Sects & Violets Flashcards

1
Q

Clockmaker

A

You start knowing how many steps from the Demon to its nearest Minion.

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2
Q

Dreamer

A

Each night, choose a player (not yourself or Travelers): you learn 1 good and 1 evil character, 1 of which is correct.

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3
Q

Snake Charmer

A

Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

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4
Q

Mathematician

A

Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character’s ability.

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5
Q

Flowergirl

A

Each night*, you learn if a Demon voted today.

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6
Q

Town Crier

A

Each night*, you learn if a Minion nominated today.

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7
Q

Oracle

A

Each night*, you learn how many dead players are evil.

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8
Q

Savant

A

Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

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9
Q

Seamstress

A

Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

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10
Q

Philosopher

A

Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

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11
Q

Artist

A

Once per game, during the day, privately ask the Storyteller any yes/no question.

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12
Q

Juggler

A

On your 1st day, publicly guess up to 5 players’ characters. That night, you learn how many you got correct.

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13
Q

Sage

A

If the Demon kills you, you learn that it is 1 of 2 players.

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14
Q

Mutant

A

If you are “mad” about being an Outsider, you might be executed.

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15
Q

Sweetheart

A

When you die, 1 player is drunk from now on.

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16
Q

Barber

A

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

17
Q

Klutz

A

When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

18
Q

Evil Twin

A

You & an opposing player know each other. If the good player is executed, evil wins. Good can’t win if you both live.

19
Q

Witch

A

Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

20
Q

Cerenovus

A

Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.

21
Q

Pit-Hag

A

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

22
Q

Fang Gu

A

Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead.

23
Q

Vigormortis

A

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor.

24
Q

No Dashii

A

Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

25
Q

Vortox

A

Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.