Trouble Brewing Flashcards

1
Q

Washerwoman

A

You start knowing that 1 of 2 players is a particular Townsfolk.

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2
Q

Librarian

A

You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

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3
Q

Investigator

A

You start knowing that 1 of 2 players is a particular Minion.

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4
Q

Chef

A

You start knowing how many pairs of evil players there are.

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5
Q

Empath

A

Each night, you learn how many of your 2 alive neighbors are evil.

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6
Q

Fortune Teller

A

Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

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7
Q

Undertaker

A

Each night*, you learn which character died by execution today.

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8
Q

Monk

A

Each night*, choose a player (not yourself): they are safe from the Demon tonight.

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9
Q

Ravenkeeper

A

If you die at night, you are woken to choose a player: you learn their character.

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10
Q

Virgin

A

The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

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11
Q

Slayer

A

Once per game, during the day, publicly choose a player: if they are the Demon, they die.

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12
Q

Soldier

A

You are safe from the Demon.

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13
Q

Mayor

A

If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

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14
Q

Butler

A

Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

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15
Q

Drunk

A

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

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16
Q

Recluse

A

You might register as evil & as a Minion or Demon, even if dead.

17
Q

Saint

A

If you die by execution, your team loses.

18
Q

Poisoner

A

Each night, choose a player: they are poisoned tonight and tomorrow day.

19
Q

Spy

A

Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

20
Q

Scarlet Woman

A

If there are 5 or more players alive & the Demon dies, you become the Demon. (Travelers don’t count)

21
Q

Baron

A

There are extra Outsiders in play.

22
Q

Imp

A

Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.