able to do.

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2
Q

Specifications

A
  • The different parts and capabilities of the computer
  • User requirements dictate the specifications of a computer
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3
Q

Internal Components

A

Hardware components of a computer

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4
Q

Central Processing Unit (CPU)

A

An inch by inch silicon chip including millions of transistors allowing the computer to compute.

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5
Q

Hard Drive (HD)

A

Series of platters/disks storing programs and files

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6
Q

Random Access Memory (RAM)

A
  • When running a program, programs are copied to RAM then run from the RAM
  • When turning a computer off, the RAM is wiped clean
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7
Q

Read Only Memory (ROM)

A
  • Regular computer user can’t write to ROM.
  • Stores data and instructions for when the computer boots up.
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8
Q

Motherboard

A
  • Main circuit board all internal components attach to.
  • Holds connections that allow parts to communicate.
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9
Q

Sound Card

A
  • Extra components enhancing audio performance.
  • Allows for amplified audio or to plug a guitar into a computer.
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10
Q

Graphics Card

A
  • Extra components enhancing video performance.
  • Makes graphics render smoother.
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11
Q

Clock Speed

A
  • The no. per second the processor can turn a signal on and off again
  • How fast a processor processes information or performs operations
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12
Q

Abbreviations (Hertz)

A
  • Hertz → Hz → 1 time/second
  • Megahertz → MHz → 1 million/second
  • Gigahertz → GHz → 1 billion/second
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13
Q

Cores

A

Multi-core CPU can focus on multiple tasks

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14
Q

Storage

A
  • Most important spec for memory is capacity
  • Smallest unit of memory is a bit (1 or 0)
  • One letter needs at least one byte (8 bits)
  • Byte is the measurement unit used
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15
Q

Abbreviations (storage)

A
  • 1 KB = 1,024 bytes = half typed page
  • 1 MB = 1,024 KB = 500 typed pages
  • 1 GB = 1,024 MB = 400 images
  • 1 TB = 1,024 GB = 17,000 hours of music
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16
Q

Peripherals

A
  • External hardware device of a computer
  • Purchased peripherals influenced by needs of the user
17
Q

Input Devices

A

Devices where data goes from the device into the computer

18
Q

Output Devices

A
  • Devices where data goes from computer to the device.
  • Touchscreen monitors would be considered input and output devices
19
Q

Laserjet

A
  • More expensive toner that lasts longer
  • Lower cost for black-and-white per page; higher initial cost
  • Excellent quality for text and monochrome
20
Q

Inkjet

A
  • Higher cost for colour and black/white per page
  • Better quality for colour and photo printing
  • Frequent, cheaper cartridge replacement
21
Q

LCD Monitor

A
  • Liquid crystals sandwiched between glass panels
  • Lower brightness than LEDs; less energy efficient
  • Good colour accuracy; thick monitor
22
Q

SSD

A
  • Flash memory; faster speeds
  • Durable; silent; higher cost
23
Q

LED Monitor (type of LCD)

A
  • Uses LED backlighting instead of CCFLs
  • Higher brightness; energy efficient
  • Better color accuracy; thinner
24
Q

HDD

A
  • Spinning magnetic disks; slower
  • Vulnerable; noisy; lower cost
25
Q

Regular Keyboard

A
  • Membrane layer completes circuit when keys pressed
  • Softer; less tactile; less durable
  • Quieter; affordable; limited customization
26
Q

Mechanical Keyboard

A
  • Individual mechanical switches [for each key]
  • More tactile; durable; noisier
  • Expensive; more customization
27
Q

Software

A
  • Programs that run on computers
  • Computer applications, programming languages/development environments, and operating systems
28
Q

Applications

A
  • Helps people perform a task
  • Ex: Web browsers, word processing, antivirus software
29
Q

Programming Languages

A
  • Code is written then “compiled”, turned into working program
  • Ex: Java
30
Q

Development Environment

A
  • Software used to write the programming code
  • Ex: NetBeans, Eclipse
31
Q

Operating System (1)

A
  • Loads up whenever computer powered on
  • Displays software and apps available
32
Q

Operating System (2)

A
  • Connects to peripherals and manages Wi-Fi connections
  • Organizes data storage and usage