Types of programming language Flashcards
Programming Paradigm
“The word ‘paradigm’ means to describe an example or pattern. In a Computing context, this means to describe a computational way of doing things. So a Programming Paradigm is a style or way of programming. E.g. Low-Level languages, High-Level languages, Declarative languages are all examples of different programming paradigms.”
Procedural Language
“Any high level language in which program statements can be grouped in self-contained blocks called procedures and functions. These procedures have their own variables, not accessible outside the procedure.”
Assembly Language
“A language which is related very closely to the computer’s own machine code. ”
Machine Code
“Set of all possible instructions made available by the hardware design of a particular processor. Closest to pure binary.”
Low Level Language
“A language which is close to machine code. Related closely to the design of the machine.
A one-to-one language”
High Level Language
“A language designed to help a programmer express a computer program in a way that reflects the problem that is being solved, rather than the details of how the computer will produce the solution.
One-to-many language.”
LMC
“Little Man Computer”
“An instructional model of a computer, created by Dr. Stuart Madnick in 1965. The LMC is generally used to teach students, because it models a simple von Neumann architecture computer - which has all of the basic features of a modern computer. It can be programmed in machine code or assembly code”
Immediate Addressing
“This is sometimes called an ‘immediate operand’. It is when the value in the address part of the instruction is the actual value to be used.
It means that the memory does not need to be searched for the value to be used.
In effect, the instruction ADD 10 actually does mean ‘add 10’, not ‘add whatever is in location 10”
Direct Addressing
“Uses the data in the address field without alteration. This is the simplest method of addressing and also the most common.
In effect, the instruction ADD 10 means ‘go and find whatever is in location 10 and add it to the accumulator.”
Indirect Addressing
“Uses the address field to hold the address of a location that contains the required address.
So, ADD 10 means ‘go to 10 in the memory’; in there you will find another address; go to this other address and read the data that you want to use.
This is very useful because it means that the larger addresses in memory can be used to store data.”
Indexed Addressing
“Modifies the address (either a direct or an indirect address) in the address field by the addition of a number held in a special-purpose registers, called an index register, before the address is used. Index registers are quickly and easily altered providing an efficient way of accessing a range of memory locations, such as in an array.”
OO
“Object Orientation”
“Looking at systems by classifying them into real world objects”
OOP
“Object Oriented Programming”
“A method of programming which classifies real world objects into classes and encapsulates those objects attributes and behaviours.”
Class
“A type definition of an object”
Object
“An instance of a class.”